they are talking about relic+2, so i suppose +1 must be acquired the old way.
dynamis revamp part 2 is probably arch cop dynamis, so acquiring currency and -1 item doesnt seem an issue
still i dont understand lol
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Let me ask for clarification. Dev tem is considering asking players to not only juggle their AF items through porter moogle but also through 4x80 inventory slots and then inventory slots of their mule characters?
My inbox is already clogged with crafting materials from mules, returns from AH etc. My outbox is clogged with crafting materials and other junk I send to mules and with junk I send to friends, which they don't receipt, because their inbox is clogged and they go through it once a fortnight or a week.
You want me to remember which AF is on which mule? And then when I want to change job, drop my party, logout, login to mule, fetch AF from MH, run to AH, send out, log out, log in, send out AF from old job, clear inbox, receipt AF... Is the Dev team really considering something like this?
Why not consider this: drop PS2, introduce exclusive inventory slot (accessible from MH) that could hold all 100 pieces of AF1/AF1+1, then another for AF2/AF2+2, then another for AF3...
Not going to happen, so whatever you do, don't make me relog to mules just to change a job.
Static please.
(Because The Dev's historically have had a HORRIBLE grasp on the concept of "Random"...)
my vote is also for static. like many have already said, the random augment features in XI have been pretty bad, and it wouldn't be worth the frustration
Honestly I would want this gear to be situational and not full-time like several pieces of AF3+2 are. That being said, I think random would honestly be better in the long run.
However I've had quite enough of non-perfect stats on Genbu's Shield, Zenith Crown +1, etc, etc, and I HATE THE RANDOM POOL AUGMENTS WITH A PASSION, because it's nearly IMPOSSIBLE to get a perfectly augmented item. (In theory, N hands w/ +6 STR +4% Crit DMG and +x y Skill is possible, which would make them better than any piece in the game for the jobs that can use them (+14 STR, +5 DEX, +4% Crit DMG is better than pretty much, well, everything in every slot. Or I believe you can get up to 8 Attack, which could be better for jobs like THF).
SO, for the sake of sanity and my gil-wallet, please do static.
Static with options please...
and if all possible not though Synergy...............
The only thing random in this game needs to be /random command...nothing else!
Static static static! I love being able to store my gear, especially in the case of AF and Relic which I can't use on other jobs.
There's a zero out of place here, it SHOULD read:The random-stat generator is a very cruel mistress. Your odds of getting good augments vary inversely with your skill. The better you are, the worse your odds are of getting worthwhile augments. I would rather work hard, overcome the most challenging obstacles, and KNOW what I'm working for climbing the highest mountains, than run aimlessly through the fields forever, HOPING to find something of value.Quote:
What's better? Killing Voidwrought 10 times exactly to get the WoE weapon, or giving Gancanagh 1/1,000 (1/100,000 if you're good at your job) drop rate on Verethragna?
Edit: This poll isn't JUST about AF2+2 augments, but about sending a message to SE for ALL augment systems to come. NO MORE RANDOM-STAT GENERATION EVER AGAIN, PLEASE!
P.S: I'm re-voting for Static Augments, AGAIN!
Static stats, not synergy. We'll "repeat" whatever task it involves enough making items not only for ourselves, but friends. And since most relic gear is garbage, unless whatever suddenly makes them not, the process shouldn't be too mind-numbing. One advantage of static boosts, too, is that if it simply becomes a +2 item, a moogle slip can be made to hold all Relic+2s.
I don't exactly know when ppl stopped wanting to actually work for their good gear in this game but I hope it's random. More power for more work is just fine by me. Whatever gets the better stats {Yes, please.}.