oh god no... INCOMING 2003 BOOST STYLE MACROS!!! RUNNNNNNNNNNNNNNNNNNNNNNNNNNNNN
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IDK, have to wait for the job to drop to find out. But at least we won't be dropping coin on disposable item's or over priced spell's :D
Perhaps what I should have said was: Will they have any sort of reasonable duration? or will rune fencer be invisible 90% of the time riding 20 different abilities on a 10 second timer with a bunch of gear that is only useful while performing those abilities?
Most jobs have a lot of gear swapping going on due to casting and / or weapon skills, but dancer seems especially annoying in that sense due to the short duration of abilities / timers. It would be ideal if the new job didn't have to swap 15 pieces of gear to perform 1 action every 3-5 seconds.
tell me about it i think i swop more on dnc then any other job lol
Sad, but true, unless SE completely overhauls the enmity system to coincide with the new expansion, suddenly revitalizing tanking.
The way I've read it, it seems like Rune Fencer will basically be designed for magically oriented fights. My guess is that it'll play as a sort of reverse pld, in that it will easily deal with and mitigate magical damage, but also be entirely capable of mitigating physical damage as well, it will just not do so as well as it does magical damage.
In other words, it'll be pretty useless as far most of the mobs currently in the game go, because of melee attacks. Though, I guess it's likely that SE intends to release at least a few mobs that deal magical damage as their melee attacks. Time will tell, though.
The way i see it, Tanking is dead. The best we can hope for is the job to have good JA/Defensive AoE buffs to a point they could actually become a Support/DD like COR instead of a tank and suck and die in a pile of SMNRDMPLD sh*t.
We all know from experience SE is like "Why Can't i balance all these jobs?!" on us when it comes to figuring out which job should do which:
I.E -
RDM Getting Mostly Single Target spells, While being described as an expert at enhancing others.
THF Being described as a master of Enmity, with a total of 2 (1 is shared timer with another) Enmity Abilities.
and so on.
So for all we know, RNF could turn into, as i said above, a SUpport/DD, Use Runes to buff the real tank (I.E probably the WAR) and use the GS to deal some decent Resolution damage.
Its up in the air at this point, But honestly, Defensive (PLD/RNK) Tanking is a dead art in this game, the best slot this job will fill is as i've described above, a Support/DD, if the Runes are good enough to warrant a spot. On one hand, COR Passed this test, and became a good Support DD, on the other hand, DNC Failed this test with its JA's not really warranting a spot overall to most players. RNK is still up in the air.
But as it stands, Expecting this job to do any sort of tanking is silly, PLD is dead, This job will be too unless its JA's warrant a spot in the Main DD Alliance for Magic/Defensive purposes, and its GS options are decent so it can pump out some okay damage.
So far it won't be able to use the OaT GSWD which puts its damage into the drain. Try to think of a GS WAR without Rag and without Berserk. Yeah ....Quote:
But as it stands, Expecting this job to do any sort of tanking is silly, PLD is dead, This job will be too unless its JA's warrant a spot in the Main DD Alliance for Magic/Defensive purposes, and its GS options are decent so it can pump out some okay damage.
Nahh gotta be true hardcore /RDM for enspells yo
Well i wouldnt be surprised if rnf/rnk got not only all the enspells + fixed tier 2's ( proc on evry hit ) and some way to further boost enspells soo far they come closer to doing double the dmg their main weapon would have done as well as posibly getting a tier 3 and of course topped of with the add to insult of them also getting enlight/endark endrain/enaspir and en form of enfeebles. ( or the ability to add them onto enspells with rune's )
Though im curious as evryone else how the runes will be put on, will it be like BLU spell set menu only u get access to new runes as u level and can set a few by rune points creating JT's and activating difrent bonuses off them with a JA kinda like PUP get their pet to do difrent things with difrent elements.
Or will runes be craftable and then set into slot's in PUP equip like menu ?
Im expecting the new job's to get butloads of stuff thats been sugested for other jobs, but i wouldtn be too quick deeming rnf/rnk tanking a fail, for all we know the dev team might make it more of a DD/tank or even give it the ability to simply lock enemy on itself for short time true ability/rune or spell.
Also i wouldnt rule out they would get some JT or whatever making En-effect carry over into WS as long as it is physical further boosting dmg.
( Funny thing, in some of the ff series ENspells double ur dmg done)
Somehow i kinda imagine it might get more mp then pld/drk and little less then rdm, for all we know they might implement some kind of perpetuation through Set runes to bolster dmg done by enspell/spike's as well as a price for getting super magic defence from runes, making the rune setting a balance off Refresh effect off runes vs boost too dmg or defence.
Anyways we still a long way from release i guess we have to wait and see, but im willing to bet it will be fairly powerfull at start just to promote the fact that it is the new job.
As a PLD by choice, I find a great deal frustrating and just faithless about what is said here. In short, it's suggested that Rune Fencer will do more damage than Paladins - that's fine - but "as a tank role" ... wait a minute, you're going to make this a tank too? How about fixing paladin first and make it the tank it was intended to be? The fact that you acknowledge some jobs have a 'tanking' purpose at all is discouraging. As many fellow players point out, there are no tanks in FFXI right now except those who attack the fastest. To be specific, you acknowledge the enmity for the RF to tank cannot be achieved through "attacks alone" - so how else do you plan on doing it? With job abilities? Perhaps with a trait? The thought about enmity should be happening at a much larger scale, because whatever is concluded there - should be applied to existing broken tank jobs like Paladin.
Honestly if you release this expansion/job without first fixing PLD I just can't see how I could continue playing without cringing every time I logged in to realize I was playing Rune Fencer not because it was an exciting new challenge, but because I knew it would be more effective/useful for endgame content. It seems it would be the closest thing to a Paladin (which is my fav job choice) but doesn't have to be a useless 'tank' as Paladin is now. I have Ochain and Almace, and am working on Aegis and Excalibur to complete my paladins damage mitigation and damage dealing diversity - yet this all feels in vain now.
I love the idea of a new expansion and new areas. I've been asking for it in some of my other posts. But this is just wrong on so many levels. Let's back burner the expansion, and focus on really making the jobs we have better. Agreed?
Sorry but you are a little behind, they said it would be a tank since back when it was announced. They have talked of making actions take alot more enmity and damage take less I think, or something similar. Basically they are attempting to work with enmity and fix it I think, but I'm not sure.
Realistic scenario, Rune Fencer gets Kamla'postrophe's "Absorb the same element" Enspells.
And Red Mages get +1 BAC for drowning their sorrows.
Seems interesting, Eager to find out more about Rune Fencer