Originally Posted by
OmnysValefor
Some of the "PS2 limitations" are only because SE thinks it's unfair for PC users to have an advantage over PS2 users.
Some of the things, the game is capable of doing and the PS2 is the only reason it doesn't, I believe additional auction house slots is one, for some reason, but another that I remember them specifically citing the PS2 was more than one chatlog (which is supposedly in the new UI now, I can't find it though).
The thing we don't know, in support of either argument, is how many people are still playing on the PS2, and the thing noone knows is how many of those people would be willing to upgrade. Yet another topic that SE *could* poll us on, they just don't.
Other features that have been requested, that are famous in the illegal addons, like showing the cooldown of things on screen, are there.
Another example is the TP tracking addon. The only reason that works is because the game broadcasts alliance members' tp to every client. Why? No earthly idea. It's likely that they tried to implement that into the UI and felt that it was too much somehow.
More macro space? It's not a game limitation that causes us not to have that. It is the little flat black box that the flintstones invented.
PC's can barely handing the rendering of hundreds of characters within the game (now see, that's a game limitation and not really a ps2 limitation), Xboxes do worse, and PS2s are at the point they blackscreen in voidwatch which is *only* 18 people. PS2 hasn't been able to render Grauberg well for years. Yeah... It's time to let that go.