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Thing is, the level ranges in the WotG zones greatly vary. Likr in Saru(S) you'll have level 11ish mobs near Windurst, while closer to Giddeus you'd find level 60+ Yagudo with things like Ochu and such somewhere in between. So sure, maybe you could have a "Level 10 Campaign" satellite in each of the past stater zones, but then you'd need a 20 in the next set, a 30 in another, and so on. The events I mentioned already have that distinction, and on top of that, they're triggered by the players. Depending on how similar this would be to the rest of Campaign, you could be looking at situations where the lowbies will be waiting around for a satellite post to be active to go about their way. Heavy congestion could, in turn, make these less rewarding for everyone.
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Hmm, well, like I said, 30 would be the absolute minimum, and even then, they'd get destroyed by the mobs should they get attacked. These satellite battles would be tuned to 40~55. You know, the pain in the ass levels. Was true pre-abyssea, still true post-abyssea (unless you get leeched through them).
Anyway, I don't see why both couldn't be get upgrades. 10-40ish updates for garrison/expeditionary force and 40-55~ updates for campaign. 40ish battles taking place in gusta/ronfaure/saruta, then getting progessively harder in other places (no lower level battles in cities/strongholds including garliage/eldieme/crawler's).
As for congestion, that generally has to deal with upping the rate of campaign in general to be sparkable at any time.
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Problem is, if you start removing zones from the pool for level 60+ players to pander to those lower, you are forcing them into a smaller pool that could translate to fewer overall battles that end more quickly if Campaign is active. Now, this might not be an issue if cumulative changes are built around this dynamic, but the further we deviate from the event in its current state, perhaps the less likely you'd see any change at all. Things like multiplying EXP/AN rewards, putting more loot in Union pools, or adding things you can buy with AN are the easier tweaks.
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? I thought I said that the primary battle would still be the main tower defense point. That's where the bulk/stronger mobs will be. Never said anything about removing current towers for 60+, regardless of zone. The idea is other, albeit less-important, strategic points on the map in those areas, where weaker beastmen will attack. It is an addition only, nothing in it's current state would be lost.
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Added information about what was just discussed to Part 4 of the Edits/Additions to the list.
http://forum.square-enix.com/ffxi/th...6561#post76561
For those interested.
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Anyone else have some ideas? Alternative solutions are welcome. You do not have to read the entire thing. That is why I bolded individual points. If you wish to focus on a specific point (like exp), feel free. I'll mull over any suggestions that haven't been said already (yes, this is a bump, I want a dev/mod/rep to comment on this/get this qualified as a "hot topic").
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While specific adjustments to Campaign weren’t listed on the 2011 FINAL FANTASY XI Roadmap, rest assured that we will continue to make changes and adjustments to the system going forward.
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:(
I was expecting a more definitive response.
There wasn't any real info there, especially not regarding any of the ideas thought of in the thread.
/disappointed
Edit: The response also does not specify that even if it wasn't in the road map, whether it is planned to happen anytime soon. Which only leaves me wondering: when?
If it's too long down the road, that's extremely disappointing.
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MORE INFORMATION SE lol
always so vague and with holding.... we know u don't like to share too much info before hand but those days should be in the past by now come to the present and be more informative on posts like this and others :s
a lot of us hate the lack of clarity or information.
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Who cares? We don't need spoon fed updates daily people. Stop asking for too much too fast.