But not THF.Quote:
Considering these changes, although it may take longer to finalize, some jobs will require fundamental overhaul instead of minor adjustments.
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But not THF.Quote:
Considering these changes, although it may take longer to finalize, some jobs will require fundamental overhaul instead of minor adjustments.
If the aim of subbable helix spells is to make SCH useful in an unspecified upcoming event then I ask that you wait until that event is introduced to make the helix adjustments. At least I could continue to participate in Voidwatch on Scholar for a while. The idea that something no one here likes is going to be great someday doesn't leave me any more optimistic than Libra, Animus and Adloquium that could have been useful in 2007 but not today. SE's timing is severely off on SCH.
Adloquium potency based on gear is discouraging. Maybe because of the 5 million gil price tag that will accompany its Voidwatch 0.01% drop rate, or if rare/ex the fact that the first time my group sees it will probably be when someone in my LS who's never actually used an MP bar opens his pyxis. Either that or when it shows up in mine it won't fit in my 80/80 SCH gobbie bag. I'd be elated if it just scaled with enhancing magic.
This logic that lower level helices are geared toward "standard" leveling practices is backwards. Instead of looking at how people actually play and designing SCH to fit it, you're making development choices around the way we somehow "should" be doing it but few people actually do. I get that this has been standard SE practice for a multitude of jobs, but it's getting ridiculous on SCH.
Yesterday I was scared of new CoP style level cap content. Now I'm scared of a job overhaul that is designed to fit us very well into the CoP era of partying. I shudder to think what's coming tomorrow - I'm going to have nightmares about using yellow liquids on Mammets while capped at level 20 for my SCH 96 solo limit break.
At least I will be able to helix them.
If these things are supposed to make SCH more desirable in the future, then the only possible course I can see is SE nerfing the ever-loving-shit out of all the other jobs.
Just a small thing about Modus Veritas...
Couldn't you (the dev team) just make the first Modus Veritas used on a target 100% acc for landing, then any other MV used on said target has the current acc. check? It's near impossible to stagger anything in voidwatch; and even with the 3min recast that's duo, this really won't be too much help if it just keeps missing.
Thanks Bayohne. Mocchi's clarification offers a better insight on the development team's perspective. I don't know if I agree with them, but at least now I can understand better that they're doing.
As for Adloquium it's a bit of a shame it will be enhanced through gear and not through Stratagems (inventory+1? No thanks! ; ; ) but I guess that's better than nothing :)
Yes yes, I agree. It's just that I have some sort of obsessive compulsive disease when it comes to inventory, and often I prefer a single generic piece that offers a performance of 8 (on a scale from 1 to 10) compared to 3 specific items that grant me a performance of 10 but in specific field.
I know that's not the way high-end players are supposed to behave, but when possible I always try to do that.
Of course in the end, as I mentioned before, I can only welcome an enhancement to Adloquium, even if it comes in the form of gear and not a JA/Stratagem.