Originally Posted by
Yinnyth
If I had to distill everything we've been debating into a single statement showing the disconnect between our understanding of one another, it would be this previous statement. To me, it appears as though you want tanks to be able to not just be perfect at holding hate, but be the only players at risk of taking any damage. To you, it appears as though I want ADL's ability to use 4x terra slash and wipe the whole alliance to remain intact.
I do not. I've never said I want AoEs to remain the way they currently are. I want them changed too. But I don't want to cripple them to the point where they're no longer a part of the difficulty of a fight. I want there to be a large number of diverse and challenging ways to avoid AoEs. Sometimes you need to be close to the enemy, sometimes you need to be far, sometimes you need to run from the AoE because it has a tiny area of effect and a long chargeup, sometimes you need to stun the AoE, sometimes you need to be in front of, behind, or to the side of the enemy, sometimes there's no avoiding the AoE but it has horrible magic accuracy so a barspell will save you.
Apparantly there was no avoiding these moves of death, just like how the current system works. Therefore these moves would not be sanctioned by Yinnyth. If there's nothing that can be done to pre-empt, avoid, negate, stop, shrug off, or otherwise minimize the effects of a deadly AoE attack, then it needs to be fixed. If it's something crazy weak like bubble shower, then it's no big deal. If it's something crazy strong like Thundris Shriek, give us a work-around.