I'd fund the whole effort myself to give monstrosity an update.
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I'd fund the whole effort myself to give monstrosity an update.
Would also be nice to finally be able to take trusts into old-days level capped content such as BCNMs and Eco-Warrior quests. I'm sure there's some technicalities why trusts cannot be used there, but maybe by changing the mechanism through which that content's level is capped (and making it more like the current level sync system) they could be solved.
I have been playing with Monstrosity religiously for the past 2+ months and absolutely love the fun I am having.
An excellent way to play when I thought I was bored with the game to deviate and try something completely new(-er) than grind cp/jp, farm, and read /yells uselessly.
I would graciously ask for an update to this feature of the game, and/or expedite any help needed in suggestions for encouraging others to use it.
I love Monstrosity so much.. there was so much potential for fun with that system. Hell, they could have even included a new job "Morpher" and let people use the monsters in content like ambuscade lol, I think it would be fun but thats just me I guess.
Huge thumbs up to anything Monstrosity. It'd be great if beastmen could be added as a class too. Imagine starting as a lowly Grappler to turn into an Orcish Overlord by the end.
Also, unrelated but right now the /itemsearch command does not check your moogle storage slips or any of the storage NPCs in Vana'diel (mythic weapon storage for example). This makes the command not as useful as it's meant to be and I hope it can be fixed.
It'd be nice if things like Treasure Chests / Coffers and gathering nodes (Mining Point, Harvesting Point etc.) appeared on widescan.
Most areas with chests have multiple maps, in which widescan wouldn't help until you moved to one section or the other. Even there, it doesn't cover the whole map save for rare instances where it's a very small place (like say the very end of Gusgen Mines).
It'd still require running around and looking for them no matter what. You could argue that we should remove widescan entirely because it destroys the spirit of looking for NMs too. I feel this is a QoL improvement that after so many years could fit for the player with less time to play.
Often times I see a ship docked and decide to try and take it, only for it to leave by the time I'm done going through the customs. It'd be helpful if the NPC at the customs informed you of how long the ship has before its departure (similarly to the NPC at the docks).
The original Lore behind wide-scan, was that wide-scan was able to detect living beings, and was therefor a granted trait, scaling at higher levels, for BST, which has a deep connection with living beings and is able to sense them / charm them, and RNG, which is a master hunter and wilderness expert and therefor attuned to living beings.
It sort of made sense to allow wide-scan use in cities, since most of the targets in cities are living beings. I personally think it should be for wilderness only.
But when the game went through the big changes post-2010, every job got wide-scan, and at low levels too.
So, it doesn't matter anymore, from a Lore perspective, if they add coffers etc. to wide-scan, they might as well. Doesn't matter to me.
I'm just glad FFXI is still online at all, its something of a miracle to me.
It does, last I checked.
-edit- I failed at reading and misunderstood. I guess it would help, but honestly, if you get to the NPC outside the door and he says "less than a minute" you're probably not going to make it, so i'm not sure adding it to the next NPC along the path is going to have an impact.
I don't feel like this is the same thing, because wide scan was designed as an ability that reflects your attunement with nature, and while yes, we all have wide scan now, it's still stronger (right?) on the jobs that always had it because, well, they have a stronger connection to living beings. That is to say, widescan was specifically designed with this in mind from the get go.
That's the thing though. If the NPC at the customs tells me the ship is leaving, I'll be spared from buying a ticket and going through the customs. Instead, the way it is now, unless I've seen the ship arriving I'm left with wondering if I'll make it, resulting in a wasted purchase and time when it turns out I won't.
Putting the NPC that tells you of the ship's timer AFTER the customs really is impractical unless you're someone who dropped off the previous trip or have been waiting there already anyway.
Another solution could be to just remove the customs and give a multi-ticket option like for barges, but I kinda like them as an immersive thing to have. Adding an extra line to the ticketer seems like an easier fix.
should still work or at least be close since SE changed the amount of time boats wait before taking off, but didn't change nashmau's boat wait times.
http://www.pyogenes.com/ffxi/timer/v2.html
Add more base mog house space, a lot of us need this more than mog wardrobes.
Yes we will pay extra for it in a similar fashion to mog wardrobes, just do it.
During the Welcome Back Campaign, please reactivate wardrobes 3 and 4 on any currently inactive accounts. I logged in, but not having access to half my gear made me just log out almost immediately. If I can't play the game, I'm much less likely to get hooked and resubscribe.
Lower the volume of the soundfx for fireworks during events, they are way too loud.
Add spells to the RoE NPC, at the very least the first 50 levels worth.
Add an "account vault". Put it in the mog garden. No more mailing things 8 at a time to send/retrieve from mules. DON'T reuse the same menu/container junk the mog safe uses. Whole cloth new system on a new NPC object. DON'T send data for its contents to the players client until it is acted on by the player, burying the player in more packets every time they zone or log out. In fact don't even send most of that - I don't need more than the item name until I remove it from the vault, don't need to see if its signed or what not at all. Save some bandwidth and just don't send that till I take the item out.
That would at the minimum, break the item search feature which would not be able to find items that aren't loaded in.
A vault like this in the Mog House/Mog Gardens area that only loads the inventory when you interact with it would be ideal. More space and less loading time when zoning. An easy win/win.
Who cares about being able to do an item search through it? Really?
Not really a suggestion but I kind of guess it is. I may have seen this before, but I think BST should be on Great Axes. WAR and BST kind of share everything else. WAR is even on the BST emp weapon.....They are the brothers of FFXI imo. They share a lot of stuff.
So maybe put BST on GA, as-well as the EMP. Some solid Ukko skill-chain options with the pet as-well. Just a crazy out of the blue suggestion....
Actually, you kind of expect the item search feature to find all items in your inventory spaces. Further, if this happened and someone who last played before it was changed would wonder where a lot of their items went when the search doesn't turn up what they're looking for even though they have it. I'm not sure why you think crippling useful functionality is a reasonable trade-off for this solution.
Especially if you come from FFXIV, where it does exactly that (though some require that you have actually accessed that storage space at some point in your current play session). Currently the command works basically the same in both and can find any item on your character that isn't being held by an NPC. So yes, it would break it, because it would suddenly become less useful than it is now.
No one cares about item search if it means another item container that doesn't slow down zoning.
I do believe your opinion would be greatly in the minority on this one.
No better options exist. Adding additional Wardrobes only makes things worse.
You're welcome to yours as I am to mine, and I humbly agree to disagree.
I wasn't suggesting adding more wardrobes, but there are other ways we could improve the situation without breaking an invaluable feature. When we have this much inventory space it is very easy to lose track of where everything is. And I'm very certain I'm not the only one who has this problem.
I'll suggest it again.
Add more wardrobes, but tie them to storage slips instead of inventory. That way I can avoid moving around AF/relic/empy gear every time I jobchange into a job I don't always keep on hand.
This will also open up a fair bit of space on my wardrobes since most of the jobs I play actually make use of at least 3 pieces of each set.
In addition to that, add an all-jobs ambuscade cape, as I'll bet there are some with nearly a whole wardrobe worth of capes in various bags.
Make things really good and add a slip for unity r15's, JSE necks (cap aug), and ultimate weapons fully augmented and inventory concerns should all but vanish entirely.
The new wardrobes being populated by slips which shrink item size to a single bit each would actually improve load times since we wouldn't have as much active inventory to load every time we zone.
All jobs Ambuscade cape sounds pretty hot.
See here is what you are not understanding (or choosing to ignore?) is that I am expressly asking for this to not be "in your inventory spaces". Which might not even be possible for the developers (particularly the multiple characters aspect) or be something they just don't want, but that's for them to think on. You don't like the idea, you've explained why. Now lets both move on instead of making this drag on.
Bard and Corsair both have massive melee advantages, Geo does not.
Add a REMA bell that would allow Geo to have 2 indis spells active.
Geo already has 3 spells active. More than cor.
Only with a 10 minute cooldown, ontop of that the developers are already nerfing offensive bubbles in harder difficulties.
Considering Geo is only there as a buff job and nothing else it needs to be the best, Bard and Cor can both be very strong damage dealing jobs ontop of the buffs they bring to the party.
They are punishing geo for elite groups that can bring geo, cor and bard when most do not have this luxury.
I neither don't understand it nor am I choosing to ignore it. You are proposing for items to be placed in some special area where they wouldn't likely be accessible to the item search command.
Also, I already said "agree to disagree," and you chose to reply again, and also be inflammatory in the process.
Add a new records of eminence objective to kill 50 tier 3 NMs in Escha Zitah to get a pulse weapon, the current system is awful. 50 is a lot but at least people can make progress while farming.
Excuse me you were talking with someone else. we aren't the same person. I'm not the one being inflammatory here you've been framing your responses as negatively as you can without openly breaking a rule eg "you think crippling useful functionality" why are you like this? You say something like this an expect no reaction? no, no you don't - you knew exactly what you were doing. You don't get to play victim after someone corrects your misrepresentations gives your attitude right back.
And for the record, we can apply all of your logic to the delivery box. devs better patch find to search the delivery box right /s my suggestion was specifically for an inter-character space that wasn't stuck with the delivery boxes 8 at a time slowness. Have your "last word" and then kindly get lost.
"I'm not the one being inflammatory here you've been framing your responses as negatively as you can without openly breaking a rule"
I'm not "framing them as negative as possible." Am I supposed to paint something I oppose in a positive light? How would you suggest I have framed my opinion instead? It's not against the rules to disagree with someone, and neither am I deliberately trying to skirt around them. The suggestion would, as written, cripple functionality I find useful. So I'm really not sure how to frame that in a way that would satisfy you.
I'm sorry about the mistaken identity. But you came into this sub-discussion and declare that I am not understanding or deliberately choosing to ignore details which is simply not the case. You thinking something is true does not automatically make it true.
And your delivery box comment is irrelevant to the issue at hand- the logic is not compatible, and I honestly can not discern what you're trying to say with it. If you're so bothered by what I have to say or how you think I'll respond or whatever-have-you, then kindly use the block list, instead of telling me to "kindly get lost."
It would nice to have change the locations of a few survival guides to put them closer to popular homepoints and reduce unnecessary teleports:
- move Port Windurst survival guide to the area outside the mog house.
- move Northern San d'Oria survival guide to Southern San d'Oria, West Ronfaure exit area.
Additionally, could we have a few additional homepoints added?
- Windurst Walls east side, near Shantotto's manor
- Entrance area of Heaven's Tower
- Somewhere in Chateau d'Oraguille
- Floor 4, BC area of Promyvion-Dem, Holla, Mea
Add a small XP boost for grouping up for xp, right now players are punished for grouping.
Why on earth would you do this.