I transferred to Asura end of March........omg I forgot what it is like to see people moving around, shouting for parties, stuff actually sells on the AH. All levels of people, not just 99+s and mules
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This is why I'd hate to be an mmorpg developer.
If they do merges the complaints will change from "do merges" to "I LOST THE NAME I HAD SINCE BETA!" or "I can't get XP, there are too many people" "I can't do content, there are too many people!"
Just look at all the complaints after ambuscade, people want to be surrounded by others...until those other people get in their way. Then it's not cool!
You're simply never going to make everyone happy no matter how hard you try, even in a 14 year old game like this one with only tens of thousands of active accounts remaining. If the devs were to refrain from making changes out of fear that they would receive criticism for it then they'd never change a thing... and get criticized for that, too. Damned if you do, damned if you don't, so might as well do what you want.
This is their official responense, for people who didn't see it:
So no, there are no plants to merge servers.Quote:
Merging Worlds don’t always come without downsides, so we would like to hold off on doing that until a majority of players are calling for mergers. For those who cannot wait, please consider using the World Transfer Service.
Right...
https://media0.giphy.com/media/12VCCoafv7lX1K/200_s.gif
...is what they looked like after saying they'd hold off on server merges until a majority of players call for them.
Fine, then add another player to the list of those calling for merges. Carbuncle is not pining for the fjords, it's stone dead.
Alright, free week. Surely this means a lot of people are going to be into the game!
https://i.imgur.com/wdQhFWr.jpg
https://i.imgur.com/nad94tM.jpg
...not.
But hey, apparently this is a happy, healthy state to the game because people can solo Apex Mobs?
Free week just started what and hourish ago? Give it time NA are still asleep.
I'm of the mind that if they have no plans to merge servers, they should abolish the server transfer fee and instead enact a daily cooldown. This would have the net benefit of allowing people to freely explore and find a server that's right for them, while those who worry about congestion could feasibly transfer with their friends to a lesser populated server and continue to play uninhibited.
Of course, I don't think anyone would argue against more "instances" of Legion/Ambuscade, Salvage, and various BCs. Which tends to be the general complaint against the merge request. Nonetheless, since cross-server play isn't a thing, LFG tools are bare bones, and general PUG elitism is a thing, people finding others to do what they want to is an uphill battle in the current server environment.
That would be a really bad idea for the community as it would completely destroy it imo. Not to mention issues with name stealing and it makes 0 sense for SE to do from a business standpoint.
On the contrary, happy players are more likely to continue keep playing, thus paying. "Just go to Asura!" is only going to work for so long, and the alternative of consistently paying to swap servers until you do find that match is simply a pill not many are willing to swallow.
Otherwise, we're not in 2005 anymore. If you're foolish enough to have something like an LS bank, you deserve every bit of risk that it's stolen. And short of things like +1 synths, most everything of worth nowadays is also R/E, which means once its in someone's possession, that's it. Doesn't matter if they keep playing, quit tomorrow, or jump to another server, no one else will be getting that given item from them.
As for name theft, well, I'm of the mind people tend to take that a bit too personally. Of all the potentially unique combinations of letters in the English alphabet, coming up with something decidedly "you" isn't as difficult as it may seem. No, not everyone can be Cloud, Sephiroth, Naruto, or whatever other "common" or "popular" name, but they also shouldn't be. And if you are taking that extra step to jump over with friends, you should definitely have an outside means of contacting them just so you can sync back up in the event your name is taken. I'm not completely heartless, though. Anyone who hasn't played in a year should probably forfeit a name's rights in the event someone does want it. Losing that isn't as tragic as, say, XIV's housing situation.
Exactly how I felt. The last free time, my friend's list exploded with people returning, even people I haven't seen in 7-10 years came back. This time? Not a single person online, both of my ls are dead empty except the occasional ~5 people in one :/ That's one thing that keeps me from fully resubbing consistently. Lack of people and what people there are, never do anything. I know that doesn't help the problem >_> but still lol
I have a burning passion to play XI, especially since the majority of mmos out are boring / plain bad and XI is still pretty good (though not as good as it once was), but it's kinda depressing to get on, see no one on, try to start something, get no one, finally see someone doing something, but then because you're not a blm, geo, sch that's geared to the teeth, then you don't get invited and you think "I guess I'll try to gear one of those so I can gear the job I actually enjoy", but then you run into the "you need this gear to do it" people, but said gear is from the content you're trying to do...
I know for a fact (done it multiple times back before everyone I knew quit) that my pup can easily tank pretty much anything in the game, it's just no one wants pup or to give it a try, at least from my experience. Maybe it's better on other servers.
I disagree over the name. I had to move before and my son lost his name and it hasn't been quite the same since. When he plays, he often says how he misses it, and I do too. Our friends still call him by his original name because that's who he was to them for so many years. Others quit because of the name change. There were other circumstances as well, but if you do love your name and lose it, it doesn't help.
Name aside, I don't want a merge because I like the server I'm on as it is. It's just about perfect for me and my friends. I definitely don't want more overcrowding and over camping anymore than we have now. In fact, I could take a little less, but the last thing I want is another forced merge.
I'm not against letting people voluntarily move if they want with a free move over forced server merges. Free voluntary moves once a year or so. I don't understand why someone has to have the ability to keep swapping servers over and over till they find a match. You need time to meet folks. Random jumping won't help. Maybe the problem isn't the server, and those people will never be happy? Why ruin other servers because of a few?
Personally I'd not mind a server merge. It is getting a bit lonely here on Siren. I've yet to encounter anyone who levels Monipulators like I do. If it'll help me meet fellow Monsters, by all means, merge away.
Well, personally I don't understand why people don't want a server with a lot of people.
I feel like I'm reading some FFXIV fans posts in here. "No! I'll have to interact with people and compete with them! The horror!".
I thought one of the things that drew people toward Final Fantasy XI over the more modern "MMORPG" was the ability to meet people everywhere, the fact that it relied on randoms interactions and getting to know new people through them. I want to reach the depth of Caslte Oztroja and meet someone and team up with him. I want to find that new player in West Sarutabaruta and help him. I want to see people doing all the kinds of different activities, and not just spamming Ambu because it's impossible to gear for anything else due to the lack of activity.
What's the point of a server with 300 people? Those are literally 5 groups of people. Why not just play a co-op RPG at that point? I'm honestly confused. It's not like a server can't survive 1,200 players on average, as Asura and RoV-period already prove.
I don't understand why you think 300 people is 5 groups of people, and I don't know why you assume I don't like playing with others. Do you know how many people are on every server? Why do people assume all servers are alike? And more importantly, why do you think everyone needs to be forced moved vs. being offered the choice of moving? Why is your opinion more important than anyone else?
Every night when I log in, I see plenty of people and see plenty of shouts for groups. I talk to friends, help folks who ask, even strangers shouting for a crafter. What do you do for your server?
Since its free for the next couple of weeks, just logged in and it is a ghost town, 500 people with most of them afk bazzaring stuff. They do need to merge the servers or something this is pretty sad. Checked about 7 of my random LS and one of them had 2 people the rest were empty.
Well, if there are 300 people, half of them are going to be AFK/Bazaar, you aren't left with much.
I dunno, I read you would even prefer less players if you could, so uh...Quote:
and I don't know why you assume I don't like playing with others.
I mean, it's not like even the most popular servers are exploding with players.
If they let me the choice to move for FREE I think I would take it, but I'm not gonna pay 20€ on the top of a subs to... play a MMORPG again? uh?Quote:
And more importantly, why do you think everyone needs to be forced moved vs. being offered the choice of moving? Why is your opinion more important than anyone else?
Bedside, why do I need to move, lose all the people I've know, to play a MMROPG because some people think they are playing FFXI: My private space edition?
Last time I checked this was advertised as a Massive Multiplayer Online Game.
Well, congratulation, Fenrir is an healthy status I guess.Quote:
Every night when I log in, I see plenty of people and see plenty of shouts for groups. I talk to friends, help folks who ask, even strangers shouting for a crafter. What do you do for your server?
As for what I do? I generally try to help as much as I can, especially returning since a lot of "gear up" events like Skirmish/Vagary/Delve aren't done in shouts/en masse anymore and it's hard to do even Escha T1 for them.
Other than that?
https://i.imgur.com/35tHAUd.jpg
Sometimes, it's hard to get even an Ambu group going on. :< Shouts for anything but CP parties are rare.
I'm not trying to hate on my Server, there are a lot of great people on Sylph (a lot of them stopped playing since ironically not too much to do) and I'm still having plenty of fun when things get going, but it's a fact that the playerbase is slowly, but surely, diminishing.
I checked last night and 500+ were on Fenrir. I seriously doubt half of those were bazaars, but even if they were 250 does not seem like a private server to me. Do you really have to have 1200 people online to consider this an MMO? How many can you group with at a time?
Just because I could take less congestion doesn't mean I don't like to play with others. I'm just not fond of queuing and hunting for camps. Things are nice now. I run into congestion often enough, but it's so much better than the old days when we fought for camps, gods, dynamis, etc. Don't get me wrong. I loved the old days, but it wasn't all sunshine and roses then either. You waited for most everything. I feel like some folks think pure numbers will make them happy when they need good people willing to start and join groups.
I'm sorry you're not happy on your server, but I think it's wrong to mess with all servers because you want more people and would rather force everyone to merge than move yourself. MMO doesn't mean everyone needs to be forced to move because you want them to. It means a lot of people get to have fun together. If SE gave out free transfers, the people you know could move with you for free too.
It seems like if some servers were too small, SE would want to shut them down to save money, so maybe they'll merge a few smaller servers. I don't want mine to be merged.
250~500 online is pretty bad for a MMO like FFXI, they really need server merge.
Even with however many people are currently on, always half of them are inaccessible.
If you were to take 1000 people online, half immediately are 2boxes/triboxes/pocket whm&geo/afk's, then another half of the remaining are jp (varies by server etc), so at any given time a person trying to accomplish something has a really slim chance of doing it.
Merges are STILL NOT THE ANSWER, I hate to be basically the only voice of reason on this, but seriously, merges, only create problems. What there actually needs to be is transfer fee negation. The ability to play on a deserted server, to do the things that you want to be alone for, and the ability to join a real server for "content".
Nothing would be better, than logging in to a dead server, and doing Ambuscade/dynamis/trails/farming/etc but then you have no chance of getting AHable gear/clears/endgame. And vice versa. Being able to wake up and log into dead server and farm, then log into real server when you want to do content would be absolutely perfect, hence, will never happen.
Merges just piss everyone off, and give you twice as many afk and undesirables.... You think that if your dead server merges with another dead server, shouts will suddenly spring up... sorry, it won't happen.
That's right, emphasis on "a lot" and "together." ;)
Asura is almost always above 1,000 accounts online, sometimes getting up over 1,400 at peak hours, at least when I've checked, and yes, even with that many people online half the accounts are still idle in towns, but you're simply wrong to imply merging servers wouldn't bring about more activity. Create a mule on Asura and that $1 will show you just how different things are from one server to the next. The higher population makes a world of difference in an MMORPG like this.
As for playing on deserted servers... sorry, but that's not the voice of reason, that's the voice of laziness and fear if you ask me. Competition drives us to be better. Too much competition at a popular farming spot? Send them a tell, make a new friend, grow together, or maybe improve your methods for farming your materials. Better yet, use it as a chance to explore the world for a different way of making some gil. This is how things worked back when we had thousands of players online at all times with people in every zone and we were all better for it.
I understand congestion fears, truly. However, I'm not sold on that being the sole reason to not unite people. Keep in mind, XI lacks a lot of the convenient features of more recent MMOs like better matchmaking tools and cross-server interactions. Since these are probably off the table due to spaghetti code and all that, it's why I jumped directly to the free transfer model. A player really looking to make it work would then be able to freely roam while taking advantage of sites like this or others to help find similarly minded players. And while you could say they can do that now, the real sting is dropping the money to find things just didn't really work. Someone might have the tolerance for this once or twice, but not everyone. I'm simply against paid transfers because Rift spoiled me in this regard years ago, by both abolishing them and allowing someone to freely jump servers whenever without actually changing their home server. And if this is truly a big money angle from SE in XI's current environment, I'd almost be inclined to call it shady.
Anyway, congestion issues can be fixed. They just have to try. Not enough Apex camps? Make some more and with mobs people will fight. Lord knows a vast chunk of Adoulin is going majorly unused. Figure out something with the Legion zones where the retired servers can be retasked to handle the greater load. Double or triple the various VW pop spots so campaigns like this don't wind up so crowded. What do you really want after that? Or is it more, "Someone's gonna come and kill my money making!" kind of fear? Because I'd argue this gil/augment economy probably isn't the best possible endgame we could be working with, especially with Skirmish being out of the popularity loop.
People won't be happy till this game is dead.
I'm seeing alot of arguments just skimming over all the posts here, and valid points brought up on all sides concerning the drop in population of alot of the servers. Simple fact of the matter here now is that something does need to get done whether its a server merge, or either giving everyone a one time free transfer to move to another server or just removing the world transfer fee.
I only play now during the free log in campaigns simply because my server Quetzalcoatl is literally dead, there was only about 265 people on that server when I checked during this last free log in campaign. When I stopped playing there was less than 1000 people left on the server and no one did shouts for anything anymore its literally been dead for about a year and a half to 2 years now. I can remember way back when there was over 3000, 4000, and 5000 players on the server yea sometimes things got a bit laggy in busier areas but it was always very active. From what I've been seeing there is alot of servers now that have basicly died out and lots of people like me that have or are looking at stopping playing because of it and feeling tht we shouldn't have to pay to transfer from a dead server.
Personally i think if something isn't going to get done about a server merge or removing the fee to do world transfers then Square Enix should just be shutting the entire game down. It was a great game but its become a shadow of its former glory!!
I wonder how much more willing the dev team would be to undergo another round of server merges if they were able to delete characters that failed to meet certain criteria beforehand, such as having accumulated X amount of playtime and having been active at least once in the last year. I imagine the headache caused by the large scale character renaming process associated with a merge would be much easier to bear if that were to happen.
Having survived one server merge, Hades to Cerberus it was't so bad, it was nice to see couple thousand + people playing, big headache was the dynamis schedule...remember those. I immigrated to Asura end of March, Cerberus would have 250-300 people listed, you would go to Jueno and see 2 people moving...use to be lag city. I made mules and played on several servers before going to Asura. $1 for a test run was easy way to see what is going on. I play solo now, had my fill of 7 days a week every evening end game runs (but I'll never forget the fun and drudgery of getting Dio), most of my friends were young and now have families (I'm old) so they are no longer playing. But their is a warm fuzzy feeling see people running around everywhere, even in Bastok.
The dynamics of the game has changed, mainly because the players as a whole have grown up playing this game, rl has a way of interfering few have the time to be in game for hours. I agree a merge would be a good thing, but even better would be for SE to have a free transfer period and let people readjust the servers, self leveling you might say. Only one problem, what if only 50 people left on server...do you force them to move or automatically move them. I can see other problems with free transfers so not sure what the best answer is at the moment. But I do think something needs to be done.
Just thought of another old time thing, remember when you couldn't find a camp in the dunes.
One thing i have thought about with doing free world transfers is that I think the world transfer system is set up for both FF11 and FF14 because both games are run through the square enix account management.
One idea that had gotten formed on another thread I had started was to do some type of expansion/add-on/quest idea where you could go back and forth between FF11 and FF14 and either your character from the one game gets converted to the equivalent it would be on the other game or you have a character made for both games and can switch to that character while in a lobby that is set up in between the 2 games. That could improve the server populations for FF11 by people wanting to return to FF11 to play a little there as well as players that are currently on FF14 that have never played FF11 to explore and play FF11.
That was actually one of the early ideas SE was kicking around during the 1.x days, a way to link your new XIV character/account to your XI one so that you could basically walk through a shining door in either game to transition to the other one. In the end they gave up on it as being far too complex to mess with, to say nothing of oddities arising from trying to launch two different engines from inside one unified UI. Would have been pretty cool if it could have been pulled off. Maybe we'll get lucky and someday they'll have an opt-in rebuild of the game that uses XIV's engine/UI at least.
Thinking about it now I think I recall something about that from back then, but if they set up a lobby for the transition where you basicly log out from the one then log into the other game, it would be similar to doing stuff through the mog station and selecting something like add crysta and it switches you over to the Square Enix account management page to do it.
I've never heard anything like this. Any source?
As a one-way passage, it could easily work. As a two-way door, problems would be had. For instance, XIV wouldn't have to use XI character models, they could just use XIV character-creator presets that closely matched XI models.
It can't be any more than cosmetic similarity of characters, as the gear and mechanics in XIV have always worked very different from XI (fulltiming a set, vs macroing in pieces)