All the examples I've given were how you find out if it doesnt say it in the log, as well as the rest of the "How would they know I took something someone else could wear and i cant" Situation.
Printable View
@ Economizer
Actually your suggestion is just want I'd meant to say, but in the sense that no player has control over it. The check that I was referring to was akin to how items marked "rare" will not drop off a mob if everyone in a party already has one in their inventory (Two-Leaf Mandragora Buds, while cleaving comes to mind). My suggestion was to have a similar check for party members inventory so that if a player already has one, it can spawn in someone elses chest.
And I'm not trying to repeatedly bring the topic back to how Linkshells are supposed to be run or whatnot, I just had to say my piece to some guy who assumed every leader is self-serving. So there's no reason to be cynical.
Bottom line is: we as a Linkshell actively participate in Voidwatch (as well as any other group who partakes) want some changes to how loot is distributed -- whether it be put in our hands or a function within the game mechanics. Weakness triggering and spectral alignment seemed to have been that way of providing us some measure of control over the quality of drops yet going through the motions currently does not seem to put out a reasonable rate of reward.
Edit: Btw darkbass, your FFXIAH/LS community profile is updated based on what you're wearing while you're logged out of the game, not simply because you're wearing it at any given time.
Hmm. thats strange. I could have sworn i saw my stuff change while i was logged in, given it was a loooong time of being logged in >.<
Glad this thread is working its way back on track.
I think the thought of having a rare item not drop to someone who already possesses it is a good one, but i'm not sure if it's compatible with treasure casket distribution.
If you go into a BCNM with a rare/ex item can it still spawn in the chest if you already have it?
Knowing this should help us brainstorm some more.
If you go into a bcnm and if everyone has the rare item it drops then no it will not drop, which is the main slap in the face. I could personally deal with the low drop rate as it is now, if i didnt get the same rare items i have now.. I would at least feel like id a shoo in for a body at some point.
yes, if everyone have the item it will not drop, BUT no other item will drop in exchange...
Please reconsider adding the option to "Add spoils to Treasure Pool" with the upcoming update. The last thing we need is More armor going to people that can't/won't/will likely not use it...
I implore you devs to play on a production server and actually see what we see. I understand a lot of your ideas and agree they look great on paper; but in actual practice, they just don't work as you'd think they're supposed to. I.E. Having your own treassure Pool is nice, but ending up with stuff you can't use, and worse, can't share, is pretty bad, and exceptionally disheartening.
I partially support this whining thread.
I'm not a fan of the "personal chests" system myself for two reasons: a practical one (it kinda defeats LS loot assignment rules like DKP etc) and a psychological one (the fact that someone that doesn't need a certain item gets it and vice-versa).
Still, these two are probably minor aspects and I can deal with it and consider it a "variation" from the rest.
What should be done though is make the lights allignment more relevant. Atm even with max lights the drop rates are too low and too random in my opinion. Compared to what the numbers may suggest (a difference from 0% to almost 400%) the allignment seem to affect the quality of drops much less than it should, imho.
I'm not saying every fully procced Caelano should drop at least 12 armors and 15 Langeleiks, but without getting to such unbalanced extremes, there's still space for a DUE improvment of things.
I'm sorry but if SE is afraid of people mercing drops, they are mentally retarded and need to kill themselves. How the hell is that even a problem.............I don't understand that, so I seriously doubt that's why the loot system is HORRIBLY designed.
I will be quitting FFXI if voidwatch stays how it is and it's all the future content it, drops from VW might as well not exist because they are so rare and random. I pretend they aren't even in the game tbh.
I will not play a MMO with such a horribly designed loot system, I would rather quit.
Scream loud enough and someone will hear you.
SE: Voidwatch drops, even at 95, aren't SOOOO GOOD that they should be as rare as they are.
You through Abyssea at us like it's the future of the game, then you toss us something with drop rates like the initial Salvage. Sure you can spam it, but there are people that are 0/50 on some of these bodies already.
Sure, individual chests might increase the number of the items on the server, but all DD players really can't do anything with an Anhur robe. Might as well give a Lv.1 MNK an Armada Hauberk.