Originally Posted by
SpankWustler
Beastmaster would be vastly improved for several reasons, more-so than most pet jobs, which I see as a plus but the Development Bros might not. They tend to fear any change in a Republican-like fashion. Mainly, Snarl would affect two things:
1. The "target change interval" would make it possible for a pet to tank briefly even in a group setting with melee and stuff. Currently, pets lose Enmity very rapidly against anything difficult because they bleed HP while dealing lackluster damage, regardless of how much Enmity a Beastmaster accrued before using Snarl. However, the pet would always have hate for 15 seconds under the new system.
2. Snarl would reduce Area of Effect damage against Beastmasters to almost nothing compared to most melee, since it totally transfers all enmity with a very low recast. The job could take less damage in a normal TP set than some jobs in their -DT% sets.
My counter-point is that Beastmaster is a one-handed melee with no real offensive traits other than "has access to Ruinator", so making the pet far more able to remain a target and the player far more durable are both desirable changes.
Also, the changes would result in pets dying a bit faster, so improved performance would required improving one's Reward set and being prepared to spend a little more on pet food and jugs.