I don't have any problems with Abyssea. Any issues that have risen can be handled on the player side. I love Abyssea and it's flexibility especially at a time when there is a lot less players compared to five years ago.
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I don't have any problems with Abyssea. Any issues that have risen can be handled on the player side. I love Abyssea and it's flexibility especially at a time when there is a lot less players compared to five years ago.
I never allow leeches or key whores. lol do what I do if I do end up with one have a blm d2 them. Then get the in tell hey wtf you doing. Oh just booting a slag that I did not want in my party. There done easy only complaint is the lazy ass bitch who wont do the work to get the levels.
Just look at those people shouting inviting Key Person for gil.
Didn't read the entire thread, but that's a horrible idea. I sometimes go to sleep in abyssea. I had a party once that ended with me having over 1000 minutes of visitant status. After the pt ended, I did some NMs. Then I went to sleep, woke up w/ several hundred minutes leftover and I killed some more NMs.
If you don't like stuff like this, than this is how you handle it. We don't need a restriction imposed by SE. The community can handle itself.Quote:
I never allow leeches or key whores. lol do what I do if I do end up with one have a blm d2 them.
These are 3 expansions people bought and you would only let people use them from 75 (even 88 in previous post). Think reasonably.
You might run into people who sometimes leech/afk and not like it but if you want no interaction with them either avoid them , or go play an offline game.
Square enix gave players a choice to exp in abyssea or outside abyssea. If you think the exp is too fast and people are leeching. Well here something that goes slower and is 100% sure of no leeching: Soloing! (Yes you have that choice as well and you can do what you want)
you know, im really not sure "WHY" this isnt implemented in this specific MMO, but in like every single MMO ive ever played, if you were too low from another player, like as an example, usually 10 lvls is the threshold, and if u were partied with someone 10 lvls or higher...higher than u, you got no experience what so ever, and if you were lucky, you "might" still get quest credit even with players who were excess of the lvl gap limit. Why doesnt SE just make it so if your too low from the highest person in the party, you dont recieve exp, this would force you to lvl with people of your lvl.
It really doesnt make sense to me how a lvl 30 player even gets exp from a group of lvl 75+ people, they should be getting nothing anyways. It should work the same way as Too Weak To Be Worthwhile works in my opinion.
There have always been exp penalties for high gaps in level. A level 30 in a group with a level 90 has a 66.7% exp reduction (They are only gaining 1 exp for every 3 the level 90 gains), and most of the time a low level player will gain 0 EXP from Abyssea mobs until they have accumulated a decent amount of Gold light.
There is no reason to change the entire exp structure 8 years into the game.