I am with fixing BLU, but the rant kinda hit a nerve on me, BLU and SCH are 2 of my main jobs. and both jobs share the same issues. Not all debuffs being applicable, nukes/spells sucking as good damage source on anythign remotly hard (Hardmission battles D+/Delve 2.0 etc due to innate MDT or very high INT/meva of mobs). It was like you had a blind eye on the grand scheme that not only BLU is suffering as a caster.
Fact is: not all debuffs are viable in all fights, this accounts for normal debuffers too
Fact is: BLU has (dont ask me why) a very shallow M.acc equipment choice when compared to other mages. Outside of Hagondes with m.acc augments there arent many pieces left, that come even close to some artsieq pieces with the M.acc path or other m.acc pieces from mages. So this plays also largely a role why blu debuffs dont stick either. The BLU spells might be working, but if SCH and RDM cant land their debuffs reliabel with a superior choice of m.acc/enfeeb equipments, how well do you think will BLU land his debuff-spells when they have to run with 50-60 less m.acc because their gear choices are compromised? :/
The root of the problem is in current mob-meva (for the other mages) and on top for blu also on the shallow m.acc/debuff gear choices.
on top of that on any physical blu magic skill that has an additional effect, you need to gear for acc to actually hit the mob and for m.acc to stick the debuff on, so thats another turd to take lol
