Thank you but please commit to your vision of Beastmaster
Quote:
Originally Posted by
Zhexos
Matsui: We could remove the level cap for the beastmaster pets, but think we can add new jugs as well. By doing that we can add more features as well. So if you have any specific jugs you'd like to see, please let us know. You could also suggest higher-tier version of existing pets as well.
Yes! Please consider the following pets. Please update Beast Affinity to increase our new jug pet's level to 125 (For Su5 Beastmasters, if possible, please consider making special pets available via REMA weapons, similar to how Fomalhaut used to dispense bullets).
ilevel 125 FaithfulFalcor (hyppogryph) with Fantod for Master!
level 125 CrudeRaphie (adamantoise) with a tanking abilities (and ability to hold hate or a better version of Tortoise Song)
ilevel 125 Scorpion with Sharpstrike, Earthshaker (for Master)
ilevel 125 Rabbit with Wild Ginseng
ilevel 125 Hecteyes with a funny hat (and the ability to cast tier 4-5 magic.
ilevel 125 Lynx with Chaotic Eye, Blaster and Charged Whisker
ilevel 125 Lucani with Amnesia
ilevel 125 Ruszor
Quote:
Originally Posted by
Zhexos
Matsui: We have no plans to increase the cap of the recast reduction.
This is saddening and unfortunate.
Quote:
Originally Posted by
Zhexos
Matsui: We'll look into this! It may be included as part of Empyrean gear upgrade, but would you be fine with this? (By having it a job-specific gear, it'll allow us adding features more freely.)
I would be OK with waiting for Empyrean upgrades, but please make it good. It has been 3 years since you introduced the Beastmaster distance restriction without modifying job abilities or job traits to compensate with your sudden change in Beastmaster playstyle. If you're asking that we continue to pay our subscription fees for even longer, please complete your vision with the updated pets mentioned above (including REMA weapons) as well as job traits, abilities and adjusted Group 1 and Group 2 merits. Please commit to your vision and let Empyrean upgrades supplement that vision. Show us you care about Beastmaster!
Quote:
Originally Posted by
Zhexos
Matsui: If you mean by adding various characteristics to the pet, such as making your pets take a role of tanks or attacker, then it won't go against the characteristic of the beastmasters' job, so we could consider this. If you feel beastmasters are lacking in this aspect, we'd like you to share your feedback regarding this.
However, please note that we consider the performance of the master and the pet as one, so having it take multiple roles will never outperform other jobs who's specifically made for that specific role.
Yes, pet's with tanking abilities and sufficient enmity generation (just below that of RUN or PLD would be greatly appreciated).
Quote:
Originally Posted by
Zhexos
Matsui: We currently have no plans to utilize additional locations or add more variety of enemies for Apex. Would you like us to add a bit more?
Yes, more apex mobs and charmable monsters in general are welcome.
Quote:
Originally Posted by
Zhexos
Matsui: While we cannot imagine how this will be used, our general policy is to not add any food that'll allow achieving everything. Food items are aimed to allow players to customize their battle style rather than it being a simple power up item. If we'd introduce item as you suggested, we would need to lower the stats below other food items, so we feel it may become something that may not be used by everyone.
Thank you for this past month's update to Grape Daifuku!