Because it hasn't happened before where they added "Fan service" and NOTHING else?
MMMM HMMMMM I bet you use your wyvern emotes ALL THE TIME.
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You don't even make sense in your replies.
This makes no sense at all.Quote:
MMMM HMMMMM I bet you use your wyvern emotes ALL THE TIME.
SE thinks giving everyone else buffs vicariously though us is the same as giving us something considering that's what all the JAs and new features to existing ones do is help other people. But hey, pumping up BLMs even further asumming the wyvern even uses an element they're casting is almost the same as 1.25x damage on WAR, right?
Assuming the Dev team does take player considerations, and browse these threads to see, and consider what the player base wants and needs then people who highly vote for emotes/graphic changes, usually get that and that's all.
I'd be sad. The reason they gave DRG these emotes however, was due to PUP emotes in which case everyone thought they were adorable and a few Dragoon thought it'd be cute.
This is basically our chance to try to steer that direction into: Hey, wait a minute. You're beefing everyone elses melee capabilities to the highest, while you're leaving us behind with minimal capabilities.
Sarcasm is witty, that was just stupid.
/sigh at the attitude of so many players.
CASUALS MAN! casuals..
Again, you just make no sense. Even answering you would be silly.
Seha, I don't know how long you've played the game or how long you've had DRG leveled up but by you saying "It doesn't make sense" when we say "No to the bigger Wyvern pleas" just answers the fact that you haven't been a DRG (if you are at all, I'm not sure and frankly I mean no offense) for a long time.
And yes, in the past there was an update (in particular an ALL JOBS UPDATE); while some jobs didn't get all the glam they still received something beneficial towards making the job better in party/solo; Dragoon on the other hand received WYVERN EMOTES and that was it, nothing else. It was because people like you said over and over and over and over about how gaga they would be if the Wyvern could mimic the puppet's emotes...and it happened, and all the REAL dragoons felt it was a complete insult to the job as there were many other ideas that were being offered at the time (this was all before these official forums were released) that could have replaced the 'update' SE gave the job.
So in short, yeah Dragoons should all feel upset when the only thing a person has to offer is "Yay bigger Wyvern! /glee" without having anything to say other than they feel DRG only needs an aesthetic update. :(
I understand we need better buffs and stuff like that I really do, but in all truth begging on hands and knees the develop team won't stop and think "hmm...why is dragoon becoming the only job left behind on the goods like buffs, ect." instead they just go "oh sense people still play the job, *tosses a cookie (something not really useful but fun in our down time)*" and goes back to work on other jobs. I get that and I see it, hell it's one reason why I'm thinking of hanging up drg till something useful comes to us. I seriously love dragoon, in fact it was my very first 90 job and I took great pride leveling it the entire way. When do you guys seriously think the develop team will actually look, read, listen, and think about us not as a last place job but as one of the best jobs out there? I had to ask because it seems like instead of demanding from the develop team to look and read you guys want to attack each other over simple things. I am just glad they didn't go "oh dragoon is doing fine, they don't need anything this update" and leave us out on anything and that includes the cookie. I do apologize now if it seemed like I was attacking anyone but I just think we need to focus on getting the development team's attention instead of going off on each other---Dragoons unite!
P.S. in short don't sweat the small stuff and lets unite and get the development team's attention to actually pay attention to us.
You misunderstood what I was saying. Nevermind.
Logandor, if you love DRG that much, why would you give it up just because the Dev Team isn't (seemingly) looking our way as much as some other jobs? I look forward to every post about upcoming job updates just to see if DRG will get anything new, but I won't stop playing it if it doesn't. Perhaps I haven't been playing as long as you and haven't seen a history of being ignored?
In Abyssea *
I'm sure its odd to parse with a weapon that has instant KO..?
Why would I call Twilight Scythe users the pimpest of DRKs?
Caladbolg or go home, srsly.
Don't know, don't play DRK, and rarely seem them (pre- and post- abyssea) anyway
Would've parsed myself against a DRK in my next event but I've already cancelled my account but trust me, DRK numbers make me want to cry. And I ain't biased, because I would LOVE for DRKs to out-DD DRGs but the sad fact is that they simply can't.
DRG needs a buff, DRK needs a much bigger buff.
This thread derailed quite a bit. Dragoon's, stop picking on the Dark Knights.
Dark Knight right now, both in and out of Abyssea still requires a lot of work. It's currently being readjusted so that it can be a better job all around. It hasn't obtained any major updates to make it a very devastating job.
This thread should focus on what type of boosts Dragoon requires, what would be good ideas in a full spectrum area all around.
2 Hour Revising? Magical Haste -> Ability Haste -> Making full use of Jump High Jump Super Jump Spirit Jump and Soul Jump during 2hr without Jump High Jump affecting the recast of Spirit and Soul Jump. Added Effects to Spirit and Soul Jump to coincide with Spirit Surge.
Wyvern Revising, beefing our little guy making him stronger, faster, better! Earthern Armor/Scherzo lines of defense as an ability or basic triat.
Wyvern Breaths, adding Light and Darkness Elemental Breaths that Trigger during "Light or Darkness Skill Chains"?
Adding potentially enfeebling abilities/strikes to Wyvern's hits/Breaths not limited to Elemental Defense Down.
Addition for new job traits, abilities that enhance needed status effects!
Dragoon Stances!?
I mean, this thread can go places, if the general public in here cares to voice out reasonable additions to the job.
Team Work!
Honestly never have teamed up with a drk in aby :/ the reason I have been considering quitting drg was multiple things. If we could just be brought up to an even level in aby, atmas, gear, whatever, even job traits I would most likely re-pull the job out and try my luck on it. Like when the new update comes out with level cap increase I will bring her back out to repimp her for 99 first over any of my other 90s. I am not saying this is the same for all servers about parties or saying I am lousy. I am decent on dragoon, not perfect, but put me up against some mobs outside aby and that's when I feel dragoon rains and shines supreme. This game was not designed for soloers that I do know and I fully believe to this day to be true but when you have to because no one wants to team up on mobs even with the gear/items being free lot except for certain seals here and there you start to feel outta place referring to offering gil and lots of it or (in my instance my service of whm to whatever mob they want for hours on end just for one or two seals.) Probably because I am a nice person but very few instances when a dragoon can sit in jeuno and do shouts for hand seals, body seals, leg seals, feet seals, or head seals help and actually get help. Now enough about my reasons because other then aby I have nothing to complain on with it.
What I would like to see is some job traits added though to put us on a little bit of level ground with others.
Job Traits: (names can be changed for these later)
Emergency Evasion: if your character drops below 40% health your evasion increases by 50% and your regen you automatically have increases how much hp you recieve with +5% tic increase instead of it's current. This gives the dragoon an advantage that if they are in a sticky situation to move out of it and hopefully get in range of a healer or escape the pending death by mass dance/heals. If equipped with eva atmas this stacks on top of it.This trait stays in effect till hp recovers to 75%.
Emergency Attack: hp drops below 40% our attack increases by 50% untill hp is back at 75%. This does stack with the atmas just like the other.
Wyvern traits:
Emergency breath: if wyvern's hp hits below 40% she cast healing breath III on her self, this will not interrupt or interfere with other breaths caused by weapon skilling or forced breaths. It will also allow the dragoon to spirit link without worry that it will be too late to save their little comrade.
Other then that I can't really complain but I felt like tossing my two cents out there as ideas. Sense these are traits they won't take up needed macro slots or give us insane list of j.a. to have to scroll through. I feel they would put us up on a decent level with the other jobs and yes I do know we have atmas and gear to help with it already but with these little add-ons I would gladly pull my dragoon out of retirement for a good old aby party any day. ^.^ Outside aby I use the job a ton it's only inside aby I've had to hang up the job.
I wish there was a way to inhibit a Wyvern from using Elemental Breaths after your WS so you can use Spirit Link's TP transfer easier to use. Maybe make it a pet command?
Vanguard
Level 1
Wyvern's breath potency and accuracy is enhanced, but defense is lowered
In this state breath potency is enhanced but they take 25% more damage from physical/magical sources.
Rearguard
Level 1
Wyvern will not use breaths regularly and will take reduced damage.
In this state, the wyvern won't use Healing Breath from a spell or Attack breaths from a WS but will still use them via Restoring/Smiting Breaths. In addition the wyvern will suffer 25% less damage from physical and magical sources.
This would be good for things like HNM or Battlefields where Wyvern breaths already suck in terms of damage while letting the wyvern build up TP without it being expended on said weak breaths. This in turn would let the DRG spirit link and take 50% of their TP store(which I imagine could be pretty high on long fights) giving the DRG a TP battery not unlike an instant Meditate every 3 minutes(only giving you 150ish TP assuming the wyvern can keep up 300% TP every 180 seconds)
Also I understand that SE said they wish to rebalance combat skills for jobs in the future. If that's the case can DRG get a B+ in evasion like MNK and SAM? The reason is, SAM already has tools to reduce damage but DRG barely has any. DRGs are also nimble and jump super high yet our evasion skill is awful. We also tend to(well in FFXI's earlier days) wear lighter armor than SAM. ALternatively, give us a higher parrying skill. Historically, Samurai did not parry with their blades. Katanas make super poor tools for absorbing the shock of another blade, wheres broad swords were better tempered for this. Additionally a lance, being a pole of solid metal can parry a lot easier. Also give DRG an A- in Staves and let us use Exclusive Staff weapon skills. A staff is exactly like a polearm, without the point. This will offset the piercing penalty DRG suffers on things like Skeletons.
I think DRG could benefit from stances too Amador(btw this is Seraphus, hii!) but I feel they won't give them to us since our Wyvern is a cheap cop out reason to not give DRG nice things that other melee have(like damage mitigation and self enhancing buffs i.e berser/hasso/yonin). I'd like to see some self buffing abilities though:
Fervor: "Increases attack speed of players in an area of effect." Basically a Haste version of Blood Rage/Warcry/Rampart. For 30-45 seconds, it grants a 10-15% JA haste to players in range.
Job Trait: Rending Attack. "Attacks occasionally ignore defense". This will be DRG's Zanshin/Double Attack/Triple Attack/Kick Attacks-type trait. 5-10% proc rate, can proc on WS and Jumps too. When it procs, a large portion of defense is ignored for that hit.
Wyrm Charge: Next attack ignores defense. Basically a JA that forces Rending Attack to activate on the next attack not unlike Warrior's Charge/Assassin's Charge.
Siege: Increases attack speed but weakens Wyvern attack.
A weaker version of Berserk, more like Last Resort, 3 min duration
A Dragoon should never be using anything but a lance in my opinion.
Situational. Every job should have at least one other weapon with a high skill. PLDs have club and GS, DRK has GS, WHM has Staff, DNC has sword and h2h, THF has sword, BLU has club. DRG using staff, like I said, could be good for Cataclysm or for when fighting something weak to blunt and strong to piercing like Skellies
I wouldn't Consider h2h/sword on DNC/THF "High Skills", THF Has D Sword, and DNC has D Sword and D h2h.
While i do agree with the basic principle of each job having ~2 fallback skills, DNC and THF got f*cked hard there.
Meh DNC/THF can dual wield and they both have Jesus evasion and can solo 90% of FFXI.
Abyssea isn't 90% of FFXI.
That being said, go on.
The following are ideas that don't necessarily reflect the best changes, but most accurately reflect changes SE would approve
Stances
Defensive (Probably a flat DT enhancement) + Rapid enmity build per action (Wyvern: Locks Offensive Breaths + Gains Potent Regen)
Offensive (Partial ignore defense/Flat cratio boost + Bypass ACC cap while under this effect) + Enmity rapid enmity decay/suppressed enmity generation (Wyvern: Locks Healing Breaths + Gains Regain)
Wyvern
Flat DT traits
Reduced spirit link recast + Stoneskin based on current HP
*Inc boooo* Ability for the wyvern to steal enemy's TP
Note: SE needs to fix the wyvern before looking at melee capabilities since they have a habit of tying DRG's abilities to the wyvern
Stand-alone abilities
Gain stoneskin based on wyvern's HP (Assuming they fix wyvern survivability)
Impart a flash type effect on the mob (Complements DRG's lightning property; maybe use Shin no Kaminari for the name as that one JP suggested)
AoE short duration critical hit rate enhancement (Haste would be a bad idea considering the duration; most of those abilities are reserved for spike damage)
10% Defense reduction ability (Overwritten by Angon)
*Inc booo* JA to gain Wyvern's base damage
Steal Wyvern's TP on the next WS as TP Bonus and cancels the next breath attack (Short recast)
AoE 10% bonus to WSC% of next WS/AoE fTP bonus
Aftermath on Jumps? Haste/Critical hit rate boost (Take your pick)
JA Attack or STR+DEX bonus based on number of PT members (Maybe even grant to PT members)
Traits
Consolidate Conserve TP's TP return (Perhaps 19TP?)
5% Haste trait/Randomized haste bonus each hit
Your signature is amazing.