The way I see it, half of the problem pld has atm is that while the average damage (damage generating an absurd amount of hate) of the typical DD has been greatly increased, pld's ability to generate even more hate despite its relative lack of damage out put has not. No, Almace doesn't count. That's like saying "Oh, can I tank just fine with Aegis".
The other half is that pld's ability to negate damage has become rather lack luster relative to other tanking jobs.
Ninja's always been a rather fragile job, but their shadows and their evasion mitigate large amounts of damage, and unlike pld, they sacrifice little or no offensive ability to gain this, while also being one of the top DD jobs. Of course, ninja and pld balanced each other out, since any nm that had a lot of shadow-ignoring and/or shadow wiping moves would basically squash a ninja, where pld's ability to mitigate both physical AND magical damage would then shine.
However, in abyssea, the one thing that held back most other jobs from tanking, lack of proper damage mitigation, has become a relatively moot point, since healers have enough refresh to allow any curesponge DD to just go balls to the wall, lock down hate, and then just let the mages can keep them alive. Monks are exceptionally good at this, due to the incredible levels of counter achievable, their already massive HP being more than doubled, AND their status as one of the top 2 damage dealing jobs (tied with war).
Now, I'm both a mnk and a pld, and I love both jobs. I'm not asking for a mnk nerf, nor complaining about their strength, since I rather enjoy mnk's potential for survivability finally being used. What I am saying is that pld needs something... anything...
All of the DD jobs have gotten a huge boost post 75, but pld hasn't really gotten anything... yea, Phalanx is nice, divine emblem is handy, and sanguine blade is just delicious, but none of them are game changing a degree that allows pld to keep up.
So, on that note, here are my ideas:
Job Abilities:
Riposte: Duration: 3:00, Recast: 3:00
While active, the paladin willretaliatereturn any attack blocked with their shield, but will also - inflict some sort of penalty I can't think of atm but is obnoxious in the same manner weight is obnoxious -
this would basically work like a modified version of war's retaliation; any time you block an attack, you attack back.
Challenge: Duration: Instant, Recast: 5:00~10:00 min
Reduces/clears all enmity generated against the target, except for the pld's
5 min recast for a reduction, 10 min if it's a full hate clear. Ideally, this would also have a hate spike to accompany the sudden loss of enmity. Basically this is meant to wipe the hate list clean for everyone other than you, regardless of if they're in the party or not. If done right it could additionally act as a helpful anti-theft ability, though conversely it could also be done wrong and become an easy-theft ability.
Commander's Role: Duration :30~1:00, recast: 5:00
Reduces enmity increase against the target, except for that of the pld
Think Penance/Yurin's Inhibit TP effect, but for enmity, and ignoring the pld.
Job Traits:
- A trait that increases the potency of cures received, but also decreases the enmity generated by someone else curing you (not affecting enmity from curing yourself)
- A job trait that allows shield procs on magic damage
Also, I really liked that Spell Interruption Rate down JT I saw mentioned earlier, that would be awesome.
but I'm mostly just spitballing because I'm bored and can't log on.
