Originally Posted by
Nightfyre
I'm definitely concerned by the lack of any mention of Magic Fruit or Plenilune Embrace here, and I think this is a good opportunity for SE to move BLU cures from being healing skill-based to blue magic skill-based. /SCH isn't a great sub choice as a support unit (no haste for party outside of Diffusion), and /RDM and /WHM obviously have subjob-level healing magic. Shifting the formula over to blue magic allows BLU cures to gain about 10-15% in raw curing power, and then you can stack the new skill adjustment over that but maybe apply it in the same fashion as you're currently doing for Cure 5-6. Not going to lie, I'd love a more powerful adjustment a la cures 1-4, but I can understand concerns on that front so I'm willing to settle for a smaller bonus here. BLU's output remains balanced when playing in a frontline role since it can't make effective use of its cure potency options in the main/sub slots in that situation, and it still has reasonably effective curing potential when on the backline. I doubt it'll hold on to its second-best status after this change, but it'll at least be functional still.
Cures for <550 just don't cut it these days and Plenilune Embrace is very slow and inefficient, so please don't leave BLU out of this adjustment.