Because the game balance is so terrible it is like playing Sniper vs a guy driving a Tank? Might as well be a sniper in cool armor if I'm going to be overrun.
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I just read the Japanese forum and they confirmed the new blood pacts for Carbuncle and Ramuh. Carbuncle is getting a move that removed multiple status ailments from party members. I'm not sure if it heals HP too. I'm too lazy to go back and check lol. Ramuh is getting Stunga . . . Not to be a Debbie downer but , meh . . .
Hopefully the other adjustments will be better!
Stunga is interesting.... wonder how easily resisted it'll bet compared to BLM Stun.
Carby AoE ailment cure? I'll get happy about that when I find out how potent it is. Though It is nice to have it I guess... better be something better than Levi's BP.
Stunga? Now that sounds interesting and... useless.. Stunga with a long cast timer is ultimately all it is. Still cool I guess, but I was hoping for a damage blood pact to replace the 70/75s.
Stunga seems utterly useless. But it is still nice with one on the ward timer since it will let you stun things the very few times it will work.
Most BP debuffs have a decent MAcc, I don't expect to see much resists on Stunga.
I really thought Ramuh BP would have been an AoE MDB down since Magic Def Bonus is Water based, Evasion is Wind (Diamond Storm) and Attack is Fire (Tidal Roar)... Elemental Gyves in the Maiden of The dusk BC had the same kind of debuffs.
Carbuncle BP could be handy on Bad Breath-type moves.
Shock Squalls aka Stunga does sound like crap.. but then again so did all the other 75+ celestial wards, and we all know how those turned out in the end.. pretty darn good..
so I wouldn't exactly get my hopes up but I'm expecting the duration of the stun to be pretty potent.
If duration of stun is based on Summoning magic, I wouldn't be eager to over look it as I have been.... but lol that won't happen.