This isnt going to sort out the mass of people in port jeuno then. If they are going to an event set up they will wait by the teleporters which will still be in port jeuno. and if the people are in port jeuno, then the bazaars will be in port jeuno.
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It was meant to demonstrate how the yell feature will look and appear in the log (Name(Zone)). It accomplished its goal. Somehow you missed the very obvious.
I think this feature is a good idea. I don't know if it alone will fix PJ congestion but it is a step towards that. I think bazaars though are really bringing it down... but if they introduced heavy heavy taxes in PJ and left other areas of Jeuno tax free then I think the bazaars would move.
this is a great idea, it means i dont have to sit in PJ to find seal groups or w/e else i need. it means less people in PJ which is good! hope that it will move some of those dang people who insist on just crowding all over PJ and not moving (and i can use an AH without lagging like crazy and actually type without my text lagging)
Sorry Camate, but even I think the feature will be almost useless if people can't set their Home Point in their Home Nation and hear these from Jeuno. Logically it wouldn't make sense, but you guys are the ones who named it "Yell" after all.
This isn't at all what we asked for. I can almost guarantee it would be a waste of effort to make it Region based.
IMO if the Dev team doesn't want to make a method of optionally hearing shouts from Port Jeuno when I'm in, say, Bastok Mines, than the effort is being wasted.
To those who keep QQing about the feature [namely, Tsukino who is always posting for that post count], just turn the filter to off and pretend it never existed.
Please consider using the filter they will be giving you instead of adding an unncessary chat delay.Quote:
Please concider the delay option people are asking for since you seem wholeheartedly intent on implementing this bad idea.
The fact that people won't listen and wont use it if it gets flooded with stupidity is the very thing that will prevent it from being flooded with stupidity.
Also, with the fact that most people in Jeuno are clustered in one area, this won't result in a substantial increase in chat volume from shouts.
Tax will do what exactly? There used to be a tax and everyone crammed into Rolanberry Fields. I don't know about your server but I see WAY more non bazzaring people in Port Jeuno then ones that bazaar. In fact not enough that even if they bazaared in Upper Jeuno would make any difference at all in port.
People will continue to stand afk or talking to LS people in Port Jeuno because most of them just want to show off their nice new Empyrean Weapons or Empyrean gear. If you stand by the NPC to Abyssea in Port Jeuno and look at your compass it will turn solid blue from all the people AFK at the NPC, and almost NONE of them have a bazaar.
I hope this feature gets people to afk in their damn MH instead of outside when they're not even bazaaring stuff. Even then, they should gtfo the main path and make a small district so people can move freely.
Ya know even if they somehow can't implement or somehow some unforeseen complication arise on server shouts, allowing shouts to be heard while in the MH is a giant step in the right direction. It would alleviate the MH road block as well as the abyss NPC road block quite a bit.
I see more bazaars more then anything. All the time, everytime. You fail to see the logic you didn't read. He was arguing that /yell would aliviate congestion, I on teh other had am stating that it will not. He asked that I proposed a different solution, to which I had already said tax. What you fail too see is that tax has nothing to do with what you're saying.
If the whole point of yell is to move people out of Port Jeuno, then move Joachim and Horst away from the AH. Put them in the chocobo racing area. Without the ah people wont crowd around them and the chocobo racing area is pretty empty most of the time. Nice big area for people to spread out easy access for all nations to go visit to listen to shouts.
IDK, I guess the most we'll see is a small shift of people from port jeuno to Ru'lude gardens with the /yell feature...
If it's not possible (due to mechanics) to extend a shout across a large enough area selectively, then would it be possible to have a PC (or NPC if required) that listens to shouts, and transmits that information to 3-4 'gossip' NPCs who then repeat what was transmitted to them in /say (or shout)?
Example:
1 NPC that listens located midway in port jeuno
3-4 NPCs capable of /say; 1 located in each respective port (or whitegate)
Playercharacter Bob yell/shouts '{Ballista} {Do you need it?}'
Listening NPC hears Bobs yell/shout and sends that message (along with who shouted it) to the appropriate Gossip NPC in San d'Oria.
Gossip NPC Loudmouthlarry repeats the message in /say '{Ballista} {Do you need it?} - Bob
You could probably say something along the lines that Loudmouthlarry has a linkpearl and is getting fed the latest gossip from town... if you clicked him, he'd tell you to hush down as he doesn't want to miss anything.
maybe one day the dev. can improve on this shout feature in terms not having to be in the same "area" to see a shout.
ie, /sea all yells/shout port jeuno
this would definately help with the amount of ppl in PJ.
God this forum is full of moaners, they only added this as so many people asked them to do so. Now you're complaining that you don't want it, make up your mind.
Au contraire, it's a decent starting point... but if their intention is to get people out of Port Jeuno then it's unlikely to have the effect on the scale that they're looking for.
If I was willing to guess the main reason people hang out in Port it would be because:
Access to a number of locations
Auction House
Abyssea-related NPC's
Shouts
Bazaar (no-tax, high-traffic area)
lesser extent: signet/BCNM orb NPC' and nearby access to Magian Moogles
Recently, they've linked the auction houses and moved copies of the Abyssea-NPC's to alternative locations... although the problem lies in that the majority of people still hang out there to listen to and participate in shouts.
By allowing the shouts in port jeuno to be heard in the likes of Ru'lude, we might see a shift of people from Port to Ru'lude. However, this will hinge on whether or not the majority of players will use /yell rather than /shout, if insufficient people use /yell, we'll see a number of people returning to port on the grounds that they'll hear more.
It seems like the majority wants to be able to listen to shouts, irrespective of where in the world they are... whilst at the same time being able to escape from it inevitably being spammed with spam.
I personally feel like this is a progressive step, but it's not going to be the fix SE believes it to be.
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Cool Idea Aleste /
The current area messages from Campaign cities that update certain battle outcomes come to mind when thinking about this type of functionality in how it could look on screen. I could definitely see there being a cooldown timer between the "Loudmouthlarry" NPC dialogs to prevent NPC spam though. Maybe like 30secs to a minute depending on how much information they need to pass on. The biggest problem I can see with this is the unnecessary information like conversational shouts getting processed along with the pertinent pick-up, exp, crafting, etc. shouts and clogging up the gossip channel.
An alternative solution along these lines might be placing 3-4 NPCs throughout each city zone that allow players to input their "gossip" (such as pick-up event, exp, crafting, etc. related dialog) directly to these NPCs via text pop-up windows for distribution to other cities and towns. This way players could be prompted to construct their messages using an intuitive subject oriented communication menu that could possibly help filter out the unwanted spam, conversational shouts/yells, and possibly even bridge some communication gaps between non-english speaking players.Example: Player Bob clicks on a "Gossip NPC" in Lower Jeuno and begins to construct his message via the suggestion menu.So the Player Bob would confirm his message:
• Possible Gossip Topics: Exp, Magian, Missions, Quest, Synthesis, NMs, and Battlefields
Bob chooses Exp »
• Subject (Exp)/ Location Select: This could possibly either use a drop down list or the use of the auto-translate system
Bob chooses Abyssea Altep »
• Subject (Exp)/Location (Abyssea Altep)/ Request Select + Current members obtained: Choose from multiple sayings that detail possible party request and any event related information you want to add, along with the current party member count.
Bob chooses Dominion Ops + (4/??) »
Bob » Exp Abyssea Altep Dominion Ops (4/??)
And the Gossip NPCs would do the rest in terms of getting it to every other zone that houses a receiving Gossip NPC such as major cities and possibly towns. Coupled with a cool down timer, and multiple spots to construct and receive these messages throughout multiple zones, this could help in the directions of alleviating congestion in Port Jeuno.
I would opt for allowing players to be able to use a "repeat recently constructed message?" option to streamline the process, as well as an "Edit recently constructed message?" option should they wish to change anything. Perhaps even the ability to check through current/recent messages via a list menu supplied by the shouter NPCs. This could also lead to the option of "Use this constructed message?" and then editing the message to fit one's purposes to again streamline the process.
So long as the menus are intuitive, fast, and well thought out, it could be pretty helpful.
Gossip NPC's are a good idea, however....
I feel the appeal of Port Jueno is the AH, MH, Abyss NPC's, synergy furnaces (which I use while camping) etc are right there in 1 convenient location. So in other cities, unless they place them between AH, MH or a good location I'm not so sure how that will catch on. But I think it's a step in the right direction.
Being able to hear /shouts while skilling up, doing mission, seal farming etc. You don't get the feeling like you're missing out. I can't tell you how many times I solo'd on low level jobs or skilling up, just to by impulse rush back to Port Jeuno because I felt I missed some good shouts.
edit: At this point I'll take anything, but server-wide is the true fix on this.
At any rate, my own two cents is that /yell is a band-aid measure, designed to treat the symptom rather than the disease. In this case, the disease is an ineffective /search and /seacom system. Yes, it's a bit of a Catch-22, but the reason people like to stand in one gathering place and /shout is that trying to find players with the same or similar interests is all but impossible with the /search feature, and people generally don't use /seacom to actually find a group because it's never actually worked for them in the past.
People are still wanting server wide /yells. What is the point of that? For instance if you are currently right now in Port Jeuno standing around reading shouts, once you find someone with your common interest and you get into a party or ally you head to say Abyssea. Once you are in Abyssea or any other event that you joined from a shout /yell group why would you care about more shouts? You are already doing what you were seeking to do by reading all the spam shouts to begin with. Why load the server up with more lag from shout spam. Doesn't make much sense to me. Even if you turn a filter on, that /yell will still be lagging out the server as a whole. The more information that has to transfer the servers the more lag will become an issue whether you have a filter on or not.
If you want to relieve some of the congestion, a number of things should be done. First off put Magian Moogles in the cities. That gives one less reason for people to go to Jeuno in the first place. Next find a better bazaar system, something that people do not have to afk in 1 area for. Why cant we have something at the Auction House that lets you select to buy an item from the Auction house or from a bazaar? Or have Bazaar NPCs with the same system as the auction house where you browse through items in all bazaars.
Maybe those are kinda to far out there but its a starting point to get afk bazaaring accounts out of areas. I know its kind of hard to envision what I just posted but I'm sure one of you guys can add to it or change it up. At least maybe get the wheels turning for some of you. Also the Auction House imo has nothing to do with people staying in Port Jeuno. You can go to the Auction House in any part of Jeuno or any city for that matter. So why hang out at the Auction House just in Port Jeuno when you have so many other close by areas with an Auction House.
If you look at the abyss pop items at the AH, they sell like crazy, which proves the AH is a big attraction, the convenience of having the abyss NPC's 3 steps away is almost too convenient. PJ, is just the most convenient complete zone in terms of services vs. distance.
I personally have my HP set in PJ next to the signet NPC, I get a warp scroll, refresh signet (habit), and I have a plethora of options within 50 steps, I can head to the AH, MH, I can even turnaround and zone into Sauromugue Champaign and FOV back to my home nation. Again this is my personal reasoning, considering the clutter around the HP crystal in PJ I assume the same for many others.
Good Point Kwate.
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Though it's not EXACTLY the same set up of course, all these things including the AH, MH, synergy furnaces, and Aby NPCs (via the chocobo circuit) are accessible in spots like bastok mines, and other city zones. The only thing missing at this point is the ability to hear shouts concerning pick-up happenings in high traffic areas like PJ and...well PJ.
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Just to drive the fact home, starter cities have linked AH's now so you can buy all the same crap that you could as if you were in Jeuno. After reading a few post here I don't think many realized that the AH's had been linked from city to city. Again, without the ability to hear random pick-up happenings, PJ will still win out in terms of where to park your character.
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Agreed. The system simply takes too much time away from playing the game to even begin to weed through each and every comment in the hopes of actually finding something worthy to invest your time in. Usually, after enough time has passed, the comment is outdated or the player is afk.
Oh wow, I love that they're adding the yell feature. I'd much rather hang around Ru'lude gardens than port jeuno.
Why dont they just make a Universal Linkshell you can purchase from an npc and equip like normal. One that doesn't have a limit on number of ppl everyone can use it.
This feature is still a bad idea and will bring more trouble then help, BUT, that fact that it is always off everytime you login is an even worse idea.
FFXI needs a lobby system for forming groups. Also, better interfaces.
I didn't read all the replies so if I am repeating let me know.
Since they added the warp npc's to all the ports why not connect all the port shouts and also add trial moogles, so less people need to go to Jueno, for anything other than doing the old quest list. to me what they did was not very effective in reducing lag issues sure it will be slightly less in port Jueno. I think only thing people will be looking for is way to do bazaar shopping because Rolenberry fields is no longer the bazaar spot
So you're saying what you want is; that if you /yell in jeuno, you would like it to be visible in windy, sandy and lastok as well?