Originally Posted by
Arcon
They say in the interview that they were thinking about something Necromancer-like, but figured out that they couldn't implement it for lore-related issues (although they seem to be ignoring the fact that undead are out in broad daylight in the Northlands, I'm sure they could have come up with an excuse for Necromancers to have them out as well). That means that PUP was not originally Necromancer and changed midway through development, like people here seem to think. It means that they had an idea for Necromancer, but scrapped it while figuring out the job details. So the pet idea was taken from Necromancer, but the rest was rethought, and PUP was born. Meaning when they got to the point of printing job labels on equipment, nothing of Necromancer was left.
And again, I wanna mention the extensive Aht Urhgan lore, which features puppetmasters in their current form heavily. That means, that by the time they got to write the story, PUP was already in its current form. And the PUP system is completely new, like BLU as well, meaning they put a lot of thought into it. The fact that it features equipment alone distinguishes it from Necromancer, unless you keep pet undead which you have permanent equipment for.
Saying that the dev team is miffed about axing Necromancer (something that didn't even technically happen, from what we know) is a groundless assumption. The fact that they screw up on job implementation is no indication for this either, since they do that on every job. PUP just got unluckier.
Edit:
That is also a groundless assumption, and a weird one in that. Why would they have Necromancer in mind when building it, when they know they were not building Necromancer? I don't think the dev team is quite that naive. Or spiteful, for that matter. "We didn't get to make a Necromancer, now we're gonna do one in disguise, pah!"