you need to put a troll in your sig so you can troll while trolling.
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Yeah I have been getting a good laugh out of this thread. Been reading it daily since it started & thought that Andy was a joke all along. Just for him to prove it by having his 2nd character take the blame to save face for his main character is to funny. I would never come online and change my opinion like that for a friend. I tell it how it is and I have family & RL friends that play.
Oh. Okay. Andylynn is the guy (read: imflammatory namecalling) who made this gem of a thread:
http://www.ffxiah.com/forum/topic/20...-you-know-him/
Ironically, this is when I was talking to TearValerin about how his sig was horrid damage! My gosh it's like you two are almost the same person.
Well believe what you want, that's just how it is, regardless what you want to call it. I screwed up, so I'm packing up shop and heading out of here.
Wait, are you telling me that ALL THE POSTS ON THIS FORUM ARE WRITTEN BY THE SAME PERSON?!?!
That would explain why there are so few ppl available in-game to do Garrison these days.
lol. so with your post in footwork thread that sum toQuote:
Originally Posted by MarkovChain
using an elem atma
+ using footwork and shoulder tackle
+ gearing with subtle blow+50
+ using an agi atma for dAgi
= a little dmg speed sacrifice?
His mule is dual-wielding them, clearly. He has two hands after all.
omg why did i read the last 6 page =(
Lol ya but that drg's dmg was forged! I wouldn't put down the power of a monk with verethagna even outside of abyssea .... mnk/war is pretty sexy dot and holds its weight with ws. On piercing mobs Drg is gonna hold high no matter what .. i wish they would let me upgrade Valks fork that shit is sexy!
You are the one complaining about inventory issue, big surprise ! Cause when it comes to mdt all of a sudden, no invo problem. Sorry for trying to be efficient when taking magic damage damage. If you would rather stick to having 10 inventory slots for -25% mdt it means two things :
(1) You don't give a **** about the last 50% (or you would use meva sets) meaning you don't care about taking magic damage at all which is another way to say that you worked hard for your mdt gear and try to find excuse for using it.
(2) If 10 invo is worth -25% mdt then *I think* that 13 invo for -99% is worth it, but who knows, apparently you can't do basic maths.
And no you don't have to sacrifice atma, it's just that you are trying to find excuses (again) to justify an mdt set.
I don't "gear" myself towards 50 SB, it's like this even if I try not too. I don't use agi atma, agi is here (cruor buff, gnarled horn, lalala). And you are mixing 2 things I think, in two different threads. In one thread I talk about stun locking a mob (on monk) and in another about minimizing magic damage taken. I mean you can stun lock a mob that doesn't cast magic and you can minimize magic damage while not being a monk. //facepalm.
I don't have inventory problems, it takes 7 pieces or less depending on darkrings to cap MDT with capped shellra V, 8 with Rdm/Sch Shell V, and you are the one advocating elemental resist sets which are going to eat way more than 13 pieces especially if you're building them for each element you're commonly going to encounter, so no, I'm not the one with the math problem.
Your only argument is that, for some reasons, you want
(1) CAP magic evasion
(2) CAP it on ALL elements
1) First, there are very little mob that are dangerous enough to care about damage taken that cast different spells elements. (which ?)
2)Second, out of those that cast several magic elements, some are dangerous ; for those you use 1 +100 element atma, 1 or two +INT atmas, 1 barspell from whm pr rdm, 2 carols. (which NM?). You can also only use one elemental atma and two DD atmas like for dragua, but I don't have info on other NMs yet to be certain I don't need more. This one cast one element but you get the idea. 3 element atma one barspell makes you immune to 4 elements, 2 carol and specific gears for the last 2.
Inbefore : lol nub you sacrifce double march and 3 atmas lolz. Seriously if you can kill it with -50% mdt total it's a pussy, check point 1).
3) NMs with dangerous spells based on 1 element : WTF would you use mdt ? For melee it's 13 gears at worst, for mage it's maybe 4 piece of gear which is MUCH less than mdt. There is this wonderful stat called INT. For those you can DD all out with 3 atmas.
4) On an IT mobs at 90, 300-330 ish is required to cap. Therefore 210-240 is only required to resist 50% of the time which in essence means that :
* barspell from a WHM (~150 ?)
* addle (30 ?)
* int from cruor above ~90 (30 ?)
is already enough to resist ~50%-70% of the time. Let's say you need those 210 meva for 50% rate. The mob's landing rate is therefore p=0.5 (50%) and you take
full damage : p=0.5=50% of the time
1/2 damage : p*(1-p) of the time
1/4 damage : p*(1-p)^2 of the time
1/8 damage : (1-p)^3 of the time
When you sum up it works as if you take 67% of the maximum damage, which you pair with shell5 for about -25% which ends up being equivalent to : 50% mdt.
Any piece of meva gear from there is a lot more performant that mdt, not even talking about the waste of invo called mdb.
If you bump your meva with just 2 earrings and one belt ( 50 total) in a macro which costs 3 inventory slots and is much less than mdt, and doesn't exclude it either btw, those extra 50 meva mean that before shell is accounted for, the mob now has 25% magic landing rate or equivalently p=0.25 which implies that you average 43% of the maximum damage, and after shell is acounted for it gives 32% which is equivalent to -68% MDT. This where I lol at your mdt build because my 2 earrings and my belt, totalizing 3 inventory slots, beat the crap out of your 10 inventory slots entirely designed to reduce damage to -50%. Also if you are a monk : byakko/genbu/susazu, belt and 2 earrings totalize 100 meva and they put you at cap. FOUR inventory slots, -86% mdt. additional effect : immune to slow paralyze petrify etc.
This what people call game mechanics.
I can't say I understand the thought process behind most of that. You seem to be arguing for and against magic damage reduction gear at the same time while you've been advocating it in your past posts and ugh I hate pchan posts I'm just going to stop
EDIT: Raen covered most of it, also no one brings Rdms because they're not wanted for lowman. I already said you don't need 10 slots, you're just being silly now.
So you want to DDs to sacrifice:
15% Triple Attack
Auto-RR3
Occasional chainspell
50 DEX
50 STR
21% haste
30% crit rate
30% crit damage
10% double attack
2/tic regain
All that to maybe take less damage from at the most 3/8 elements. Spells which are completely managable by a competent DD and healer even with a half-arsed MDT set.
Ok then, have fun hitting Rani for 0 damage.
Also, what's this 4 pieces of MDT gear nonsense. Assuming for PDT you have good dark rings, twilight torque, askar feet you can cap MDT with 1 more piece of gear (Avalon Breastplate assuming you can wear) if you have merited shellra V on.
Rani is a ****. And the fight is anything but a question of DDing or maximizing damage output. Inbefore brew.
MDT>MDB>ME
So Pchan,
basically what youre saying is that my MDT set with bar spells reduces damage to
67%*0.5 = 33.5%?
OR
I can carry around 4 pieces of gear for each element to resist magic down to taking 14%?
lets see, 6 elements, 4 pieces of gear, 20 EQ slots? well I guess we subtract earrings for half of it, since theres 2 elements on each earring, so 16 spots? 14 spots?
THEN since theres no light/dark bar spells you would have to carry around your MDT set anyway for those? or another 10 pieces of gear to have enough to resist them?
This is assuming of course your math is anywhere near correct. I think I'll just stick with my 4 pieces of gear I require beyond my normal DR gear to cap MDR, instead of 4 for each element+whatever for light/dark, only taking 33.5% of the damage is good enough for me, I dual box my own whm after all, and 15% isn't really all that much.