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Originally Posted by
Daemon
Because you are complaining about an event that I think the reward should motivate you enough not to complain about getting a pebble or ore.
No matter what the reward is, standing in a zone, logged on my character, on this game, doing nothing but wiping over and over again when an idiot pulls a Panopt to kill something out of boredom and wipes the entire WK, for hours while I wait for the battle to really start, then fight for 3~6 hours, and then rewarding me with a pebble, is never, fucking, acceptable.
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Unless you think its best that WR be the only content relevant and everything else in SoA worthless. Only adding in better rewards to keep you interested tells me screw all other SoA content and make WR the only thing to play.
No, it means make WKs fucking matter to people, make it so we can go and do them without waiting 10 hours for shouts to pull enough people there to not wipe in 10 minutes and have Yumcax regen fully. They want you to get 50~100 people, 1/10~1/20th of the server online at the time for Phoenix, better or worse for others, to go to that area and fight that single NM, for hours, just so you might get a reward, but probably wont.
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Which wouldn't make sense right now because who would ever do Delve and help others do Delve and other parts of SoA?
News flash, while you were away, Skirmish gear shat on Delve gear big time, only Delve weapons were 100% better and those are boss weapons or boss crafted only. A great deal of the T1~3 non-accessory gear went bad because its harder to get than Skirmish gear, but Skirmish gear is better. And as I said, WKs do not need to be the only relevant, content, but they need to actually be fuckin relevant. why in the hell bother making new content if you out date it 2 months later in every fucking way!? Before SoA an event could live on for years, it could have a single amazing piece of gear and still be worth doing, but no, SoA has a max life expectancy of 2 updates, if it lives past 2 updates, I am fkin amazed by this point. WKs died before that 2 update mark, only took 1 update for them to really die, but 2 to die off completely now.
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I'm looking at the event for what it is. Not for what I expect it to be.
What it is, not what I expect... ok.
Its an event where I wait in zone for hours while people yell in Adoulin because I already went out & entered, thanks to no way to check the amount of people inside. I am trapped inside without the ability to leave, otherwise I lose all Bayld I sent to enter in the first place. Once the hours of waiting for people are over, hours where I had to be at my PC incase it started, because if I'm adk & I'm healing the tank, he could die without me, and wipe us all, causing our failure. But, once the hours of waiting are over and the battle begins, I then have to fight the NM for hours, on the same job, without the ability to change, creating what I would describe as a boring and repetitive experience. After this, I will either be killed, with the rest of the people in a wipe, where likely there will be 10 or so idiots who fail to understand what the word wipe means, even when told to let themselves die, so that we can recover faster. Or, I will be rewarded, my reward can consist of 1 reward from the NM, and 1 random craft item, however, if I already have the drop it picks for me, I will not get a NM drop. Instead, my single reward will be a random craft item, which ranges from 1~30k Gil in worth. Also, to do all of this, I have to ask the same thing be done by another 50 human beings as well.
Yeah, looking at what the event is, not what I wish it were, I would never touch that shit ever again...
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This is not VW where you spam a boss 50 times a day and earn crap synthesis materials.
No, I spam it 5 times a month and earn crap synthesis materials, your right, its not VW, its much worse.
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This is an HNM event just the same when back in the day HNM such as King Behemoth were the main focus of getting the best items. If you really want those items so bad then regardless of the challenge, do it.
Random drop rates, and randomness in general, is not a challenge, its the exact removal of skill based challenge. You want challenge, make a hard ass fight with a 100% drop rate that is nearly unbeatable, like, I don't know, Delve Bosses were meant to be, and it works well. You want repetitive garbage where people have to waste time killing the same exact NM they already proved themselves better than, over, and over, and over again, that's not challenge, that's a repetitive time sink which was made to hold you back by randomly generated numbers and pure fkin luck.
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A person can earn 75k Bayld in 1 hour. What's the problem? You can earn some of that Bayld back. No camping 24/7 for an entire week and no competition. And no killing each other over who gets a single drop.
What I see is you people are use to the VW spams that you expect WR to be the same.
No, I expect WKs to be rewarding unlike VW because the battle is much more difficult. No temps, no atmas, no 18 man alliance can kill them easily in 3~5 minutes. These take an army of competent people to take down, much larger than any VWNM could have dreamed, its brutally difficult, with moves that can hit upwards of 40 people with doom in a single attack, or deal 2k+ DMG to everyone within a large AoE radius. This is nothing like VW in terms of difficulty of the battle itself, the rewards should be far better than VW's ever were, and yet, I find myself back in the same situation, fighting a NM over and over again with no hope because I get nothing but logs.
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And all I see these complaints sound to me like, I want the best but I hate the effort it takes to earn them.
If the effort is so hard then that should mean its because the item you want is not meant to be earned easily.
Ya know what, here, your back, on a day you have no work, nothing to do in real life, let me know, you go out, you shout for a Yumcax. The rules of this are you are not allowed to stop until either real life calls upon you, wish should be the next day, or until 1 full Yumcax has died. I dare you to do this, start the shout at 4PM EST on the day of your choice when you are most available. I will join, I will go to the zone, and I will wait. You can then show me how this is awesome content and my complains are just whining. Till you do this, again I say, shut the hell up, because you have not done a bad WK, not close, so you have no idea what its like. As distasteful as it may seem, I would liken our views to be like someone who has been raped, stupid teens laughing saying its not that bad, it should be fun even, while anyone who has really experienced it knows its horrible, and no one else can comprehend it. You are being the teen in that instance, saying its not that bad, WKs are fine, we are just lazy, when you have never been through it really, you don't know.
So like I said, pick a day, let me know, I will monitor the battle from start to end, I will time it, starting from 4PM EST till the time of death, or time you give up. Once that's over, we will see how awesome this event is, and how lazy we are.
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I still think WR is way better than doing hopeless quests like Mythic.
I'd rather spam Hurkan and Yumcax all day everyday than sit in town finding people to decide who will farm alexandrite a and how much I have to share to those who are not even working on Mythic.
Quests, Einherjar, ZNM, Missions, assault, Salvage, Besieged, and whatever other ridiculous requirements it takes to build one...
Actually no, Mythics have trackable progression at least. Sure, they suck to make, but I know how far into hell I have gone and how far I have yet to go, its not just pure luck that maybe this Salvage run my .01% drop rate Mythic will drop from the boss at the end. Also, entrance is easy, you need not share your Alex you get, just go in with the logout method, the other 2 people keep their KI, and your in, solo it. If you cant solo it, then that sucks, but many people can, and I would argue at this point if you deserve a Mythic, you should be able to solo old Salvage. At least you don't need 50 others to enter with you otherwise the run is nearly impossible to make any progress on.
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I hated VW for the fact people who got their items stopped playing and did not go back to help others get what they needed.
In VW I constantly had friends who needed a Heka's body. I got mine my first run. Now if I was an asshole, I would never go help them, I mean, nothing else at Akvan ever mattered for me, so why bother. But, I'm a decent non-asshole guy, I went to help them most of the time if I was able to, meaning, I had stones, didn't have to buy them a ton, and I wasn't doing something else which was more needed at the time, like a restricted thing I couldn't do normally. Now... WKs are far worse. Even if I have items I need from the NM, I have to weigh my determination to get it vs the hours I know deep down it will likely take, regardless of helping my friends at all in the first place. Once I have all of my items, my friend would be asking me to basically come out and help them with a WK which would take me many hours to finish, so they can get a pebble most likely.
You see, with VW, I knew people probably wouldn't get their drop, but oh well, it was 30min for a run, not really out of my way cause of fast warps, and stones were easy & fast to get, and spawned in my inventory basically every few hours. WKs on the other hand I have to go farm Bayld, no matter if its from Skirmish or not, just so I can go help a friend for hours by fighting a NM which is a bit more out of my way than VW NMs, where they are just as unlikely to get the drop they want.
You hate VW, yet you keep saying this event isn't that bad for everything it does as bad as, or worse than VW.
Let me know what day you want to shout for Yumcax. Ill be waiting.