The nerfed Great Axe is still one of the best weapons in the game even after its nerf, so really, I cant say it was all to effective of a nerf anyways.
The nerfed Great Axe is still one of the best weapons in the game even after its nerf, so really, I cant say it was all to effective of a nerf anyways.
I agree with what you said, but Samurai is only a powerful DD in FFXI. In its other appearances, it doesn't stand out. Hell, Samurai's MAIN gimmick in FFV is to throw loads of gil to deal paltry damage. If you're going to argue that the gil is powerful, just summon Bahamut or nuke with a black mage instead. Gil Toss is foolish. In FF Tactics, Samurai breaks its own katana doing its abilities, the best of which is a healing ability, not a DD ability. In FFX-2, Samurai is outclassed by many other physical jobs, such as Berserker, Warrior, Dark Knight, and Mascot.
Maybe in FFXI it's their Mascot!
http://images3.wikia.nocookie.net/__...xi_box_art.jpg
http://images3.wikia.nocookie.net/__...xi_box_art.jpg
It looks like the central fighter is using a Great Katana. They are also standing out in front of all the other jobs.
J/K thanks for the extra info. The team who writes FFXI aren't the same in the other FF games. They have a different aspect of what the jobs should be and in some cases these stray from the lore behind them. Keep in mind FFXI is an MMO and multi-culture where as FFV is single player. In the MMO there is a direct competition between piers of differing classes. The Japanese culture is playing a role in how jobs relate to each other.
It's funny though that English based jobs in FFXI are treated differently. For Instance PLD is tough but falls short and they don't seem to know how it works fully. Dark Knight is supposed to be destructive with both melee and magic. The lack of hard core doom and death spells would make it overpowered in a lot of cases but viable for it's lore. You can bet if they added those to DRK they'd fail or resist for a very high percentage of the game mobs rated above easy prey.