To implement this (raising Abyssea level cap) now is closing the stable door after the horse has bolted. Move on.
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To implement this (raising Abyssea level cap) now is closing the stable door after the horse has bolted. Move on.
As iv said many times before.
Yes: aby should have had a lvl cap around 70 when it was first introduced. However it is far to late to add one now. In fact, it would probably do more harm then good now. We have become used to aby leveling. I don't think ppl will ever want to go back...
When I go to an event, I don't want to be in a party with the white mage who just spent 3 months curing a paladin and helping the thief pull crabs with dia. I want to be in the party with the white mage who burned his to 99 in 1 day and spent the last 3 months building out gear sets and fighting notorious monsters.
Personally, I'd rather have the WHM who learned the job doing old school Dynamis, than either of those. Gear is great, but give me someone who knows which Status Ailments are necessary to remove, knows how to Conserve MP and rest if necessary and can make the difference between winning and losing a Mission / Story fight.
As a newer player on a console platform (360), I'm thrilled that SE has made it possible for me and other newbs to catch up on a decade of missions and allow us the option to level and use a wide breadth of jobs that we would otherwise not be able to do if we hadn't picked the game up Day 1 back in 2002. I'll be one of those "leechers" you speak of at some point, but I'm quite content to build a character to at least lvl 75 by normal means and enjoy what my jobs have to offer before diving headfirst into Abyssea. It's comforting to know that SE is still supporting the game for long-standing players while still making it accessible to newer crowds as well.
I think it is too late for abyssea level cap, but it should have had one maybe at 65 just like old school dyna, heres what ive noticed, i leveled WHM in old school parties and now do VW and Abyssea with aby leeched WHMs. ive noticed diffrences like:
1) They dont keep reraise up. and then tell the paladin or ninja they suck when they get 1 shot.
2) They dont keep buffs on correctly
3) Their buffs wear off after a short period of time due to bad skills.
4) They run out of MP and stand there like an idiot waiting for something to happen.
i AM not the best whm but i would much rather have one that at least partied until level 50 so they knew what the abilities were, and ied much rather have a PLD that knew how to play the job well, over a Ninja who leeched up slapped on Empy+2 and a Kannagi.
Implement the 75 cap; I don't mind exping either way. (My LS mates did EXP the traiditional way the other night and with rings and chains going, were getting 1k exp per kill)
But just remember that most people have all jobs to 99 or the jobs they want to play there already.
Only jobs that aren't at 99 for me yet is DRK, SAM, COR and RNG. But DRK, COR and RNG already have decent to generally ok gear. They just need a few days or so in the Boyahda Tree etc.