Absolutely if your gonna shoot someone in the face with a bow at melee range "overwelmed" should proc, perhaps the help text could state melee weapons only or the Dev could fix it so any ws facing the mob and in melee range processes that.
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Fun fact: I swapped out my normal /rng gear the other day for every piece of store to I could manage. With a 600 delay bow (yes, I realised bad skill-up weapon choice) I was getting 33 to per hit. I'll probably figure out the math at 99 to find out what we need exactly for 34tp and a 3 hit WS build (including WS)!
Apex Arrow! Now we just need skill increase!
I was going to ask about this, we do get it?
merited WS, cap 15(category) 5 (individual)= 3maxed WS or more not maxed
sam can unlock GK,polearm,ARCHERY and sword
out doing some testing (but few ranged gear)
Info from BG:
K went to Zi'Tah to remove the fSTR2 problem. Tested on the funguars there.
151 STR 113 AGI = 2475 damage
137 STR 113 AGI = 2475 damage
124 STR 113 AGI = 2475 damage
124 STR 148 AGI = 2736 damage
I never thought I'd live to see the day SAM/RNG makes a come back... I have to change my siggy now.
Question #2:
What do the additional merits do exactly? Higher accuracy? Higher potency? I'm certain for 100 merits on a single item it should be potent.
Hmm... Archery WS without /rng... That seems awkward to me.
Looks like we're going to need a new multi-hit GK!