The elemental staves only lower perpetuation costs? They don't add to the strength of the summon?
Printable View
The elemental staves only lower perpetuation costs? They don't add to the strength of the summon?
Nope. They do nothing for the summons. They only lower perpetuation cost. That's why they aren't vital to summoner anymore, unlike other mage jobs. There are a whole bunch of better weapons with and without perp cost-.
Basically no item affects pets unless it explicitly says so. If it doesn't say right on it: Pet: Bla bla +1, then pets are not affected.
That's why I'm doing pet attack and pet MAB stalves.
Then the magic acc staff and I can dump all of my elementals.
pet MAB staves are not enough to boost spirits up to an acceptable level. And since they also affect the avatars, there's still no reason to use spirits.
And realy the pet attack staff is basically garuda only, shiva if you swing that way.
No amount of buffing makes rush stop being terrible. :p
It SHOULD be good, the gods know why it isn't.
MAB is far more potent than attack, anyway. YOu can stack all the pet attack there is and you'll barely see any difference.
Atmas like Razed Ruins marked the first time a physical stat enhancement ever did anything for an avatar.
dude, every job has useless abilites and spells >_> just think as spirits like that. you dont see bsts going " AH EM GEEEEE I KANT USE COURIORER KARRY NO MOREZ!!!" its because something better and more useful replaced it >_>
and ill prove anyone in the damn world wrong if they say any job is "useless" or not good enough for abyssea. i can jump on redmage and drop consistent 3-4k vorpalblades non stop, and i can solo just about any Seal NM that dosent have stupid mechanics >_>
some people complain, others bring up concerns, but there is something that feels different now than when the cap was still lvl 75, it actually feels like the devs are really listening to us now rather than just asking the Japanese players like before, and it feels like they are trying to make FFXI a better game rather than just something to tide us over till FFXIV is fixed, who knows what else they have in store for us, the stuff they announced isn't necessarily the only things they plan to implement, I'm sure there will be some cool surprises along the way, maybe even some of them breath taking
look at it this way:the people developing the game have from what I understood been given someone else in charge that sees the game going in a different direction than before, and when we complained about abyssea unbalancing the game in non abyssea areas they came out and told us they were aware and were working on fixing it, as far as I know they are not finished with it
Since PUP automatons have not replaced SMN's, I don't think any updates to spirits would have any negative impact on avatars. Possibly you wouldn't be using level 60 IV-spells on avatars at 90, but rather spirits for AM nukes. Not a big difference. And IV-spells on avatars are outdated anyway.Quote:
Before elemental siphon, I would have said remove them, not fix them. There's no way to "fix" them without stepping on the toes of the avatars.
That isn't a good comparison. A more accurate one would be if BST charm didn't work, and you had to level to 20 before getting call beast. And then for 90 levels you have an ability called charm, but it never does anything because SE decided to make all monsters uncharmable.Quote:
dude, every job has useless abilites and spells >_> just think as spirits like that. you dont see bsts going " AH EM GEEEEE I KANT USE COURIORER KARRY NO MOREZ!!!" its because something better and more useful replaced it >_>
In this situation you'd have two choices. Pretend charm was never meant to be anything but a bind tool. Or go to forums and complain that Charm should at least be usable the first 20 levels before call beast is ready. And even better yet, be usable up to level 90 for charming wild animals.
The question is... what would you do? Say call beast is fine and ignore Charm, or whine on the forums? I'm the whining type, who do not accept content being added but not used for 10 years.
People complain because abyssea brought more game imbalance than previously. As an exemple, COR, the job that sucked the most at 75 (last on the job choice in 2009 census) because it was only useful for its exp roll became useless. The issue of RDM vs WHM is not important. Cure VI serves no purpose in the "real world", I've done countless of dynamis runs with rdm only as healer sleeper and it's better than whm easliy. Give RDM cure V and they become one of the best (mage) job again. Anyway I'm taking bets on on the 6 most played jobs to be WHM > BLM > RDM > THF > WAR > MNK still , just like in 2009 and just like in 2002. Abyssea failed to balance the game it brought boredom.