And because usually only one or maybe two players are actually getting attacked, but you have to put it on all players within range (because of the lack of Pianissimo-like ability). Maybe it would be worth using if it also reflected damage from TP moves (if a monster uses something like Whirl Claws and takes reflect damage from each player hit, then it could actually make a substantial contribution to overall party damage compared to something like Chaos, Fighter's, Rogue's, etc).
The odd thing about it is that it's only useful on tanks because it's a reflect, but it doesn't actually help them tank -- so nobody really wants it. Worse, it doesn't work on blink tanks, which are heavily preferred for all content and have been for years. And when in the last couple years is there ever a PLD in party anyway? All but the most stubborn or extremely overgeared are playing their other jobs.
The third slot might allow it to see some use in situations where otherwise there are 2 better rolls to use, but I think that in most cases there are going to be 3 better rolls to use.
Evoker's comes to mind, possibly also Dancer's.Quote:
Though it will depend on what you roll, the effects of Phantom Roll are already set to be slightly stronger than songs. However, especially for rolls with a static effect value, we are planning to make adjustments because there are cases where revamps will be necessary to go along with the future level cap increases.
However, some stats already increase in effectiveness depending on the other stats of the player receiving them, such as Store TP, Double Attack, and critical hit rate. As much as I like COR, I wouldn't like to see Rogue's Roll become as powerful as Atma of the Razed Ruins -- because that kind of stuff HAS to go away or there can't be any balanced and challenging content for players over level 90.
Yeah -- it's very stably 10x more expensive than a scroll. Do you actually look at the price of scrolls and compare them to dice? Price stability is not an advantage of dice, it's a disadvantage of dice. Scroll prices start high right after the update that introduces them but eventually come down, or you might get the drop yourself and avoid paying anything. Eventually most scrolls drop to 10k or less. The days of people doing BCNMs hoping to avoid spending that 300k on Erase are long past.Quote:
Taking into account the balance with other magic scrolls, we have no plans at the moment to make any significant reductions in price. Since the method of obtaining dice is limited to NPC shops only, there is no real aspect where they are circulated amongst players, but the plus to this is that you can buy them at a stable price.
Dice prices start high and stay high forever. It would be one thing if it were happening to a job that had built-in Treasure Hunter and Gilfinder or didn't have anything else that it regularly had to spend a lot of gil on (ammo, cards, sometimes ninja tools), but... COR is a fun job but the one thing that keeps me ambivalent about playing it is that it's just so damn expensive all the time, and *especially* at update time. Individual dice cost more than tiger king hide (one of the most expensive pop items on my server), for crying out loud. Even when I spend most of my time on my other jobs, I still spend more money on COR.
