Originally Posted by
Ulth
It's not just that feint degrades over time, It also can only be up 1/4 of the time. Generally I only use it overwrite evasion up, but even then I think can't overwrite Distract II, but can be overwritten by Distract II, so there is probably evasion boosts it can't overwrite. Anyway what level the abilities were gotten at are irreverent. Thf gets its best ability at level 15, as for distract II they could have picked any arbitrary number over 49, it doesn't matter you are only using that spell at 99. And no, a smn should use Aerial Armor, it lasts 15 minutes, and they are out of range most of the fight anyway. Basically it's just an extra safety net in case something does happen. As for the number of shadows I'm going off what BG wiki says, and it says 3 at low levels otherwise 4. Really the only thing I agree on is Fenrir's moves being based on the moon phase being annoying.
As for what smn should be known for, it should be messing faces up with terrestrial avatars. Personally I think flaming crush needs to be dialed back a smidgen, and the other avatars brought up to that level to give a better representation of all the elements. I also think astral flows are way underpowered considering the lore of final fantasy and those move's history. Maybe that's what the 1200 gift should have been, Improved versions of those moves.
Edit: Also Nirvana 119 III is pointless, make it better.