Campaign Weaponskills, Throwing and New Weapon Types
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Allow us to quest for the Campaign Weaponskills.
Please add quests that allow us to gain the campaign weaponskills. Most, if not all of them are AOE (some cone aoe) and have status effects which would increase our utility. I am fully aware a few of them are limited in availability through Campaign ranking though I am sure the entire player base would be very happy having native, full-time access to them.
Uriel Blade
Spine Chiller
Cruel Riposte
Great Divide
Prominence
Arrow of Apathy
Amatsu: Tsukikage
Iainuki
Glory Slash
Warden of Terror
Bloody Quarrel
Leonine Legflail
Soulfetter Arrow
King Cobra Clamp
Napalm Tomahawk
Tartarus Torpor
Dark Knell
Divine Malison
Salvation Scythe
Quietus Sphere
and more.
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Expand on Throwing (Job abilities & Weaponskills)
The player-base has been asking for Throwing weaponskills for a long time. The throwing job-abilities such as Angon, Tomahawk, not to mention Volant Angon, Bloody Tomahawk and Napalm Tomahawk serve as examples that can be turned into throwing weaponskills and can further be expanded on for new throwing job-abilities.
- For example: Throwing WS or JA "Napalm Grenade" (Causes AOE Fire damage and Burn) Expends grenade. Jobs: WAR, THF, RNG, NIN
- Throwing weapons such as Boomerangs and chakrams that return to you when thrown can and should have their own WS category. They can range from single target to AOE weaponskills or job-abilities.
- Ninja would also have exclusive single-target and AOE-cone throwing WS with their shuriken.
- Lehko Habhoka's "Iridal Pierce" is a perfect example of what a Throwing weaponskill can be.
With this in mind, shuriken, kunai, knives, grenades, bombs and other throwing weapons would have to become more readily available through synthesis recipes and NPCs. (Don't forget to make them stack to 99 and have bags for them.)
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Introduce new weapon types: Great Hammer and Whip
Great Hammer / Great Club
Used by WAR, DRK, PLD, BST
It would make sense in my opinion to add another two-handed, blunt weapon with the only option now being a staff.
Staff weaponskills are mostly magical in nature with most physical ones being controlled with the mind. Great Hammer weaponskills would be geared towards high physical power, taking advantage of it's blunt/bludgeoning property. It would share a DMG/delay ratio similar to great axes and scythes and would fill in the gap for the high powered, two-handed weapon types.
(I.E Two-Handed, Ranged)- Slashing - Great Axe, Great Sword, Scythe
- Piercing - Polearm, Archery, Marskmanship
- Blunt - Staff, Great Hammer
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Whip
Used by: WAR, RDM, DRK, BST, SMN, COR, DNC
Whip would have a slashing property and a DMG/delay ratio similar to one-handed swords and katana. I listed the above jobs so that there would be a lot of versatility among the weapon.
Variety in whips could include the following:
- Leather whip
- Vine whips made of Rafflesia and Morbol vines
- Thorned whip
- Chain whip
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Thank you for taking the time to read and consider this.
Some fixes and home truths
Now for some stuff that would not break the game that has prob all ready been said.
Inv. Space
i have alot of jobs... and that means alot of gear alot of macros and alot of time trying to remember if i mulled it or not. PLEASE FIX THIS - We need to be able to store all kinds of things not just rare/EX, either give us a new book to use with the moogle for gear storage that isnt rare ex or up our invintory drasticly. You have givin us all to tools to level at an insane rate but not the tools to play then all the best we can.
DRG
please for the love of my wyvern stop it from being stupid. Healing breath is a 1000hp cure for next to nothing, but you gave us more controls of the wyvern then didnt fix an issue that it has always had, if the mob dies it stops its TP move (healing/smiting breath). Then it flys about looking like its going to blow up. sure thats cool and all but tell that to the guy ya didnt cure in time, or ran out of range of it. Please adjust the timers of this to that if HB dosent go off it will reset the /pet command to 0:00. If you can make it do the same on HB from /mage that would be very useful too as HB > WS = no cure if ya killed it and if theres more than one thing your fighting then your group might be a little more dead than it would have been if not for this. Let us control our pets TP more as to when they use it, anyonys me to no end when i go to get tp and find out that someone just got parad and my SC is dead... :-(
THF
Dont play this much but that knife has got to go. This is a tricky one i am not sure how to fix this as you would need to either make it out of date by useing something with the same or better TH with stats that are more on par with the 99 cap or get it that TH can do a quest, merit or something that adds that TH somewhere else that will override the effect of the dagger 95 Mandu and thfs knife - /sigh
PLD
Please fix the hate issues, Ukko war can cap hate in seconds make it that pld can exceed the hate cap i am not saying uncapped hate but let pld go futher than most as all about the zerg atm and theres no skill to that.
Weapon Skill merits
WHY? Serously SE in what crazy ass mad world do you live on that you make it that we can level to 99 in one day and think they will only need to use x3 capped WS? for god sake a SAM will use all 3 of those just being a sam. Its not game breaking to ask that we have at least double that.
360 issues
Gamerscore --- Why is everything a Secret? make it so that we can see what is up there let us know what we can unlock at that bard, as for years i spent beliving that relic was a gamerscore item, only to find out its not that our its not unlockable.
Please make it so that we can see the gamerscores this will not break the game or be unfair play in ANY way!!
Crafting
Stackable items - please make ores and other non-stacking ingredents stackable.
HQ - let crafters HQ items like ingots and insect balls bait used to be only 12 its not anymore and this is out of sync with the game. Please add tierd levels to this
100-110 All crafts - please add more synths to this skill range as its painful atm.
Marcos
There are not enough lines to add all the gear you need to use for the gear you need to use for w/e reason, healing breath has something like 8 bits of gear that need to used with a magic spell and a /wait command. This needs to change. If you cant give us more lines then let us use the lines like the <wait> command at the end.
EG - /equip head bronze cap </equip feet brinze leggens> >Next line<
This will let you do almost double what your used to.