On WHM where they belong.
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sorry to necro this post but I would be happy if they just reduced the enmity on Cure 4. Cure 5 would be nice but at the same time reducing enmity on cure 4 would be better. As it currently stands because we only have cure 4 we have to spam it go keep people alive which creates a lot of enmity. When we pull hate then we have to cure ourselves which in the long run is not only dangerous but makes us significantly more inefficient than a WHM.
Cure 4 is only sucky because in Abyssea people have 3500 HP. When abyssea ends people will go backt o having 1400~ HP and Cure IV can be maxed out with cure potency gear to be about 550 with the proper gear which is still decent. I can see SCH getting Cure 5, but RDM and PLD will probably be stuck with Cure IV.
RDM get's Cure IV ~7 levels before both SCH and PLD. It would be an insult to not give them Cure V first.
youguys bitch about being psuedo whms and now you want cure 5 hmmmmm MAKE UP YOUR MINDS RDMS and besides sch should gain acess to cure 5 first now youguys can focus on enfebles your little more than backup heals now quit being greedy
I think the fact of the matter is that the majority of us have come to terms with the fact that no one is going to let us mele, and enfeebles take all of 5 seconds to apply and maintain. The rest of the time we are going to be asked to main heal sufficient spells or not. Healing issue will be made even worse once we get out of Abyssia and the people willing to play whm drop off the radar because they lose that sexy 10-20 ticks of refresh. Not saying people will not want to play whm at all, but I know I know I won't.
I'm not saying you should be useless however focus on the other side of your abilitys as it stands and please correct me if im wrong healing 1st whm 2nd sch 3rd rdm am i wrong ?
With the announcements of the new non-abyssea areas/events, assuming that we're not getting crazy HP buffs in those, RDM wont need Cure V.
And with how things are with the new dev team, they seem to want jobs to excel at what they're meant to do. I will say RDM does need something. But I don't think it's Cure 5.
SCH Getting Cure V would kill WHM, even with their Cure VI.
As an example:
WHM - Cure VI - 50% potency, 70 VIT and 150 MND = 1407
SCH - Cure V - 27% potency, 70 VIT, 100 MND, Light Weather, Rapture (available every 48 seconds) = 1447 --- With EAF+2 Hat that goes up to around 1600
Also SCH can cut the spell down in MP cost to less than Cure IV.
I include Weather as SCH can give itself it whereas WHM can not and stratagems are readily available with no problem. Whereas Divine Seal is 10 minutes.
To be honest in the list of things RDM needs fixing on, Cure V is last.
1. Melee
2. Actually being the best Enfeebler, not being it in A+ skill alone.
3. Supposed to be a master Enhancer but we have little native spells only we get.
4. Cure V and Raise II
As WHM main, this would drive me crazy. WHM's cures with Orison Body +2 are better. A friends ls actually wont let her come WHM cause she doesn't have +2 body yet, cause they prefer the highest cureskin. Makes them sound insecure to me, cause I don't think it makes or breaks anything. But I can see how it would be nicer.
And just to stay on topic of RDM, it would be cool see to more melee Red Mage.
In all honesty I love the way abyssea NMs, VNMs, and Quest Clear NMs treat RDM. Also with the SE development team gearing each job to be better at their jobs makes things even better imo. I would love to see cure V added to our cure spell list and I feel rdm WILL be getting it. I don't know why when I speak to other rdms in abyssea ptys and in my LS they all have had similar experiences as most of you where rdm seems to be almost useless in abyssea. In my experience we are useless in regular exp parties but not in NMs and clears by anymeans. Sure it's not often for us to be used in proc but we can if needed but I'll tell you that there were countless times when I saved a tank, or whm getting too much hate and I have the mob so enfeebled that it almost can't do shit. I love the fact that atma's and the new gear for rdm focus on our enhancing and enfeebling skills. We just have to use them.
I know it only takes a few secs to cast, land, and keep up enfeebles but thats when we need to focus on supporting the rest of the pty by sleeping adds (if any) haste, and the normal things. Adding cure 5 would be perfect for us as a support mage to help out the whms or schs in main curing and not a main source to replace whm.
This is just my opinion and my experience which I honestly love how abyssea is. Sure it may have hurt some jobs and low levels but it's an MMO and things have to change we just need to learn how to change with it or move on. For now i'm very happy with what SE has been doing with the game and can't wait for more content threw the rest of the year.
Meh, id be surprised if RDM didnt get Cure V before 99 anyway.
RDM is............THE........... enfeebler
WHM is...........THE............healer
Enfeebling a monster reduces the damage it does to your tank
Healing your tank makes the tank...live
Sounds good!
Abyssea[
However, many strong NMs are immune to a few enfeebs, making rdm a lot less useful suddenly.... then those rdm can also not heal through the damage the NM does since it cannot be enfeeb'd easily/at all by many spells
Whm can heal through the damage the NM does to the tank with ease without the monster even needing to be enfeeb'd
]
Enfeebling in many places can fail easily, and be useless.
Healing other than for zombie status, does not fail......
Thanks to this trend, tanks mass up on HP atmas in abyssea on stronger mobs, and have an artillery of whms to bomb their tank with heals. While the rdm can't enfeeb the insanely powerful monster, and pulls threat like crazy when spamming cure IV...
This isn't balanced :\
Root of the problem- Enfeebling fails, healing really doesn't. Making whm king(or queen) as a support in abyssea. Rdm either needs cure V, or to be able to enfeeb monsters so its actually worth coming rdm instead of bombing 1.4k+ cures as whm.
RDM and WHM were unbalanced for years before. WHM wasn't wanted for merit parties. I don't think it will kill RDM to have WHM be preferred over it for abyssea. With the revamps to dyna and the new battlefields, people might not be living in abyssea any more. Outside abyssea WHM barely even needs Cure V, let alone Cure VI.
So far in my experience in Abyssea it's mostly a toss-up. Usually a RDM's niche is healing, but when there are 2-3 WHMs things start getting hazy for what role you're considered for.
So far I've been pulling, sleeping mobs, emergency curing, and the occasional nuking. I melee if there's absolutely nothing to do.
Cure V and Raise II would be nice to have, and I expect Cure V before 99, but more as a novelty. I don't think we -need- it.
Whm still trumps Rdm in Cure potency, efficiency on cures with Emp legs, Cureskin from solace/emp body, has better barspells with relic/blessed/emp body/beneficus, aoe stat ups, and esuna/sacrifice/misery. I don't see Cure V going to others suddenly obsoleting Whm being a main healer at all, it will just allow other jobs to get by. Especially if they just change it so for not Whm Cure V gives normal enmity.
wtb better heals on rdm than I have on my blm.