This is a horrible/bad/useless idea. All the reasons why have been said 50 times over no doubt.
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This is a horrible/bad/useless idea. All the reasons why have been said 50 times over no doubt.
do people read all ?(see bolded part (was not bolded but wasn't inside parentheses))
lot of people complain with stuff like
"why did se add <insert random update they deem wotrhless>* insted of adding new/not reskinned content
* read after teaser on chocobo circuit,fellow,pankration ..... and you can find this kind of QQing in thread that are still on 1st page
The idea that you would have to look at any WS at all is still wrong. About the implementation, and its risks due to "spaghetti code", I guess we'll just have to disagree on that. I have only my own experience to go on, and unless I get a glance at SE's code, a theory is all it'll be. However, I have well founded base for my arguments. On the other hand, I doubt your "phenomenal" amount of examples' relation to this matter. I even doubt some of them caused what people thought they did. But it's impossible to prove any of that, so no point arguing.
As I said before, no.
You're making several assumptions about the situation that simply don't always hold true. Let's take the example I gave on the first page, we had Empousa, but no blue stagger and were about to kill it. Suddenly a DRK friend randomly shows up who was also looking for it. Bad news, Empousa was at 5% and flying. Since it's nearly impossible to stagger it while it's flying, due to TP/spell spam, and almost as impossible to survive, due to its constant high-damage attacks, and only lands after some amount of damage is done, we meleed it down further. At 1% we said screw it and were about to kill it, when it finally landed. But by that point, the next WS killed it.
I can think of plenty of situation where something similar could happen. When you hold a mob, wait for someone to come stagger it but don't wanna hold the mob for ages, because three LS are standing around you, looking angry. So naturally you'd want to melee it down further. Then first blue is unclean, next blue unclean, then your naked WAR75 with no buffs dies to an AoE attack and has to get up again. Before you know it, the mob is down to 1% again, because you're all so weak. Either way, your assumption is wrong.
Of course. Because right now you can't do it. If this was implemented, you would be more likely to do just that.
WAR used to do it with Ridill (and even with Joyeuse), DNC has been known to do it as well on occasion, as has DRK. Situationally I've even done it on my underleveled WAR back in the day (Lv50 BC, Axe/MKris for Gale Axe spam). No one said it's standard, no one even said it's for DD purposes. It can have strategic uses though. And still, the same point applies as before, I was talking about how it would be after this was implemented, not how it is now.
Weird argument. Ever tried CTRL+M?
You're reading it wrong:
I never said it was the same thing. I simply said it's possible. That's why I said that I was talking about something different when you asked that. Also, I never said that offhand weapon skills should be used with the main hand, so that was wrong too. I think that's a silly idea. It should be performed with the off hand, naturally.
As in me personally? None. But I did name some before. And when you do it, you usually have a TP generating weapon in the off hand, which would be perfect to gain TP on in the mainhand, which is why you'd want to use that one. You don't even have to equip the old mainhand weapon in the off hand again, I guess in most cases you wouldn't, since it's faster to gain TP with a multi-hit weapon alone (if it is indeed one). In any case, I was just trying to point out how tedious changing weapons can be. Normally it's just a bit less tedious.
A wall of text begets a wall of text, that's the way of internet arguments.
I didn't hear a reason against it so far. Neither the fact that it won't be imminently useful to everyone, nor the semi-founded and debateable opinion that it would be hard to implement count as arguments against it.
You should try AE sometime then, it works pretty well on BST. I`ll gear and atma for AE instead of Primal Rend any day of the week. Depends on what you`ve got to play with I guess though. Martial Knife, OA2-4 Axe, plus appropriate atmas and pets do the trick pretty well.Quote:
Originally Posted by Karbuncle
For the amount of merit this idea has (i.e. next to none) pretty much any effort to implement it is a waste. There are already a myriad of avenues to proc in Abyss, if you have any clue whatsoever what you're doing, which i'm sure includes you too. Try looking at it from SE's point of view, they want to give us good new content and fix actual problems, not making what is probably quite a complicated change to assist the occasional late person or someone who decides they want a drop while they're twiddling their thumbs in Port Jeuno. Your example is a very unusual situation too, and if it takes an exceptional circumstance to justify the reasoning for a change, then chances are it's not worth it.Quote:
Originally Posted by Arcon
I don't disagree there at all. I said three times already that I don't feel a need for this to be added. But as I explained in this post, saying that it's not worth implementing is not an argument against it, because that is for SE alone to decide and any speculation at all is purely hypothetical (including my own). What if it takes just 3min to implement? Would that still be time wasted? Arguable I guess, since barely anyone feels a need for it. Personally, I think the idea makes sense, regardless of its usefulness. And as I said before, if it actually was implemented, I doubt anyone would complain.
Seeing how you can't (or at least don't) name a reason yourself, this post (and the one before) make you more of a troll than the OP.
It's still not very useful, seeing as the entire game has been designed from the ground up without it. Besides, it's still 3 minutes that could be spent on something else.Quote:
What if it takes just 3min to implement?
I'm not sure if I'd complain or not, i'd certainly feel insulted though.Quote:
And as I said before, if it actually was implemented, I doubt anyone would complain.
lol, why feel insulted?
I think it would be fun and interesting? where is the harm in it?
Those complaining that it would be useless are clueless. Would it be game changing? almost certainly not, but thats not useless. I gave a few examples in my initial post to the thread.
It probably is not a practical change, but it could be fun in a small way. I'm surprised at how strongly so many have felt over this idea. Its not a threat to anything.
It is useless. If you're too lazy to put the weapon in your main equipment slot and lose that 10~ or so tp, and weaponskill at half-power because it's equipped in the off-hand (if this was implemented), then you'd be a fool and a n00b. If they didn't put a damage restriction on it, it'd be completely unbalanced and the death of 2H weapon jobs like Samurai.
"You don't have access to two different pools of weaponskills simultaneously? Gtfo."
"But I can proc!"
"So can the other guy, except he doesn't need to waste that precious 1-2 seconds switching weapons."
"But I have a Great Katana!"
"So do Ninjas."
"Mine do more damage!"
"So? We're trying to proc, not kill it."
"What about when it's time to kill it?"
"We have WAR for that, go level WAR!"
^ Sounds a lot like what things are like now, if they were even worse, if you ask me. Feeling strongly over this idea is because it's a hordecore troll thread intended to mock legitimate ideas and to spark idiotic arguments while he sits back and watches. That's irrelevant to the people agreeing with the bad idea though.
Not a threat to anything? Don't make me cry. (If you find this offensive, can't help it, the idea just looks blatantly stupid and troll-inspired if you ask me, if you don't see that, there's nothing I can do to change that nor will I try further than this.)