I have to give one thing to blu that's quite entertaining. Friend of mine can do nearly 70k everybodies grudge with brew. Its just insane lmao.
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I have to give one thing to blu that's quite entertaining. Friend of mine can do nearly 70k everybodies grudge with brew. Its just insane lmao.
Fodder mobs for example - comprise Dynamis, and Dynamis is the process that yields the highest end of weapons.
I'd like abilities to excel here as well, so 'fodder abilities' like Terror {Yes, Please.}
Neither Blu or Drk have any real advantage in Dynamis, Dnc is ->
Gonna have to be fair and say BLU/DNC will be ahead of DNC after this update with native TH1+TH sash and a superior kill speed. However, terror has nothing to do with that.
Terror is not going to fix Dark Knight. It's a toy, you can have a toy. You should be wanting something that will actually help your job. Apocalypse is already a powerful weapon due to its utility, however the job does need more to be on par with other DDs such as WAR or SAM, and admittedly should not need a relic to be considered decent. Terror and a stronger Drain spell are not those things, those are wants to fit in with the flavor of your job which boils down to whining, not necessity.
So the necessity is every DD being the best DD which is impossible? I'm fine with WAR doing the most physical damage its all the job has.
DRK does fine as far as damage is concerned, especially with Apocalypse. MOAR DEEPS to everyone doesn't fix anything.
This idea you have for jobs is amazingly boring, but okay:
Give me a Drain spell that I can spam and adds to my DPS considerably, there problem fixed right?
You already have that, it's called Catastrophe. It even comes with the added benefit of letting you take less damage while TPing!
Quit your whining if you don't want your job to actually be fixed.
The sad truth is that people do not invite you for being a special black snowflake that cries tears of blood. They invite people who deal damage. Deal with it.
Alternatively they may invite people who have an alternative role that benefits the party. Instead of asking for useless terror spells and drain spells, ask for something that actually benefits you and your peers. Like, I don't know, stat drains that don't suck.
Do dynamis once a day and finish it in 2~4 weeks. Despite that, Apocalypse isn't going to make you that much better, it was more pointing out how someone who quite vocally owns an Apocalypse is whining for a spammable drain spell, however it is leagues better than "a drain that I can spam and adds to my DPS considerably". Terror and Drain are side benefits, something with substance such as a stronger tier of absorb spells that actually do something productive or a similar mechanic would be "uniiiiiiiiique" and would bolster the job to where it's actually useful for something. A drain for 200 more damage or a terror that makes an EP mob stop attacking for 10-20 seconds will not perform this task.
I have an Apocalypse, I already perform your task.
I sarcastically mentioned a spammable spell 'leagues' better than normal drain because if its not DPS its somehow bad, or unnecessary. Many jobs DPS quite well and DRK is a respectable damage dealer with the capacity to have utility instead of being another cookie cutter TP->WS-TP-> WS job.
What about low-man, or soloing? Or duoing, or not having a full alliance. I run an LS we do every event VW/Ein/Sea/Limbus/whatever. These 'fodder' abilities would be nice when doing things in a smaller group or campaign/dynamis/walk of echoes/ballista/allofthesesystemsinthegamebesidesVW.
I do DPS, I'm amazing at DPS, its not hard to understand pDif, mods, and when to use stat vs atk gear vs your target. Its very easy to code xmls, and swap gear macros. Its been done easily by idiots the world over time and time again. (For those of us with a relic the amazingly hard, esoteric skill of the almighty aftermath macro!)
So give me a not useless terror spell, and a Drain that does 200 more damage so I can boost my HP by 200 more damage to do more damage. (Oh my God, did I win?) Or a spammable DPS one, whatever floats your boat.
There are already jobs that do damage DRK is one of them, its impossible to make every job the best at damage or balanced, we might as all just play WAR and MNK at that point which seems to be what you are advocating.
People invite jobs for damage and utility, a job with Damage and utility would be amazing.
As far as being fixed you seem to be advocating that our damage is the problem however that is far form the case outside Abyssea DRK does fine damage, and also is self sustaining. Quite frankly people who want Apocalypse to be the most damaging WS are living in a delusional bubble, and are flat out stupid, whats more broken than an entity that can max DPS and never need healing?
DRK needs to be combination of utility/damage, if I wanted to do the most MEREEDEEPS, I'd play Warrior or Samurai, but I was interested in the job because of its magical aspect combined with its formidable melee.
Your task is boring and trite, I'd like other things.
Also, I'm not sure what low-tier world you are living in. But people do not invite me, I invite them. So bottom line I have a relic, use it to great effect and wish there was a little more my job had to offer in the way of using the 700 odd mp that I have at my disposal.
Impact has your name on it Urteil.