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]As far as your other argument:
Put bluntly, you don't wait for two hours shouting for a BLM when you need another nuker, you invite the RDM that's geared for it. You don't wait four hours for your second Geomancer, you bring your Red Mage along. A well geared Red Mage is the ultimate 'filler' job when all you REALLY need, is a warm body.
I'll be honest: In the six months I've been back, I've played with two real red mages. I don't try to avoid them either, it's that the representation is that bad (at least on lowpop Valefor). Yes, I absolutely prefer an SCH or BLM over a red mage but I know the basic gear they have access to and know they should be capable nukers and while their debuffs are not necessary, they are useful.
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And for the Melee not being a part of your strategy, that's a gameplay issue, again, not a Red Mage issue. Stand Alone, Red Mage is in a very powerful place right now. It just happens to be in a spot outside the current meta. There's no real reason to gimick our way back into it. Just fix the problems plaguing the game as a whole, and dedicated Red Mages will find their way into groups, usually by association.
On this, we agree completely. Unless the boss is magic-resistant to a large degree, it's just easier/safer/smarter/faster to bring mages most of the time, whatever the color.