Originally Posted by
Mirage
They might need to implement stat-tables for the higher levels, unless the stats are generated according to a set of mathematical formulas that will scale neatly up to any level. Of course, changing the level cap without giving us higher stats is also completely possible to do, but wouldn't serve any purpose in the new areas, as level correction was removed.
If they aren't automatically generated, they'd probably need to manually decide the values for these stats at each level.