Tell that to the tier 3 VNM in misrex, in fact, there are quite a few mobs which names escape me that has Undispelable spikes.
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Tell that to the tier 3 VNM in misrex, in fact, there are quite a few mobs which names escape me that has Undispelable spikes.
Oh man lol....yea, cause being stunned 80% of the fight when you have a way of REDUCING the stun procs while WSing more freqently is defintly not worth it, i'm not saying he's incredibily difficult, it's just a smart way of fighting him as mnk, but if you like making it hard on your self, that's fine. can't sit here and say he isn't annoying.
As i said, he isn't the only one with annoying spikes that do 100+ damage, etc. i can't remember there names atm.
Spike damage "mitigation" on one NM that poses no actual threat? That is the best you can come up with? Shaving a few minutes off killing one mob in the game does not a good JA make.
This ^. Except, hell, using lolFootwork will reduce the damage you do anyways. You'd take longer to kill it than if you just punched it. Because it'd take longer, you'd take more damage, use up more WHM MP (lol), and you'd get less done in any given timeframe. So no, using Footwork is not the "smarter" way to fight it. It's just bad. If you're getting owned because you're stunned, get a bloody PDT set and swap it in while stunned. If you're actually taking damage from nukes, get a bloody MDT set and swap it in when it starts casting high tier spells.
I can't think of a single NM in the game at this moment where you would actually benefit from using Footwork.
They could either give monk a crit kick ws or something useful. I'd probably pick something useful.