No. Every server uses the same system. One server is actually a bunch of connected computer nodes that each handle parts of the game. This is why your item and character data needs to be retransferred every time you change areas. Each computer node handles some number of different areas. No matter how many or few people there are on a server, the same number of machines is used to maintain all the different areas,m even if nobody is in them.
The only exception is the cloned ambuscade/ WOTG layer zones. They created copies of these areas (which likely required another server instance if not another machine) primarily because Asura had absurd lines to get into contents that used those areas. Other servers actually did have lines for Ambu sometimes, but mostly just after a new update. Every server has the cloned zones though, but they are only really needed on Asura.
Asura is not "very strong." It's very messed up with a multitude of problems that are worse there than any other server ever had, even several years ago. It is plain and simple overpopulated. The game was not designed for Asura's population.
Man, I remember when the adventuring fellow came out, people actually formed a single file line up to the battlefield entrance for the quest and it took forever because only one person could do it at a time. I can only imagine how bad it could have been on Asura. And Pixela is right about the solo player thing. Part of the reason for Asura's problems is the trend of people doing most things by themselves, which puts more pressure on certain contents. This actually lowers the effective optimal population of a server when people aren't grouping anywhere near as much as we did back in the day.
Seriously, stop defending Asura. It's compromised the game experience for so many, both on and off of it. The server populations need to be balanced.
