Darwena casts roundhousekickga, roundhousekickga casts roundhouse kickga: the population of all adjacent servers had their hp reduced to zero five times over.
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Darwena casts roundhousekickga, roundhousekickga casts roundhouse kickga: the population of all adjacent servers had their hp reduced to zero five times over.
Then people would chime in and say, "You should only be able to Master 1/2/3 jobs!"
OR
"In order to Master a job you have to have had the job at 75 with capped skills and fully merited at least 2 years before the level 80 cap increase along with a relic or mythic weapon and full relic+1 and Salvage gear for that job. You have to be Rank 10 in all nations and have all missions and quests completed everywhere with full clears in every event ever released and an Empyrean weapon to 99..."
And after all that people would still complain it's too easy to Master a job and too many people have done it for it to feel like a special accomplishment.
personally I still want the glorified creepiness of Necromancer....if they do this they must add the sound of bones crunching as you resurrect something, otherwise it just wont have the same effect XD
Couple thoughts regarding this:
There is no law that says if a new job is added they "must" make old AF1 quests/gear, relic gear, empyrean armor etc. Sure it would break traditional rules, but if SE wanted to add a new job or jobs, they could do so without these things (and hopefully have a desirable alternative).
I LOVE Sanjuro_Asura's idea of job "mastery", it's a throwback to Final Fantasy 1, and a nod to what is going on in FFXIV. I would expect job mastery to be limited to 1 to 3 jobs, similar to the meritable weapon skills. I would also think we'd see a boost in job related stats, and perhaps group 3 merits.
We can speculate and suggest all we want, but I too would love an official community representative response on the subject.
Oh... my.... god.... I HAVE THE AWNSER GUYS!!!!!!
Job Specific merits Tier3 would be a 30 merit item, that you can place 1 merit into, there would be 3 merit options,
the merit would greatly augment certian aspects of the existing abilities, spells and weaponskills, and allow for even more customiziablity!
imagine a PLD that could DD even better, or a DRK that could tank, or a Nin whos shurikens didnt suck! >_>
id totaly expand on this and give like in depth explinations for each job, but im far to hot and tired to do this tonight >_>
Paladin > Valor Knight
Dark Knight > Chaos Knight
Red Mage > Red Warlock
White Mage > White Orison
Black Mage > Black Wizard
Monk > Tantra Brawler
Dragoon > Lance Diver
Ninja > Shadow
Ranger > Sylvan Archer
Samurai > Unkai Blade
Warrior > Ravager
Bard > Maestro
Beastmaster > Ferine Tamer
Thief > Assassin
Summoner > Evoker
Puppetmaster > Ventriloquist
Blue Mage > Azure Swordsman
Corsair > Privateer
Dancer > Ravemaster (Ravemistress)
Scholar > Philosopher
This sounds similar to a thread from a while ago I really liked. I can't find it now and it wasn't my idea, but the concept was for tier 3 merits to be divided into "Specializations". Each job would have two or more upgraded job specializations, each with multiple merit abilities in it. You'd be able to unlock and enhance every one of the abilities from all specializations. But the restriction is that you'd have to set a specialization in your mog house, much like setting a sub job. Once you set it, you'd have access to all the bonuses and abilities from that specialization, but you could change in your MH at any time.
So RDM could be a RDM: Magic Fencer, with merit abilities that supported a melee heavy concentration with abilities like Runic, accuracy bonus, more WSs, more potent enspells, etc. Or you could set your specialization to RDM: Oracle, which gave you access to additional enfeebling magic spells and bonuses to enfeebling magic accuracy/potency.
This adds the fun factor of having more job categories and specific skills without having to go through all the steps of adding a new job. SE could do some limited "new job" type stuff by adding an unlock quest for each specialization. It also helps us OCD people who hate not being able to unlock all merit abilities to their fullest, but still gives some balance by not letting you use all the abilities at the same time.
As much as I love this concept for tier 3 merits, there's nothing that would excite me more than a new job. New jobs were the biggest reason I looked forward to each expansion. I honestly don't think SE would go through the whole process again at this point, but if they did I'd love it. I make no claim that new jobs are "needed", but I've always liked new jobs for adding interesting visual, gameplay and lore variety, not necessarily utility.