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Congratulations, you've pin-pointed bad game design. Steal is useless, well done sherlock.
Thanks :). I'd like to think it was obvious but some people just like to keep arguing that this "utility" is somehow a good reason for keeping THF as some kind of weak Damage Dealer.
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And actually as far as utility goes, the argument is valid. What is treasure hunter? You may not be able to steal an abjuration from fafhogg, but your Treasure Hunter makes it significantly easier to get those drops.
You are really getting the hang of these overstatements. I'm proud of you :). What is Bounty shot? Did that fix RNG?
Should THF just be happy and secure in their "utility" now that the Developement Team just gave Treasure Hunter (The ONE thing that groups actually WANT us for) to RNG and BST as well? And just gave RNG the ability to enhance it without feeding TP and safely out of AOE range?
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You do realise that nerfing coffers, lockpicking and steal wasn't because they wanted to move thief in a different direction right? You do realise they were anti-RMT measures?
The fact that Square Enix has SAID themselves that they are looking to increase our damage dealing potential and looking for ways to allow us to take control on the front line is what makes me think they are moving THF in a different direction.
Everyone realises that those nerfs were anti RMT measures. RMT were able to exploit them and SE concluded that the level at which these abilities could be exploited by FFXI THF was OVERPOWERED. Does this somehow make those things NOT a direct and significant nerf to Thief utility? Or does it just make it ok that they took those things away without compensating?
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What's your point? Se designed us as a utility job and light DD. Yes they designed us badly, but that's how they designed us. We are not heavy DDs. Stop thinking we should be.
"Thief is designed badly but it is not a heavy DD! Stop thinking we should be!" lmao.
I find this wildly amusing that you think you are an authority on the subject such that your oppinion is fact and you should be able to tell people how they should think (or not think) about it.
I don't recall anyone in this thread asking for THF to be a "heavy DD" either. The sugestions that I made wouldn't even increase our damage potential by .0000001%. They would simply allow us more opportunites to fulfil our current DD potential when the situation calls for it (which is still lower than your so-called "heavy DD's").
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DD route? What DD route? Everything they've added for thief has been more utility than DD after Lv76 with the sole exception of Dual Wield.
So quick to try and prove me wrong that you forget simple things. Critical Attack Bonus? Need I mention the awesome DD stats on our Empyrian Armor? Powerful Magian daggers? Enhances critical hit damage armor? THF specific Dual Wield gear? Increases triple attack damage gear? And native dual wield.
Dual Wield and Critical Attack bonus alone are significant steps in the DD direction.
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There are jobs that were designed to be primarilly a DD. There are jobs that were designed to be less of a DD whilst adding more utility. Thief is the latter. Maybe my use of "pure" was wrong, but "primarilly" works.
This should be fun.
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Warrior
DD specific abilites: Berserk, Warcry, Agressor, Restraint, Blood Rage, Warriors Charge
Utility abilities: Retalliation, Provoke, Defender, Tomahawk
More DD abilities than utility
Thief!:
Pure DD: Sneak Attack, Assassin's Charge,
Utility: Trick Attack, Flee, Mug, Hide, Acocmplice, Collabarator, Feint, Despoil, Conspirator.
.
Lets try to make your lists a little more accurate shall we? Let us compare WAR and THF:
Warrior
- WAR DD: Berserk, Aggressor, Restraint, Warriors Charge, Double Attack, Critical Attack Bonus, Fencer (DO WAR's use this? Lets count it anyway)
- WAR Support/Utility:Blood Rage, Warcy, (can't put conspirator here unless we put these here), provoke, defender, retaliation, Tomohawk
WAR DD: 8 Vs WAR Support/Utility: 6
Thief:
- THF DD: Sneak Attack, Trick Attack (We list Trick Attack here because it deals direct damage and its utility depends soley on the DAMAGE that it does), Triple Attack, Assassin, Critical Attack Bonus, Dual Wield, Ambush, Assassin's Charge.
- THF Support/Utility: Treasure Hunter, Flee, Hide, {Aurasteal/Steal/Despoil}(Count as one because they have the same timer), Feint, Accomplorator (Accomplorator counts as one because they share a recast timer), Conspirator, mug, gilfinder.
THF DD: 8 VS THF Support/Utility: 9
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Significantly more utility than DD abilities.
Unfortunately this is not the case (in theory OR in practice). And the fact that most of THF utility stuff is either useless or extremely limited in use compared to EVERYTHNG WAR gets for support/utility being quite useful should tell you something about what the true spread is between DD and utility for Thief.
The fact is, that in practice, we are more DD than utility. You say we should be utility and gimp DD. I say a slight DD tweak to SA and TA or stances to enhance them makes more sense. We disagree and that's fine.
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I don't know how you can argue our primary role was obviously that of a DD.
That is because you are trying make a one sided argument that intentionally ignores the big picture. Not to mention grossly understating THF specific DD abilities to make it.
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We have much more (theoretically) utility than DD potential. The fact that most of it is irrelevant is down to poor game design doesn't change the fact that that is how thief was designed.
We don't have more theoretical anything. Even Warrior has more ACTUAL utility than Thief does. You can cry to the heavens about the fact that we have more utility-like abilities and ignore the fact that they are useless if you want. That doesn't make your point valid.
Poor game design....Poor Thief design is the very definition of a good reason to want job adjustments for change.