Originally Posted by
Demon6324236
Flawed way to look at it I think. Look at most games which allow you to create a character based on stats. Many games start you with, say, 100 points, then as you raise a stat higher the amount of points to raise it get higher, so at first you can add 1 STR for 1 point, then another for 1 point, then another for 2 points, and so on. When you look at balance, that makes sense, you can focus in one thing but your other stats will be lacking a ton. In RDM's case, we round it out by putting many points in many things, but we cap nothing, its like we have 60~70% of our points in everything, while we have nothing above that, and most jobs are at something like 90~100% in most of their important stats.