I have one word for this. WOW!
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Seriously... And you won't even give bst a reach around...
We ask for effects from food, songs, and rolls and all we got was some mochi....
Anyone else saw the post I made about "Please sir, I want some more?" I feel like that even more so.
SE, if you hate bst so much why did you even put it in the game?
My avatar name says it all.
As a career bst, my initial thought was bst and pup, however, blus were also in the dumps, it is well deserved. Bravo blus^^
We do not know what they have in store for bst; I am in a wait and see mode; not gonna go bonkers, bst adjustments have not been announced yet.
After playing with the 3 new spells i am very happy with them, but 2 things erk me, both about the spell subduction, first off another spell with no wsc so burst affinity has no effect on it, and second while the spell animation has an aoe around the target the, the spell itself seems to have the aoe based around the user... it just looks a little funny is all, still for 27 mana 2-4k dmg isnt bad in a nuking set, and that gravity is amazing >.>/
Yeah, I wish the range of subduction was a little longer , but the fact that I can just cast it once then run away and have things depop is great (works In delve /skirmish NM), totally fantastic spell thank you SE!!
And erratic flutter.... WOW thank you for the wonderful surprise!!
Occultation 1 min 6 seconds
Occultation and erratic flutter 36 seconds!
Well done!
Don't forget your elemental obis! And /sch!
Greetings,
I have a couple more things to share regarding blue mage. :)
- The need for accuracy and magic accuracy at the same time
We understand that when fighting high level monsters there are quite severe equipment requirements when trying to land the additional effects from physical blue magic spells as you need to have both physical accuracy and magical accuracy. The development team is currently looking into adjustments for this.
However, battle balance-wise these stats are extremely important, so in the event we were to add both of these stats to a few pieces of equipment, it would cause them to become extremely strong which would then in turn reduce your choices for gear selection. Due to this, we’ll be looking into other ways of bolstering magical accuracy for blue mage other than equipment.
- Newer spells and Burst Affinity
We’ve been seeing requests to make it so the magic-based blue magic spells introduced post-Adoulin can be used with Burst Affinity. The spells added after Adoulin have a lot of power on their own, and in exchange for setting their base power very high, we’ve made it so status modifiers cannot be applied. Due to this, when using these spells with Burst Affinity their power does not increase.
However, due to the overall adjustments made to weapon skills in the June version update, we expect there to be more opportunities for skill chains, so we would like to look into revamping the status modifiers.
I'm not sure how to reply to this. Um...Just reevaluate all our physical spells so that way ya'll can fix our broken spells.
You admit that we have to struggle to land our damages and effects... but giving us the right combination is too overpowered ... and drive us to restrict our choices ...i'm sorry to say that but this is what defines the METAGAME , and the problem is that FFXI got one just like every other one MMORPG.
If you want to be the best you often have to get the best items in slots (and of course master your job) , being "versatile" / "exotic" / "original" often drives you away from the top even for gifted players .
Other Ways to Bolster Macc for BLU other than stuff let me guess
-JOB points : want to solve your issues little BLU ? grind more and more and more ..
-Food : Sacrifice your atk /acc / def bonus for Macc ...
-Job ability : Everyone else will cry
- revamp convergence or merits : no way ... too old mechanism...
- Another spell ? : even more pressure when setting spells .. (remember 20 spells max)
- other jobs : Ok cool we will become even more dependent (remember camate : "you BLU can be awesome when overbuffed = you need other people to get stronger)
To be honest the only way to bolster our Macc would to to couple it with the "blue physical potency" merit trait but it would "reduce our choice for merit selection"
the dev team will never accept that , won't they ?
Mmm the dev team set their base power so high that a blm can outdamage those spell with a single Tier II spell ... (note i'm glad we can equip the hagondes gear ... at last we can rival with their Stone I)
Moreover one of the updates totally broke our added effect on older spells
To resume we have new "nerfed" spells with nifty effects !... which don't power-up with BA
and old spells with broken added effects ... which works with BA
You are right ... Due to the june version update , there will be more opportunities for skillchains ... but you know what we will probably be a part of them because : TADA magical based weaponskill HURTS HARDER than our spells !!!! and icing on the cake it's way more MP efficient ; faster to cast (and charge since TP generation is rather quick now) , and easier to land ! (oh and no need to be a BLU to use them)
I wish good luck to the dev team to make our Blu magic² spells sexier than they currently are . and i just want to remind that we don't ask to pwn everyone , we just ask to have a chance against other "standard picks"
I guess I must be ignorant to how BLU spells work. I thought the accuracy and potency of your physical spells were determined by the same stats that determined your melee accuracy and potency. This is why physical blu spells suck when I am mainhanding a club, rather than a sword. So any time I have eaten sushi, it has had no impact at all on my spells? WHY? That's just dumb, and it would definitely not make BLU overpowered to change this. We would still be one of the weakest DD.
There are two parts to physical blue spells with an added effect, like sudden lunge for example which has a stun effect.
You are correct that the accuracy of the blue spell, whether it will even land at all or not (or all hits of it if it is multi-hit), is determined by the accuracy of your main weapon and stats.
However, the added effect, which is magical, is determined by magic accuracy, not physical accuracy. So blue need high magic accuracy and high physical accuracy simultaneously to land the physical damage and also get the added effect.
So I found mavericks postings on the blue magic description for two particular job traits and maybe a few others to be pretty cool and too interesting not to post here for your insights on it here as well. Here is the link and tell me what you think about it under this thread after reading through it as well. ;)
{click on the word link to get there if you didn't know, just in case!}
So I'm taking this script of a paragraph from my monstrosity post simply because I wanted to bring all those who play blues attention to how I view blue and bring into focus slightly with this post:
Originally thought of posting this under the logical thread name of Broken/Useless BLU magic but I decided on that It could still fit best here and so it is: I wonder to fix the older spells if there plans are to add new permanent job point/merit job ability traits to fix the issue of the older spells before Adoulins expansion pact exited or not? What do you guys think of this or do you guys feel this be a route the team would take to boost older spells and event as a fix for some of the older blue mage spells we have in our use but may not using because of there less effectiveness except maybe in some cases to set job abilities??
Love to hear back and i'll be waiting to see some of your replies just as much!! ;)
They've already replied back concerning old spells. There will be no fixes, they'll simply be adding new spells that are designed to replace old spells. Not that this will cover the whole ecosystem in a timely manner, or allow you to have access to quite the breadth of useful spells that you could have, but it is what it is.
Yes, I saw this in another blue-mage thread somewhere but it wasn't posted by Calmate this time with the announcement after writing about it in my post. Mainly now all they need to add to make newer spells even more awesome is a feature called unlearn older spell or at least give us blues delete old spell feature simply because there replacing them with newer spells and folks now taking up blue will have to and should avoid learning the older spell's simply because newer spell's will be better then the older spells to have them all replaced over time with job traits included to each spell alone. ;-)
Just as the dev team see's it as without no compensation for those of us who took the time so long ago to learn the becoming worthless older spell's. Now all a blue needs to do is bam there blue to 99 and only then they should be learning just the newer replaced spell's. just how I see they are basically laughing at us older blues from a far into those who did learn those now stupid old spell's before Adoulin's added on expansion. Please at least give us a spell removal feature for your added new spell's coming in feature, Thanks dev. team.
Edit: Look for reason of my edit section for the notes!!
Dude, you just love to see your own typing, don't you? And then to plug your own threads wherever possible...
No, I'm saying that people that want to read what people are saying about BLU, will read through all of the BLU forums. You don't need to reply to one thread, then go into all the others telling people to go and check out what an awesome post you just wrote in another thread.
People love to hear other people's ideas, but try and keep them short and sweet. :)
And try and refrain from quoting/linking yourself... it just gives off that aura of "I love myself" and nobody cares for that. Once every now and again is fine, particularly if it's a link to a thread on an external site, or one in an obscure location, but there's no need to link to another thread at the top of the BLU forums, as most people will read it when it's had a new reply in it anyway.
Fine then!!! You Win!!!!!! I'm done!! HOPE your happy for peeing me off with your bullying perfectionist attacks on me and I don't take it kindly about it! I don't ever fudgen think my thread's, posts or replies are awesome and only fudgen reason I do it is to make the point clear and I don't think you get it at all. I dont do it to just to show my other posts in other threads either but do it knowing there may be newer folks who have stumbled onto that one thread and haven't searched for the other blu/other threads yet and it is totally optional if they rather click on the link that i've made clearly seen/visible or not as well. i'm not saying anymore for i'll probably get kicked for what I have all ready said here, /bow!!
Don't leave dude! Some of us like your posts
thank you for the comment and I will stay on the forums then. Funny thing is I even got booted from my ls today but not by the LS-Leader while finally getting to the VW Pil fight and took me quite some time to find all of my processing spell's listed on a website before heading out and it also took quite a bit of time to find them all through a too huge of unsorted list, plus equipping my current spell's and then equip the processing spell's that I website searched for as well. So I guess I remain LS-less for now and hope to catch a yell for certain things when needed provided they'll let me join-in as a blu to do them.
Well I do like their idea of putting job traits to one spell and lower equip points but enough spell points on the spell itself to obtain that particular trait thus far for blue mage and wondering how they're going to be covering all of the old spell's with the stats of the past on em with those effects on em as well. I wish blue could get two to three debuff effects spell's with a vw elemental or other other area's processing spell's but maybe even spell's that can work as a process for all the area's that have processing spell's in em.
Like a all in one package spells ordeal and thus eliminate those needs to switch out spell's very much by doing so. Possibly need a more powerful silence + sleep spell or ga versions even. Also be cool but not a must have, I suppose if blu's were given a type of silena-ga spell that cost 0 mp to use to help out in high pt situations on the buff/remove side of things or better yet make it so it could remove several debuffs while adding buffs to you. What other multi-all in one effect's spell's do you think blu could use?
Soooo, back on the topic of the update, as someone whose favorite job is Blu, and as someone who basically never gets to play Blu ever due to them being undesired, I love the crap out of this news and hope upon hope that it finally lets me cast actual damage spells on things, and people to want me to do it!
Though, I'll admit, Bst (Another of my favorite jobs) was even further behind than Blu, and yes Pup and Smn, though it's debatable whether they were further behind Blu or not, but they are still certainly far behind the leaders in the job community and could use a buff as well.