I feel you Andro, I came back because in the first time in 13 years BST were occasionally welcome in some group content. Now we can't even solo effectively. My half as well geared thf is twice as good as my bst now.
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I feel you Andro, I came back because in the first time in 13 years BST were occasionally welcome in some group content. Now we can't even solo effectively. My half as well geared thf is twice as good as my bst now.
As people have said already, this doesnt fix any of the "reasons" many people have been making up in hopes of SE nerfing BST (i came back @ may and bst got nerfed 4 times already if i remember right), SE just went extreme on this so the countless ppl QQing everywhere would shut up.
This is more annoying than anything else, having to be 5.5 from the pet farming salvage or dynamis is just tedious lol, for the rest i've been using /nin and its just an in-out of the fight range, instead of lowering the range to say 15" or something they just decided to do this and "make the master join the fight".
Funny enough, all the people that criticize bst either dont have it leveled or claim to have elitist geared bst with 0 JPs earned (like some wishful thinker in another forum claims lol) but when it comes down to balancing stuff, why bst?
When i read everywhere "i saw 2 BST kill the T3 fairies in escha-zitah very quick" or "razor fang does 20-30 dmg!!! and dont post the complete situation just gets me mad.
2 BST capped on JP (currently) with good gear and using their 1h and runwild/spur can do a lot of dmg yea but ONCE AN HOUR, it isnt something you cant spam every mob and it isnt something every bst can do since most (sadly) stop at the 100jp mark.
Also when ppl mention GEO buffs buffing bst pets big time well, geo buffs every single class like cor but what about brd? BRD buffs are a monstrosity from properly geared players (i got a rem brd in my static and her buffs are simple way too OP), did i ever see a bst mention anything about that? nope.
Now lets see (in my opinnion) classes that are way too OP compared to bst:
- Blue mage: Well here comes the sugar job for SE next to samurai, what can i say about blu other than hello mighty guard. Single job that can achieve almost every trait in the game at its maximum level from other classes, can self-skillchain/mb, has enough cures + status debuff/heals + utility stuff to reduce the amount of ppl you would need for any event to the minimum.
Can cap delay by itself without any other support (and i think the only jobs that can do that if im not mistaken are rdm and nin+dnc -maybe-), can cleave mobs faster than any veteran bst, can do any bcnm or content of any kind without much trouble and can be self-sustained for very long periods of time, can literally cover any spot in the game job wise efficiently without sacrificing anything (specially at 1200 JP which basically turns BLU in the single most-OP job in the game).
- Samurai: Well about samurai all i'd say is the day of the update went to a dho gates and did the new mobs with a mb setup + koga sam/brd and the sam was spamming lv3 skillchains like if it was candy, no other job in the game can do this so quick and efficiently (and so strong, 30 secs per mob that has 140k+ hp is ridiculous).
- Nukers: I saw nukers to cover blm-sch-geo-rdm, MB setup is the single best thing you could do to kill stuff fast and with 0 risk, if your group is good means NMs dieing in 2-3 volleys max, 1 minute of work on ANYTHING (and i know this firsthand because sch is 1 of the jobs i use too for this purpose), i still have to see any bst setup kill things faster than a MB setup.
Do i want these jobs nerfed?? nope, why would i want it? i benefit of them all and if XX job/person outperforms me so what?? Now all these people that are happy now with this "bst-nerf", what do you all gain with it?? if you suck at your class, you gonna keep doing it no matter how many nerfbats XX job gets, there are several jobs that need at least their 2h WS adjusted badly and all people can think is "waa waa only want bst for everything", the only thing the range we had pre-patch gave to the master was safety because the master cant melee like most jobs and if you wanna do it, go and build extra sets just for the niche fights you were supposed to melee lol.
Im sad about this patch @ bst because many ppl i know in-game literally quit BST for good but hey, i endured being a BST at the start of this game where i had to EXP in onzozo or ifrit's cauldron for a very long time so this is just an annoyance as i said.
Oh and 1 last note before ending, the argument of "BST is expensive!! we should have some kind of edge" is quite logical (same way i understand shooting jobs), every reward or call beast i press costs me gil while the blu next to me plays with the maximum advantage possible without spending, is it fair? remember bst have been getting nerf after nerf the last 3-4 updates, when is this gonna end?
P.S.: There's too many raincloud players here!!
I want to say that SE increased range for SMN JAs from 15 yalms to 20 yalms.
Can you do the same for amount for BST? from 20 Yalms to 15 yalms?
(7 yalms is ridiculous).
Having to constantly maintain such a short distance from the pet in order to use any command is just plain annoying.
Its not fun to play.
Which is actually worse than a nerf to be honest. It feels like an act of sabotage and needs reversing.
I agree it feels like a knife in the gut.
I heard people mocking bst last night, and have seen others cheering that BST is useless now. I don't understand it. All jobs should be fun. No one should take pleasure from the pain of others like this. I always thought FFXI was a step above other MMOs because it required teamwork to do so much, and people formed a bond as they pulled together.
I'm sad for my bst, but sadder in general at how this game has become. There are other MMOs, but there will never be another one that was as good as this one used to be.
Just wanted to post to agree with the people here. This is not a proper nerf. It simply makes it very irritating to play the job. It's not fun when you're constantly limited by an extremely short range and Ready silently stops working when you switch to the other side of the mob. That is bad.
Job balancing should be done objectively and equally. It shouldn't be done because some people get loud and others get silent. I don't think SE would have made such a drastic change were it not for people complaining. (Like the beginning of this very thread)
That's a problem, because whoever is loudest will get whatever they want. And that will never be fair.
It's not that hard of a concept to understand. SE wants you to stand next to your BST when you go to kill stuff. So do it. If you don't want to play BST that way... then don't play BST.
SE wanted to please a few ppl that thought BST was overpowered is all, actually a properly geared BST will not stand up to a mob too much better than a BRD, so go stand right next to every mob, every fight and see how it goes ^^
A properly geared BST is for pet, not player, and it shouldn't be about making the job unenjoyable, undesirable or untenable for players and force them to find a way to deal with it ~ if they wanted to scale it back then scale it back, not completely ruin and change it so drastically it is broken. If you don't play the job, you just don't know what they did. They completely kill our fun for the job, they utterly ruin our fantasy of it and you say don't play BST? Should I play what you find enjoyable or me? What are we paying for then? What are we playing for then? If they nerfed BRD so drastically I would empathize, not criticize. I find that sad.
I find it sad that you don't catch the clue that you have to evolve with the way game changes. BST is supposed to fight alongside its pet. If you don't find that enjoyable, then you are playing the wrong job. The job is not broken, you people with your mentality are what is broken. BST can stand right next to the pet and melee, you just want to play the job killing very high level stuff without the aid of a WHM. That is not the intent of the job.
That's funny, here I thought I did it for years.... Oh, wait... I did. No invites. No party. Solo. It was pretty much forced exile and now they want to change it? We are in end game, you don't flip the script on something after so many years to Finally suite your vision, you let it play. You really have no clue do you? After 12 years they want to change it up? No, I have enjoyed and played that job for years, now they did a 180. Not the same job and I hate it. As well as most others who play the job. If you don't play the job, where is your argument? We pay to play it, you are just a side liner acting like a troll.
Let me explain this simply to you, and hopefully any devs reading this:
Under this new system, the pet is like a ball-and-chain, anchoring you to a small radius outside of which you lose half your abilities.
This is not fun to play. Its just a chore.
Particularly as the master does not have absolute control over the pet, which will follow a moving target (such as when the backline draws enmity) of its own accord, forcing you to follow it around like YOU ARE THE PET. Add in conditions such as bind/knockback and it just becomes more bother than its worth.
The issue now is less "can I do this on BST", more "do I want to subject myself to the annoyance when virtually any other job can accomplish the same function with less hassle."
Its not that hard to understand, players who have loved the job for years don't like the sudden change and don't want SE to keep it that way. if SE is listening to players, they should listen to advocates of the job, not players who for some twisted psychological reasons want to hate on it.
Shift damage and defense to the master. Give us MaB +100 so we can Cloudsplitter all the things.
I couldn't have put it better myself. I feel like I have more control over my wyvern as DRG than I do with my pet as BST. This should not be the case.
The fact that you can't even position yourself behind the monster and still heal your pet is broken. (Yes, sure, you can do it if you very carefully position your pet, but that really shouldn't be necessary and, more importantly, it's tedious and not fun.)
And to any non-BSTs who think this was a great change and we're just complaining that we were nerfed: I personally don't care one bit if they nerf the heck out of BST. Pet damage? Nerf it. Ready recast/TP requirement? Sure. Go right ahead. Heck, I'd even be fine with going back to using Sic for jug pets if that's what they wanted to do. But this change is like removing shadows from NINs because "it's not how we want the job to be played anymore" - it greatly changes how the job can be played and just turns your stomach if you loved playing the job as it was. It's a great way to lose loyal players.
TLDR; The game already has Dragoon. We don't need another job that does the exact same thing.
The most sensible compromise would be to make ready damage relative to master proximity, either by applying an atk/m.atk penalty according to range, or more likely an acc/m.acc penalty as that would also affect enfeebling ready moves.
The range limitation on reward needs relaxing, and the ones on RW/Spur need abolishing altogether as they are just pointlessly annoying.
I suspect SE may consider this when they see the activity heuristics come the end of October. There's been a noticeable drop in activity already on my server and I suspect its going to get a lot worse once this month's campaigns end.
Applying a change like this after the Job Point system encourages specialization on a particular job is really sticking in a lot of folk's craws. Not to mention the September patch has added a lot of high difficulty content with largely unexceptional rewards.
As many pointed out, being chained to our pet is a fun-sinker thing because every person that cried about BST was about the damage we can dish out and that didnt change 1 bit so i think more than people thinking "people needs some small nerf" it comes down to
"how can i be outparsed by a BST!!! NERF NERF NERF", this is total bs tbh.
And things like these are very detrimental for square-enix, me as a player wont recommend any of my friends, communities etc., a game where you could play XX class for 12 years and suddenly getting a nerf and making it non-fun to play, i really hope SE thinks twice about this because FF11 is on the downroad now and ppl that quit because of this BS wont go to 14 to try their luck lol, i wouldnt.
And to give you an example how far how the range nerf works, ill give you examples for another jobs:
Imagine:
- Ninja without utsusemi
- Blue mage without the 100/1200 JP gift
- Black mage without fast cast
- White mage without -cure casting time
And so on, i could keep going but i think this gives an idea how a fun-killer these kind of nerfs can be, the job is still playable of course (i do it daily) but having to chase the pet when multiple enemies attack it and there's casters making the pet go back and forth is just annoying.
Nerfing pet moves potency on debuffs and spur were already big hits for BST but guess the ppl that cried out loud didnt stop til something absurd like this happened.
Hope this is reconsidered.
P.S.: And please skip hating comments, i pay to have fun with the jobs i choose and not the jobs ppl think should be standard (sam rng ranged setup bla bla), when you go to a restaurant what do u choose? what you want and not what the guy on the next table tells you so this is the same.
I rarely post on any ffxi forums but here goes my opinion. Beast Master was the only reason I've played this game for over a decade. Every since I heard the news about the Beast Master changes this last update I haven't even bothered downloading the update. I have absolutely no desire to play and quit frankly feel betrayed by SE. After all these years they ruined my reason to play right at the end. It makes zero sense. You can't play the job this way and I'm not even going to try.
/comfort...
My sub ends tomorrow. Each day, I've checked out the forums hoping for some word from SE that they realize they made a huge mistake and would fix it. I love this game. I have six 99 jobs and various ones spread between 50 and 90. Doesn't mean much in this day and age, but I enjoy leveling to 99 so I don't leech. I have 7 crafting mules because I love crafting. BST has never been welcome in end game, and I've been fine with playing other jobs, and adapted to the BST changes over the years.
So I logged in to check out the changes, then tried to focus on other things. Prior to this, I had been duoing blue with my son some, and helping out a friend who just came back to the game anyway (like an idiot I encouraged him with how many GREAT changes have been made to be more casual friendly, and he now enjoys playing again...).
But this change is so bad and unreal, I can't get past the feelings this change gives me. I can't decide if SE really doesn't understand what they did or if they intentionally wanted to kill the job. I'm not sure which answer I'd prefer either. I'm disappointed at being so close to the end of updates with a game that I've loved this long and leaving now, but I feel betrayed too. I hate SE every time I log on now, and every time I hear people cheering at the pain of BSTs.
I bought the collector's edition of 14 and stuck with that horrible original version as long as I could. I played ARR as well and always figured when I had completely exhausted FFXI, then I'd probably go back to try it again. I know I would have tried whatever new mobile platform SE put FFXI on. Now I will never look at another SE game, period because this is such a betrayal.
I agree 100% this nerf is so bad it makes me want to quit as well - I've played bst as my favorite job since the day I started several years ago (well as soon as I could anyway) - this reduction in range is so bad I can be standing next to the mob and although pet is attacking (from a different side) I'm out of range to use pet command! What is wrong with 1/2 measures when making these changes instead of something so drastic?
Several members of my ls haven't logged on since the update including our only aymur :( . Some others are considering quitting. And for the ones that are still here we've all predictably switched to other forms of ranged dmg like mages or pup/smn and the support for those
I was fighting Warblade Beak today, getting Handler's earrings.
fun fight... except, I could rarely use ready moves. I had to keep running around... now, you may think thats normal... except. Pet was Zhivago.
zhivago was Melee'ing the NM and so was I.
I was directly BETWEEN the NM and my pet, both of us Melee, and I was too far from pet to use Ready moves. I had to back AWAY from the NM in order to get close enough to use a Ready move.
Its ridiculous that with even a medium sized NM, I am too far away from pet, when I am melee'ing and DIRECTLY between my pet and the NM. This is not like I'm adjacent even. I am right BETWEEN.
It makes the game feel really BUGGY.
I dont understand the mentality of a company that wants people to pay for a soon to be "ending" game (no new /major content more then likely) yet...do everything in their power to remove fun and enjoyment lol
It is so backwards, it makes no sense. If bst was sooooooo OP (it wasnt though) then boost the other jobs somehow to match..never EVER nerf a job a couple months before content ends Oo .....wow. Blind loyalty is a thing of the past, please dont count on it nowadays.
Nothing in this game should even be group based anymore. There is not enough people SE! Having a group should make things a lot easier but not a necessity in a game that lets face it...is ENDING. It will pretty much be replay only status, thats it.
Trusts are OK..but not even close to where they should be.
ffxi holds some of the very very best memories for me, not because of content but because of the very rare decent person I have met in game. Those memories wont hold ppls subscriptions ...but idk making 99% content achievable and enjoyable for any single job certainly would help.
Bst needs to be reverted 100%. Was a huge mistake on their part, unless their goal is to lose more and more of those limited number of players we still do have.
Just my opinion I know, but........lets see
The funny part is that you are actually penalized for bringing more people by giving the NM a higher HP pool and having to share drops with more people.
I'm a PUP and horribly geared at the moment. I've been laughed out of parties for not being able to perform as well as other jobs and they've all told me if I want to play a real pet job, to go either BST or SMN. I stay with PUP though because I like it and it meshes well with me. Still even though I'm jealous of how easy, yet expensive, BSTs can have it sometimes I don't think this recent nerf was fair to BSTs. I think a 5 to 10 yalm range is more than fair for Ready! commands. Also if the game wants to boast the "Peak of Experience gained" I would say add a job trait then that extends that range as you go up in levels. It would give the feel of you growing with your pets so that you can use the command from different ranges as you get up in levels. But if I can deploy my pet from within the Spell casting range and have them go after a mob, Bst should at least need half that distance to use the Ready Command.
It's a shame so many paying customers, who play BST are leaving the game over this mistaken decision on SE's part. The nerf needs undone, asap.
It seems SE has locked the other thread and perhaps because the thread was a little abrasive or negative towards SE.
I want to calmly and collectively state some issues with the 7-yalm range and I hope SE replies:
The 7-yalm distance is still a usability issue from the perspective of BST-players.
The proposed fix only makes the 7-yalm distance visible by a cursor, using <stnpc>. SE has also preserved <me> with /pet commands to make sure our macros still work.
Using <stnpc>, we are forced to physically look at our pets and make them visible on screen. This is a shallow fix for the problem mentioned previously: Pets within 7-yalms, but not visible on screen will occasionally not execute their ready moves! This still result in "out of range"!
All this "fix" does is artificially notify us that we're out of the 7-yalm range to perform /pet commands and force us to look at our pets on screen. These are not fixes for the side effects introduced by forcing a 7-yalm range.
My opinion is that BST and SMN should be swapped from previous levels to say: 16 yalms for BST and 22 yalms for SMN. (SMN was updated to 22 with this 'fix').
I hope this explains why the proposed fix is a terrible solution, to the problems introduced with a 7-yalm /pet command range.
I hope you find this feedback constructive, as all we really want is to enjoy Beastmaster as so many of us have, for the past 12-13 years. :(
Thank you for your time and consideration.
I agree with what Gydion said. The current range for the majority of BST pet commands makes it much more difficult to utilize the job effectively than it should be. It seems rather absurd to me that if my pet is on the opposite side of the same monster I'm fighting, then it can be entirely out of range of any of my abilities. At the bare minimum, please raise the range to 12yalms.. That should be enough distance to stand behind my pet's target and still be able to interact with it for the vast majority of non-boss targets I would think.
I understand that SE wants us to be fighting alongside our pets, but simply looking at what's available to the job tells me that there is nothing for ME to do except: Auto-attack > Weapon Skill. :-/ If you want to force a particular playstyle, please give us some reason/benefit to doing so. As it stands currently, I can not come up with a single positive to meleeing as BST that is not outweighed by the negatives incurred by doing so. There are many ways that I can think of offhand that might tip the scale at least closer to parity, such as converting our attacks/TP into healing/damage for the pet, or some form of combat bonus from skillchaining with our pets, or even simple self-buffs on short-ish timers to give us something to do while auto-attacking, but sadly, I rather doubt that SE is going to want to bother adding any actually new job abilities or traits at this point in the game's lifetime.
I will ask that I at least be able to play the job effectively when done according to SE's stated playstyle.
As a returning player, I never thought I would see the day where people were calling for BST to be nerfed. But here it is, the situation is reversed where BST is highly desirable while jobs like WAR and SAM, to quote others, have "aged poorly." I would be more incensed to argue that this is just job favoritism all over again and that it is not good for the game...
...but for 3/4s of this game's life, BST was routinely ignored and rejected from group play by the community. Even if I agree to the sentiment that it did not really fit in with traditional endgame, it did not deserve the disparagement it got back in the day (seriously, being told by Nyzul pickups that they need "real DDs"?). Since I just returned, I'm working on one job at a time, so BST is just going to have to wait. But I'm not inclined to join the crowds talking about how unfair this situation is. Because "lolBST" will forever be burned into my core.
Indeed Ketaru. Beastmaster is powerful and popular today, which is a far-cry from the original Beastmaster introduced in 2003. (It was very common for Beastmaster to be perceived as a 'solo job' or a 'waste of party slot' in many group activities). Today, however, you'll find that Beastmaster's are forced to stay within 7 yalms of their pet in order to execute ready moves. You'll find that Pet abilities execute randomly, as your pet must be visible on-screen and within 7-yalms. You'll have to use <stnpc> to be certain, but that is poor indicator for pet distance. (Also the sizes of monsters and pets makes getting within 7-yalms incredibly difficult.
Today, we hope that SE considers a more holistic and permanent solution to this problem.
So as far as I can tell ready is still horribly broken? Like I just tested out standing between the target and my pet... not other side between the 2 ie I was closer to my pet than it was to the mob which was around 5.8' and ready moves still wouldn't work.... so yeah that was fun. Tell me again SE how this update was about getting us to the front line because my "I believe" button is broken
You've been playing long enough to know that nothing they do has a legit reason. The only reason is "too many people used it" It's only a matter of time before another magic nerf too.
Your correct Dasva. BST JA's are so random and broken that I avoid loading it. SE has told us several times that they think everything is going great and they have no interest in adjusting anything so even though JA's are random and very very frustrating, they don't plan to make it work again.