Originally Posted by
Swords
Eh, subscriber numbers arn't exactly the best thing to use for an argument when it comes to deciding which MMO's are hits or not. For starters most every MMO has a high subscriber rate at launch, not because the games any good but because people just want to check it out. Second, some people quit playing yet still pay for their account, because they don't want to lose their character in case they decide to come back one day. Third you also have to consider how many of those subscribers are mules, craft/gatering bots, RMT, etc. Each of these inflate the subscriber rate exponentially, which is why I always laugh when I see "Over 6 million subscribers" on copies of WoW.
Anyways, if people want to talk on the subject of cutting their losses I'd love to see what people have to say about why Sony didn't just cut their losses when the PS3 bombed harder than FFXIV at launch. I mean they've revised the system like 8 times in the last 5 years dumbing it down to make it more affordable, and now they're just starting to make profit on it.