take silent oils, prism powders and sole sushi off the curio so ppl can make money again.
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take silent oils, prism powders and sole sushi off the curio so ppl can make money again.
i would like a cactaur and moogle furnishing . like little stuffed ones. :)
I wish you could purchase coalition serum and other coaltion garden supplies in the mog garden for bayld and or for gil as well.
To enhance the rate of pty to be made, here a suggestion:
Instead of capping Job Point to 500, the cap should be lowered to 100, it's an 1 hour farm, long enough to make a good party, the way to the camp are not that hard and long to reach, a party that want to play more, can get back asap.
It would limit the Merc that take all the camp to sell 500 JP while people are afk.
Can we please have a way of reducing the time it takes to get legend rank in all coalitions? You can farm a mythic now in a matter of days with enough effort - same with a relic. Empys as well. Maybe just reduce the imprimatur recharge time a little teeensy weensy bit? :p
Not sure if its technically possible given the age and apparent technical architecture of the game but having items on the AH available to be purchased by players in all worlds would make it easier for those of us on smaller population servers to buy and sell items.
The game day wait on upgrading items through Monisette and other NPCs needs to be removed. Also, Monisette needs to be more informative when receiving the wrong materials for upgrades. If you pass her XArmor and the wrong materials, there is no reason she just keeps the chapters without telling you what you should pass to upgrade XArmor. That's just bad design.
Interfaces with NPCs that perform similar activity like storage of items should have a consistent interaction.
Lag waiting on inventory to load and linkshell chat to be available needs to be remediated.
There are a lot of opportunities for kaizen in this game. I understand SE has no desire to attract new players to it there is no reason the existing development team can't do more than life support as it is a revenue source.
:cool:
Just noting that has been mentioned before into the past of cross servers even more slots, a 2nd different type of auction house to being able to have more items - gears etcetera up on the AH out of your inventory less taking up space as well in here of the forums or elsewhere even started forums of their own too.
Thanks Yos! I didn't read all the posts and should have
I wish you could fish mola mola in the mog garden and the moogle sells minnows, this would save so much time boarding unboarding the boat.
I wish I could end other peoples synergy when u are making fotia etc for them.
i need to be able to star more things on the synthesis list in cooking. so many recipes not enough room.
now that the sparks and accolades are capped can we get more sparks and accolades per roes and farming?
We really need a fix for inventory. My favorite part of this game vs. other mmo's is that I can play all classes(jobs) on a single character. However, Gearing not even half of the jobs to a level that can do endgame content (well) is about the most my inventory's can fit. I send everything that can go to another character on the same content ID to another character and just get it when required just so I can use my satchel, case, both mog houses, etc. for gear. However, I still have to send a lot of my gear to mules. If I want to play something different I have to log in and out to send everything through my delivery box. This usually equates to around 30 minutes. I understand I could just not gear everything to a endgame level but that kinda leaves me with no need to play.
My fellow vana'dielians have on this very forum post have suggested adding more mog-wardrobes, adding more slip-able items, creating npcs to hold common use items (for example stuff you need 30k or 10k of ie. alexandrite, plutons etc), and countless other ideas. It may have been suggested before, but if we could have a moogle or storage box in your mog garden that you click, it ask you to select a (active) alternate character on the same POL ID, once you select the character you will be asked to select which bag to load, IE. if you select mog house it will load your inventory and that mules mog house and allow you to transfer items (the same items that can be sent via delivery box to a same POL ID).
Regardless; any action will always be appreciated.
can you please stack gugru tuna?
Make Ygnas the best healer in the game, right now Apururu and even Yoran are better healers.
Considering the effort required to get Ygnas it makes zero sense he is so weak.
it would be cool if there was a menu option that allowed you to see how many items you have up on ah anytime u wanted.
Add another battlefield for lillith as you did Ambuscade, the wait times are terrible.
make the drop rate for lillith a little bit better I did 100 and I got nothing on E
Sorry but that is not possible
Currency Exchange for multiple things.
Job Cards to Astral crystals (2 cards per Astral Crystal)
Dynamis Currency to Plutons/Riftborn/Beitsu.. (2 dynamis currency for 1 of any)
Einherjar points to Alexanderite & Heavy Metal Plates (Can only buy 200 Alex and 3 Plates a month.)
Sparks to Riftcinder/Riftsand/HQ-Bayld (Monthly limit of 1 each) 10,000 pts each
Accolade to Riftcinder/Riftsand/HQ-Bayld (Monthly limit of 1 each) 10,000 pts each
Other QoL stuff
50/50 or 100/100 Charges or no ring at all for Emperox ring/buff.
Everyone is given a warp spell/teleport spells on all jobs. (Basically toss all dem/mea/holla/warp rings in the trash.)
Exp buff 2hr ability - (Same thing. Toss exp rings in the trash. Even more inventory space)
Enemies no longer drop crafting crystals. You can spend points to buy any crystals in bulk at npcs. (Improvements to inventory management & inventory space.)
Obtaining beastmen seals will convert into points. These points can be viewed at the bcnm shop vendor & currency tab. (Improvements to inventory management & inventory space.)
Can sell items from your mog house inventory on your character. Players can view your character and select view Mog Bazaar.
Limit break quests from 80-90 will be removed from the game. (Streamlining the process of how quick it is to earn exp.)
You can now have 100 merits. Can exchange 100 merits for 1 job point within your mog house. (Making merits more useful)
You no longer need to return back to town to reobtain the entry keyitem for high tier fights. You can spend your merits outside of the gate on the entry keyitem. (Removing annoying tasks.)
Job Ability animation lock removed from the game. Still remain for weapon skills. (Character will no longer be bound in place for using skills.)
Melee attack range has increased by 2 yams to improve combat. (Easier to attack enemies walking away)
Can now exchange HQ silver Obi's with tissues for elemental Obi's. (Currently only works with the NQ silver obi.)
Pulse weapons drop rate has been increased. - Voidwatch 1/800->1/300, Getes ->1/100->1/60, Meebles 1/??->1/30
Ambu: 10 Ambu weapon pages can be exchanged for any pulse weapon.
Deeds: Rewards have been improved past 400 deeds.
RoE: More monthly objectives have been added that yield silver vouchers.
Odyssey: Npc can hold more entry key items then 1.
Improvements on rema weapons - making them more balanced between each other.
Abyssea: Improving the amount of drops for empyrean weapon trophies & balancing the time requirement for each weapon. Example: Obtaining Masamune is way less time consuming then working on a Almace or dagger empyrean.
Adding a bypass for weapon trial quests or removing them from the game and just give everyone free weapon skill at a skill level. (Removing busy work for a weapon skill that is quickly replaced by others until you have a ambu weapon and its free then.)
can you make it so bazaar uses a different inventory?
ok how about this? 16 delivery box slots? its not super encouraging rmt, but at the same time gets the job done for us that actually play the game for fun. its really frustrating when u go fishing for cooking supplies and have to switch back and forth between characters to deliver 60 fish. takes half your play time and in the end u get no satisfaction from it. I understand there are rules in play to limit rmt actions, but u cant destoy everyone else because they are gonna do what they are gonna do no matter what.
Increase the hallmarks from V2 Ambuscade:
V1 VE gives 200 hallmarks, V1 E gives 600
V2 VH gives 300 hallmarks.
I understand the difficulty differences but this is disrespectful, if for no other reason the massive HP pool. At a bare minimum V2 VD should give 400.
This one - is one of the changes I been waiting forever to see happen since the beginning of time when the game began back 2002 - 2004 and seen countless players voice they'd love to see this change into providing more inventory space outside of it instead of taking up the exact same inventory space's of where the rest of your items except I never really seen any of them voicing it on to the forums even the ffxi forums were first introduced + created from that point one as far as I recall, It would just be another way to allow even more spaces with the inventory spaces, Mog Satchell, etc., that we already have in place if there were a separated selling inventory spaces for our traveling characters Bazaars. I know this isn't a thing and pry won't be a thing especially with all the forums past suggestions for AH items amounts improvements which have also included bazaars of the past but anyways, besides us always pretty much being on the traveling to different places around Van'dial with our bazaars while doing whatever else in-game some to a majority of us as I thought it was perchance suggested to me once - maybe, having a non-traveling bazaaring huge chest in every city and maybe possibly some other locations that everyone could place their bazaaring belongings into it that they're wanting to sell - seeking to be sold additionally outside of the AH but I would assume to that extent it would also have the character's name before it or behind it of who is bazaaring that item + price listing it for too.
Keep in mind it merely just a suggestion on the chest bazaars that, I guess, Kind of came from thinking about + seeing the Goblin Chest NPC's around the cities, Ironically....
Here is another thought of just randoms, wouldn't it be very interesting if the Goblins themselves created an Auction House by themselves or a group of them in a storyline about it, for us traveling adventurer's to use?
I guess that means if they did that would in Old Movolapos or New- "Town" -Movolapos maybe or you all could speculate where a goblin my created/place one if they did an AH for a location being of goblin's ideal thoughts of where they would be around too into placing it for use.
goldsmithing needs something simple to make like how alchemy has azure cermet and woodworking has cypress lumber. it needs something that can multiply in profit. the item it has is basically a break even and if u break its a huge loss.
Put a level limit on using yell, nobody below 20.
People make new shout characters every day to get around blists. If there was a level limit it would still make it a bit more annoying for them, which would mean there would be less chance of them making new ones every day and so less to blist.
That is why I turn off shout (/Yell), what is the logic behind making a new Character to shout? I can only see this as an annoyance, not a way to get more sales.
I don't know, maybe reports need to hit a set number before being escalated. Maybe all records are wiped if the character is deleted and so it protects the parent account.