So battle mechanics dont make it a spammy mob...thats battle mechanics. Turn around, let it do Venom 2-5 times since thats all TP free TP moves (presumably), and then fire your WS when its done.
CC is once again, battle mechanics. Every time it does a TP move, its like it has Sekkanoki up. Its not that hard to work around it. In fact these battle mechanics make it easy to deal with, as charmga will always be in the second moveset, so you can pre-stun that second move all the time.
If you cant time your attacks between Ironclad's melee swings, you suck...the only person who actually SHOULD have a problem with that is your "dd/tank" combo who is probably going to be stunned or amnesia all the time.
