Fix it fix it fix it!
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Fix it fix it fix it!
dang, still no fix to tourbillion/barbed crescent. Bad SE! Bad!
I really don't care about having to wait for spells to be castable after setting, and not having the delay, well, yes it would be extremely abusable, the only time it's annoying is in Voidwatch and Abyssea generally, could drop it to like 30 seconds and the world wouldn't explode though.
But I -DO- care about the maximum set points we have, I realize the Dev's designed Blue Mages around the idea of having variable job traits, and that's really frigging cool, but the reality of it is: If you don't set all your DD job traits, you fall even further behind other DDs.
Yes, you do bring some utility to the party, but you have very few slots for choosing applicable utility spells, and even though we have new spells, it feels like we have so little leeway when choosing spells for a given situation, because we've got to get our DW3, Triple Attack, etc etc.
I'd love to see nearly across the board spells being made cheaper point-wise, or recieving a lot of new set points, or making some of these "necessary" combinations innate so we have more room to actually choose things.
And as someone earlier said, removing the damage-from-skill cap on old spells would be pretty neat, would love to actually use some of those iconic old spells again rather than just set them for traits and forget they exist.
They could also up the duration on our self-buffs, feels like I have to buff myself way too much, and lose a lot of DD, (Hell, do it for everyone, especially Dnc Sambas, between Steps/Flourishes/Sambas/Waltzes and the Attack-Delay from JAs, it's a wonder they ever get an attack round in.)
(Also Fix Tourbillion/Crescent!)
I'm hoping it was a ninja update...first thing I usually test on updates anymore. Of course, there was a recent update where I was just plain lucky and had several barbed and tourbillions land in a row. I guess most people were not pleased by my false excitement.
Still waiting...
At least, they say they are aware of this issue.
Bumping for much desire BLU adjustments. I could see it being real easy. Set your spells to determine the attributes/passives you get (can only be set in a mog house so a blue can't change magic out in the battle for attributes if they worry about such a thing), change it so blue magic can be used any time you want (can leave the unbridled learning ones being inaccessible without unbridled learning), and perhaps the ability to save magic setups into custom things to more quickly switch between your "set spells" in a mog house?
Why not, the set traits are the only reason to set the spells we set now and to be honest the only traits we get that are worth a damn are DW, Auto refresh, DA/triple attack Acc bonus everything else is waste of spells and points. The really crappy thing about this is you would only need to take one blu to VW in stead of two(well crappy for blus but for leaders it would be a god send).
Your not going to set defensive trait if you have half a brain, they suck for the most part for the jobs that get the full unnerfed version or take the right gear set up and atmas to be worth it(counter). The other traits we might set would be MATT bonus but chances are if you are worried about that you are AoE burning and subbing rdm anyway.
I would never change traits and would gladly take having to set them in a mog but getting to cast every spell we have. Some would be useful then for the oh crap moments but setting was a waste 99.999999999% time. The whole over powered crap is right out the window every day that goes that mnk doesn't get nerfed. They can deal both phy and magical damage and have one of the best safety nets in the game. Being able to self heal is still same safety net compared to 3 or 4 mnks boosting the crap out of their HP and keeping it there for the whole fight.
Well I like to have conserve mp set as a job trait on my blu for 2 reasons. {ONE}: It will save on your mp pool points when used. {TWO}: the cost of spells can be reduced when being casted whether it is physical or magical giving you a longer time of a casting mp pool. I don't set triple attack or double attack for 1 reason because it takes up to many blu points from setting up high number costing spells. I don't see conserve mp as a wasted job trait myself Ravenmore.