Originally Posted by
Kincard
There's stuff like the skill they added onto post-Adoulin weapons. With skill on the weapons alongside all the other things it affects (Spell interruption rate, magic accuracy/damage...I wouldn't be surprised if they ended up adjusting it so that it also affects things like skillchain accuracy) wearing anything underneath the maximum ilevel weapon provides ridiculous downsides.
Consider a while back when originally they made it sound like they wanted to make it so that RMEs would be sidegrades to the best weapons in the game. It seemed like a reasonable compromise, but now with all the stuff they obviously shoved into the game in the eleventh hour without putting any thought in for the long term effects even if they had finished drafted up ideas for the RME redesign it's completely pointless to release it now, because they'd be releasing a bunch of updated weapons that nobody uses.
Really I've given up on them giving any reasonable update to RMEs just because of how poorly thought-out this whole content level thing has been, especially in regards to weapons. Honestly it's not just about the weapons anymore, the whole game is really out of whack as a result of it IMO.