Basically what your post amounts to.
As long as I can personally do well, I couldn't care less about anyone else.
Someone getting a great piece of gear I have isn't going to ruin my day, lol.
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The HNM lovers really are the bottom of the barrel as far as players and people go. And SE want to cater to them? Dear lord.
lol wow that is hilarious. Just because people like a challenge they are automatically at the bottom of the barrel, teehee.
No you really can't. Either people will figure out a strategy that will allow them to always win or it'll be like oldschool AV and be completely impossible.
I already said how they you could make bots 100% useless on HNM's earlier. You just have the mob open to attack by anyone for about 5 seconds when it pops and then give claim to a random person on the hate list.
I may be misinterpreting your statement, and if i am I'm sorry, But Adding a 21-24 Hours window isn't going to make people not be able to figure out a Strategy for Easy win.
I mean, one was discovered for Fafnir, Nidhogg, Aspid, Adamantoise, Behemoth, King Behemoth, Dark Ixion, Sandworm and all his inside Buddies, Cerberus, Hydra, Khimaira, etc etc. For the most part, despite being 21-24hr nms, the hardest thing about them was Claiming against the other botters.
I apologize for confusion but i just don't see the connection between 21-24hour spawns and difficulty. You can make an NM have a short-spawn window, or a Force pop (look at Kirin back in the day, Byakko, etc).
It doesn't have to be as simple as "Kill x mob of x family, get x pop item for x NM" like it is in Abyssea, it could be a system like Sea, Sky, or ZNMs where you had to build up to the HNM.
This may not be directed at you, But i have a feeling all the people itching for 21-24hr world-claim NMs being the level 99 Kings of gear, are just the people who bought thousand dollar bots, only to have thousand-dollar wasted Computer Memory now because of what Abyssea had made the game, and they want the e-peen and false sense of superiority they had back when they ruled the FFXI endgame scene.
This.Quote:
This may not be directed at you, But i have a feeling all the people itching for 21-24hr world-claim NMs being the level 99 Kings of gear, are just the people who bought thousand dollar bots, only to have thousand-dollar wasted Computer Memory now because of what Abyssea had made the game, and they want the e-peen and false sense of superiority they had back when they ruled the FFXI endgame scene.
If Square offer these HNM in the way Faf/DI popped they are basically validating botting/scanners knowing what they do about how badly they were abused for years, if they do that then every single person that wants to fight them needs to get a bot cause the devs are basically telling you thats how they want the game to be.
It wont be cheating anymore it will be the valid claiming system the dev team selected cause they know they can't beat the botters.
The big endgame shells never liked competition they liked being able to cock block others with their better bots and having gear others could not get unless they bought it off them. I'm amazed a dev doesn't make a comment on the spawn system they intend to use seeing how many people are annoyed at the possibilities of the game returning to being the best = buying the best bot.
You appear to be incredibly upset over this situation. Perhaps you could cancel your account as to not further your pain.
I understand that when things don't go the way you want, you want to cry and blame other people for misfortunes, But it is simply not the solution. It can lead to medical problems due to excessive anger. I suggest stepping back from the game, and these forums, and enjoying an evening anger free.
Saying "its not a superiority complex" right before defining superiority complex doesn't make it any less so, just sayin.
yea, because if the NM is 21-24 hours, you'll never bea ble to come up with a strategy to beat the NM. Clever thinking there, buddy.Quote:
No you really can't. Either people will figure out a strategy that will allow them to always win or it'll be like oldschool AV and be completely impossible.
oh boo hoo, mods aren't gonna ban ppl unless something bluntly offensive is said.
Hey SE, soon as you announced new HNM i told my ex ffxi ppl who quit to go play WoW and like not even 3m later i had 5 ppl saying they'll come back to FFXI if they're world spawn HNM. Now im only 1 person and i got 5 ppl ready to pay $12 a month again, theres prolly a ton of other ppl that would be back to. Smart move on your part, though the ppl sulking about it might not like it they won't quit/deactivate their account, not enough of them vs the amount that would be back. SE aim is to profit like any other company in the world, they'll do w/e brings in the most cash for them. Am i wrong?
Honest to god I would be totally amenable to HNM's that just dropped awesome furniture pieces.
In any case, it seems like the major argument for the old-style HNM's is that it was "challenging". I don't particularly see how the higher tier abyssea NM's are less challenging than the older ones. Sure you have the option to brew, and there are the weakness triggers for reliable drops but there aren't really too many big NM's that you can throw an alliance of clueless people with no semblance of strategy at and expect them to win. I think the abyssea HNM system put the stress where it needed to be - fighting the monster as opposed to claiming it. Sure, it requires considerably less organization and time, thus making gear more readily available and making that epona's ring of yours feel less special than your defending ring but does the perception that you clawed your way through more people for one really make it more valuable?
I'm sure not everybody who liked the old-style HNM's got off on the fact that they were part of some "Elite Group", smugly listening to the server-wide whispers of that one linkshell that totally dominates. But I think the old NM spawn and claim systems rightfully deserve to stay in the past - they were kind of a poorly thought out concept that players just got used to as the standard of highest difficulty and skill in my opinion.
As far as people who liked the challenge of competing with other people for gear, instead of the old HNM system why not push for a more rigorous PVP system where good gear is gained from your accrued victories (more like assault and less like "get it in afew hours" cruor gear). You'd get your hands on gear that people knew required skill to get while still giving you the satisfaction of ruining somebody else's day.
To me, yes it does, it means all my hard work keepin track of ToD/not giving up paid off. It took me years to get D ring, fighting against botters up till the day i got it. So yea its of much more value to me then an eponas ring.Quote:
Originally Posted by Shibayama
You were part of HNMLS and therefore have HNM members. A minority, nonetheless.
There's a very strong chance I'm better than you :)Quote:
In the process of crying your way to AH-Elite jack holes you've almost ruined FF. Hopefully some more world HNM's would put you guys where you really belong. The bottom of the barrel you speak of. That's what you were in '03~04. And that's where you'll always be.
Play some real competitive games, not just "buy a bot and claim" and get destroyed. If you thrive off of the "competition" of the claim, you need to play real competition.Quote:
Read through my post. See what I'm talking about? I did quit lol. I linger here because it's fun. I rather enjoy watching you white knighters and gimps galore get blown up and bow out silently. Makes me smile on the inside. On topic world hnm's would be a good idea. Bring people like me back to ruin the days of people like you.
So you are calling me retarded? Im am offended by your statement greatly and am outraged, i have a family member who is retarded and you dare mock them? I will report this outrage.
In the colloquial and non-literal sense of the term, yes - your arguments are very poor and are essentially based on your need to wave your epeen around. The game is better off without you.
How do i report ppl? I don't see a report user anywhere.
Exclamation mark below the avatar.
If you need to report, well ... I dread the day that braindead idiots have their superiority complexes fulfilled again.
My fav ones were the ones w/ good gear, who had the play style of a 10 year old and were easily put aside by average gear players who knew what they were doing. Like those people who used ridill for who knows how long after the 2hand update and thought they were better than everyone else while they were doing it, lol.
XDQuote:
So you are calling me retarded? Im am offended by your statement greatly and am outraged, i have a family member who is retarded and you dare mock them? I will report this outrage.
If you wanna go there, the best way to make money in an MMO is to target the largest audience, the largest audience is not the 100-200 people that did HNM. The people that would quit at the only endgame being stuff people can't do would far outweigh the tards that you mention. Most of the shells I know that disbanded and the leaders quit cause of Abyssea were the shells that sold all the events gear they got for obvious reasons.. game is far better off with them gone.Quote:
Hey SE, soon as you announced new HNM i told my ex ffxi ppl who quit to go play WoW and like not even 3m later i had 5 ppl saying they'll come back to FFXI if they're world spawn HNM. Now im only 1 person and i got 5 ppl ready to pay $12 a month again, theres prolly a ton of other ppl that would be back to. Smart move on your part, though the ppl sulking about it might not like it they won't quit/deactivate their account, not enough of them vs the amount that would be back. SE aim is to profit like any other company in the world, they'll do w/e brings in the most cash for them. Am i wrong?
New HNM should involve luck claiming AND intellect to kill it afterward. Now when i say intellect i mean something that requires every member of your party to be on the ball. A ??? NM like AV was a little extreme, everyone knew how to kill it but it required everyone to have a MDT set, be skilled at their job, ect. right now all most ppl are doing are crying because they scared of not claiming. Im sure the new BCNMs for KC/HKC will drop the stuff that the new HNM drop, only at a lower rate. But, this is only my speculation mind you.
yea but ppl won't quit bc HNM added, 100-200 ppl will be back per server. 1000-2000 ppl comming back x $12 a month at least = $ for SE.
Agreed. Nothing sucked more than getting your first job to 75 thinking you're going to have so much fun only to realize that you were stuck to your linkshell leader's schedule of events. Abyssea is awesome because there is always something to do, enough gear to placate more casual players as well as items that give you a fair amount of clout because of the amount of work you were willing to put into getting it. This whole paranoia that FFXI is on easymode and that a new player is going to sweep up black belts and Ridills is rediculous - it's just not going to happen and it just seems like an attempt to make the accomplishments of clearing your schedule and showing up to something on time have meaning. Just because a player has enough time in their schedule to get a +2 peice doesn't mean they have the time, drive or connections to get an Ukonvarasa too.
There's a difference between actual difficulty and poor play design. The old HNM system was the later and instead of going back down the path of excluding certain players from content and gear, new methods of competition and reward need to be explored.
Everyone doing the same thing every day is silly. Why give NMs titles if everyone else on the server has it to?
Didn't you camp the same HNMs every day before?
Well, not that this is news to you, but these type of people are just epeen-driven idiots who need to play real competitive games and realise that pushing for non-pvp competition in this game is dumb. There is triumph in beating someone in a real game or a proper pvp setting, but over a claim? Get real. You're seriously sheltered if you consider it good and fulfilling competition.
Also, thats how SE wanted HNM, to be found by exploration. If they had a HNM that popped in any zone that you couldn't see on WS till someone found it/aggro it(like how Iron giants are) that would be wonderful, making it harder to find, you would actually have to find it manually. Not sit in a cramped area like kings or be able to wide scan it like SW/DI.
Clearly My Statement Went over your head. I apologize that you are unable to capture the sarcasm in someones who's given up on showing an obviously angry troll the light :)!
(This is in regards to my racism comment on the "Anon")
And i mean really, I look away from this thread for like, 1 hour, and You guys blow up 3 more pages >.>
I agree that it sounds like a really cool idea, but it's how they'd implement it without it turning into just a huge timesink...
Square made Sandworm and DI as horrible as they did because they thought nobody would actively camp them (full 6 hour windows) and just stumble on them, they were wrong. Also you know as well as anyone else most of the people (especially near the end) that camped DI/SW didn't have widescan...they just sat on(or ran past) the dead mob and had the few spawn spots covered.Quote:
Also, thats how SE wanted HNM, to be found by exploration. If they had a HNM that popped in any zone that you couldn't see on WS till someone found it/aggro it(like how Iron giants are) that would be wonderful, making it harder to find, you would actually have to find it manually. Not sit in a cramped area like kings or be able to wide scan it like SW/DI.
If Square found a way to hide dead mobs maybe what you suggest could work but not with the way the game is and how easy it is to abuse.
4hr window, i camped sw/di everyday till Lv85 came out, botg were 20-24 bar the SW skips occasionaly bc to many in Everbloom