It'll do enough, especially if it scales correctly. The idea isn't so much to out-compete other jobs, but to allow the existing function to be used without argument. From that point we can move onto increasing the average performance through gear/job abilities, etc.Quote:
A nice idea, but alone it won't do much. It needs to be part of a larger set of changes. Also, lulzy damage would still be a real negative to having a RDM in the front, as the damage generated by other classes would have a good chance of outweighing the utility.
But that wont get pushed unless there's a utility that allows us to be there in the first place. Too much arguments among players to get any headway with the 'I want nothing but teh bestz' crowd.
Again, half the time they're talking about entirely different situations. I don't want to melee Voidwatch mobs (though I would if I thought it was useful. It's not.) I want it so I can draw my sword without people having a fit about it.
