Meant XI lore. Not FFXI as a whole. If jobs followed the guidelines of previous games, there'd be a lot less crying about melee RDM or WHM out curing other jobs and other stuff.... like having phoenix downs.
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Meant XI lore. Not FFXI as a whole. If jobs followed the guidelines of previous games, there'd be a lot less crying about melee RDM or WHM out curing other jobs and other stuff.... like having phoenix downs.
There is nothing in the lore of XI preventing Bahamut from granting us a portion of his power and becoming a summon. SE simply said they had issues with his model, nothing more.
Nothing in this game is written in stone that can't be re~written. Baha has always been one of the most popular summons of all the FF games. The fact that you can't summon him is XI so far is kind of a let down.
I don't see why Bahamut can't act like a "Unbridled Learning" type of spell.
Activate JA on a medium to long recast timer, allow a spell similar to how Odin or Alexander work.
That's probably how Odin should work anyway, he's a waste of AF.
I don't want him to be, but you know he'll end up as a 2hr only smn hitting the mob with Mega Flare and leaving. He has to be nonelemental though.
I do know that if they did add Bahamut in this game it would get a lot of Final Fantasy fans who haven't played FFXI interesting in trying it.
Every time I tell someone about the Summoner job to people who don't play FFXI, they always ask "Can you summon Bahamut" and are always disappointed by my answer.
The problem with this is that anything that's even remotely difficult or even interesting for the top 1% of players will never, EVER, in a zillion years be completed by the other 99%. The difference in ability between players in this game is astronomical.
That's pretty much the problem with everything in FFXI right now. Either they make it legitimately challenging for high-end players and thus completely inaccessible to the vast majority of players, they make it easy/doable for the vast majority of players and thus an Abyssea yawnfest for mid/high-end players, or they make everything random as all P'tak like they did with Voidwatch.
I totally agree.
But i have a question for everyone... Isn't the pheonix still alive in WotG/Past, or shouldnt she be?
If so... couldn't we have get a quest to meet with her. I mean we can summon avatars we made pacts with in present time in the past, so why isn't the opposite true. We make a pact in the past that we can summon in the present.
Second question... couldn't we meet an alternate version of Bahamut in abyssea. One who would be willing to lend us his power. Since it is an alternate reality.
Anyone?
As far as Phoenix is concerned. If they decided to implement him / her, shouldn't be too hard to make a quest where you gather up Phoenix's scattered essence then take that to the top of Parradamo Tor to the cradle of rebirth. Then get warped to classic SMN Avatar Fight and win, get granted the ability to summon Phoenix.
Bahamut is tricky. 2 hour ability or huge mp cost to manifest, or average mp cost and huge Spell / ability mp cost. Then you have to decide whether he should be outside only considering how huge he is. I'd like to see him be able to be summoned by players in game, but there's a lot of balancing etc that needs to be done.
I may have another reason why se doesn't want to release bahamut and the pheonix.
It's a pattern, Besides the six celestial avatars (fire,wind,water,ice,thunder,earth) se hasn't released any new avatars other than light and dark types.
carbuncle- light
fenrir-dark
diablos-dark
Alexander-light
Odin-dark
and soon...
Cait Sith-light
Atomos-dark.
I think going by this history pattern, this is one of their main reasons for not releasing bahamut or pheonix other than those other people have mentioned. Bahamut if released would either have to be a non-element type or fire type and pheonix would have to be a fire type. Food for thought?