Oh sweet, thank you for the translated reply that the japanese got nearly two weeks ago :)
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Oh sweet, thank you for the translated reply that the japanese got nearly two weeks ago :)
Good point... -_-;
Hmm whats this? Just a re-iteration anyway.
Sigh its better than nothing.... You guys got your reply. I knew it would come anyways. And was nice debating with you. If it took 60 pages to get a reply, minus all the responses I made to contribute reaching those 60 pages.
Atleast our debates lets them see our different points of view of the matter in detail.
Sad thing is, it still does nothing to prevent the 5~10 hour wait times some people experience with this event unless the rewards they add are truly amazing, and given often. What I mean is, they can give out Meteor & Arise, rarest spells in the game, and it wont matter in a week because the supply will be so high they crash, same with anything else. However if its to hopeless and no one can get it, like items are now, or they are to frequent, no one will do it anyways. So really this doesn't seem like it will do much of anything for the fight itself, only possibly making the rewards less hell to obtain hopefully.
No but the point I was making. Community reps do read and respond. I'd imagine if people don't trash the Dev team and staff they might respond sooner.
Or wait to get enough comments in the discussion from several people and not just 3-5 people only.
Also my point I stated long in the beginning is that content can be adjusted anytime. Just can't expect it to happen without analyzing how the event works out.
Especially can't expect them to adjust it again straight away after already making adjustments.
Feedback also takes time to analyze. That's why I kept saying he patient.
Honestly I wasn't cheer leading though.
Well, it sounds like there will be trials of some sort for gear or items. So it may be something like another form of KI currency like plasm, bayld, ISP, AN etc.
That would be good, because then everyone walks away with something. I just hope they don't botch it like colonization reives where one group can rape everything before anyone else has a chance to get evaluations / points.
I wish they'd implement the point system I suggested...
http://forum.square-enix.com/ffxi/th...E-Point-System
Maybe we can move over to that thread now and debate until we get a response lol.
Since the goal of this topic got accomplished.
I'm sure you guys are bored now that the concern about WR has been answered. However since you question my experience. I've fought Tojil and yes I've yet to succeed in winning the fight. Although my LS is an NA Delve Linkshells. Many have succeeded however I have not been in game logging in playing as much as I've been too busy working over 80 hours a week doing technician work on computers during the day and DJing at night however.
That doesn't mean by now after playing 11 years and like most people I use to login and at some points throughout the years I did play more than 16 hours a day that should qualify enough knowledge, experience to know how the mechanics of a fight works.
Its not my fault that I joined a team that failed. Not because I didn't do my part but because when playing with half an LS with the other half of the members unknown, team work is not based on practice or knowledge. We spent most of the time having some members try to figure out how they should contribute to the fight.
We did almost beat Tojil, but we screwed up with mata in the start that lead to failure.
On top of that our RDM did not keep blind up on pieste which made the party messy and lack of proper team work and lack of proper communication and leadership.
It does not take higher education to know how to fight any boss regardless of the level in question. However what I argue is that why people assume complaining about failure is reasonable when the result of that failure could be due to improper skill, equipment, teamwork, leadership, strategy?
Further more when I see DEV Team implement a boss or event and give you gear and weapons as a reward, I see that its meant to be easy after all player obtain such gear from these bosses. Obviously the challenge is before obtaining such drops. This happens with all content and is the reason why people stop playing the event after all items are achieved. Your power will surpass the boss in question after getting all rewards.
Meaning try to fight the bosses when everyone is well geared and ready than base automatic judgement that the event sucks before making the full effort. If others are doing it, and people are killing these bosses then the task is not impossible. The task is time consuming because its not meant to be easy until everyone on the server get the rewards and go back and help others win.
Had my team practiced and knew how to work team work first we would have beaten Tojil.
Then again has I not been working over 80 hours a week and logged in and played as much as you guys I would probably be further advanced than you. Why? Because I am one of the most stubborn hardcore player you will ever meet. Even if I have to stay up 3 days in a row to advance. I've done it many times. And I know how to accomplish goals without wasting time.
Coruscanti? It was an impossible system that would take me pages upon pages as to why it was impossible. Although if I was extremely serious about than join 6-10 groups a day, I could have spent that time farming and bought cells long time before the event was killed.
I just know I'm a good enough player to be patient, have the drive and dedication beyond any player and know how to manage my time in getting things done not to complain about anything.
And just because I did not join a party and win Tojil yet doesn't mean you are more superior and know more than me. 11 years of experience should be enough to know what to look for in every fight. And I do have knowledge to study the fights, communicate with others, read and research strategies, practice and lead a succesful event.
But when doing an event with various people and often times random members. Not everyone had the proper skill, equipment, knowledge and listen well to instruction. And sometimes leadership is lacking.
This is why failure happens in many parties. Not because you should single me out as if I'm not skilled enough to win.
All bosses in game were meant to be beaten. My take though is that I try to figure out how it can be done with minimal people possible using any job and any skill.
You may think Stun is the only way. My thinking is what if we did not have stun. What if we tried a different odd setup. How can it be done with all jobs.
I don't stick to what works. I try to find different ways to accomplish something opposed to how others do it.
You never know unless you try other ways. Thinking only a certain way is the only way only keeps you limited in everything you do.
If you feel like bashing me for my way of thinking or grouping up to criticize and hate on me go ahead but I refuse to believe it is impossible to have different setups, different strategies using different jobs.
The way us Asians think especially in Korea. We try to figure out the impossible and make it possible. Even if we have to be determined and dedicated until the goal is accomplished.
This is how we enjoy every single game. The challenge doesn't end with only beating a boss. The challenge for us is how do we beat the boss with every job. And we try to do it with least amount of members in the group.
My JP LS leader even question why NA players thinks Quantity over Quality? Obviously more players mean less control, less organization.
If we can accomplish the impossible then the reward is the reaction from others.
My country beat diablo in 7 hours upon release.
http://www.tomshardware.com/news/Dia...rea,15649.html
http://eu.battle.net/d3/en/forum/topic/4210101118
http://us.battle.net/d3/en/forum/topic/5149005645
Don't underestimate us Koreans.
If I had the right team skilled and knows how to work as a team. I would have figured out the ins and outs of every detail on how to accomplish all boss fights. Our determination is beyond belief.
Even Korean motto is that while our time zone is 1 day ahead of NA, we also work 1 day harder from Mon-Sat every week.
Compare to 9-5 Mon-Fri.
Although law changed in 2004, adjustment integrated in our culture does not change with everyone. I grew up in Korea working 7 days a week for no salary 5 years. No vacations, and no fixed schedule, with no Holidays, working overtime many times per day. My reward was to be a successful DJ/Remixer in charge of a DJ Promo company that only 1 person out of 2 companies in all over Korea had that position. Sacrificing money for one of the most important jobs not everyone have an opportunity to do.
Point is, I set a goal and accomplished to most the impossible. Regardless of what sacrifice had to be made.
Every job I work 3 times harder than any employee. Regardless if I am not required to do more than the requirement of that job.
Determination, sacrifice, patience, knowledge, networking, leadership, all important skills that even in any game can help a person succeed.
Management taught me organization skills.
Time management course in college taught me how to get things done most effeciently and effectively.
http://www.forbes.com/2008/05/21/lab...countries.html
Know our culture then maybe you will understand me better.
Your country didn't beat diablo III. A few people did. Your country went to work, school, etc. just like everyone else in the world. Stop trying to take credit for other peoples achievements. Nationalism is another form of prejudice just like racism. Knock it off.
As for your other analogies and stories...
How would you like it if some kid who remixed a puff daddy song on his macbook in his moms basement once started telling you that getting rich off DJing is super easy and that you just need to suck less? Because that's how you sound. Telling people that they are the problem when you don't actually know.