Originally Posted by
Motenten
Will also add one extra note to the factor of scaling damage with haste. When adding just one March (not double-march; am allowing the second to be scherzo or mambo or whatever is appropriate for a dangerous mob), war's DPS increases by 33% (Hasso) or 27% (Seigan), while thf's DPS increases by 12.5% with both SA/TA stacking, and up to 19% with only TA stacking (though the total DPS is lower than in the 12.5% increase's case).
Hasso war ends up about 42.5% ahead of best-case thf, while Seigan war ends up about 12.5% ahead. The hypothetical DW3+/war thf improves by about 20%, so the gap between fully offensive thf vs fully offensive war would still remain at about the 20% range.
So even for the comparisons where, under optimal conditions, thf can match war, as soon as a brd is added war pulls waaay ahead of thf. Thf gets too bogged down in JA timer limitations to be able to take full advantage of the extra haste (though part of that is the fault of the spreadsheet which can't easily deal with complex mixtures of stacked and held TP).
And of course as Insaniac points out, war pretty much always works at best-case or better (Retaliation), while thf usually works below best-case.
On the other hand, thf has faaar better raw survivability than war. Any time I'm not on thf, dnc or mnk, I always feel like I'm naked and have a massive target painted on my back (and front.. and head). War can manage with good support, but it's always painful to watch them try to survive anything even mildly difficult if they're not being constantly babysat.
I could certainly live with the trade-off in survivability vs offensive power if SE would make a more serious effort to work on the utility aspects.